2023-11-10 14:37:56 +08:00
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#if MA_VRCSDK3_AVATARS
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using modular_avatar_tests;
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2023-02-25 16:53:02 +08:00
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEditor;
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public class MiscAnimationTests : TestBase
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{
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[Test]
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public void HighQualityCurvesSettingPreserved()
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{
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var prefab = CreatePrefab("HighQualityCurvesSettingPreserved.prefab");
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AvatarProcessor.ProcessAvatar(prefab);
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var layer = findFxLayer(prefab, "Base Layer");
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var hq_on = FindStateInLayer(layer, "HQ_ON");
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var hq_off = FindStateInLayer(layer, "HQ_OFF");
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Assert.True(new SerializedObject(hq_on.motion).FindProperty("m_UseHighQualityCurve").boolValue);
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Assert.False(new SerializedObject(hq_off.motion).FindProperty("m_UseHighQualityCurve").boolValue);
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}
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2023-11-10 14:37:56 +08:00
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}
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#endif
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