modular-avatar/Runtime/ReactiveComponent.cs

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using UnityEngine;
using UnityEngine.Serialization;
namespace nadena.dev.modular_avatar.core
{
/// <summary>
/// Tag class used internally to mark reactive components. Not publicly extensible.
/// </summary>
public abstract class ReactiveComponent : AvatarTagComponent
{
[SerializeField] private bool m_inverted = false;
public bool Inverted
{
get => m_inverted;
set => m_inverted = value;
}
internal ReactiveComponent()
{
}
}
}