modular-avatar/Packages/net.fushizen.modular-avatar/Editor/Av3EmuHook.cs

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/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
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using System.Reflection;
using UnityEditor;
using VRC.SDK3.Avatars.Components;
using VRC.SDKBase.Editor.BuildPipeline;
namespace net.fushizen.modular_avatar.core.editor
{
[InitializeOnLoad]
internal class Av3EmuHook
{
static Av3EmuHook()
{
if (EditorApplication.isPlayingOrWillChangePlaymode)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
var runtime = assembly.GetType("LyumaAv3Runtime");
if (runtime == null) continue;
var addHook = runtime.GetMethod("AddInitAvatarHook", BindingFlags.Static | BindingFlags.Public);
if (addHook == null) continue;
addHook.Invoke(null, new object[]
{
-999999,
(Action<VRCAvatarDescriptor>)(av => VRCBuildPipelineCallbacks.OnPreprocessAvatar(av.gameObject))
});
break;
}
}
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
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}
private static void OnPlayModeStateChanged(PlayModeStateChange obj)
{
if (obj == PlayModeStateChange.EnteredEditMode)
{
Util.DeleteTemporaryAssets();
}
}
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}
}