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Update zh-hant.json
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@ -128,13 +128,13 @@
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"mesh_settings.root_bone": "Root Bone",
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"mesh_settings.root_bone.tooltip": "網格的根骨骼,這被用作計算 Bounds 的參考點。",
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"mesh_settings.bounds": "Bounds",
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"mesh_settings.bounds.tooltip": "網格的邊界,用於確定何時要略過螢幕外的網格渲染。",
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"mesh_settings.bounds.tooltip": "網格邊界,用於確定何時要略過螢幕外的網格渲染。",
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"mesh_settings.inherit_mode.Inherit": "繼承",
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"mesh_settings.inherit_mode.Set": "設定",
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"mesh_settings.inherit_mode.DontSet": "不設定(保持原有的設定)",
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"pb_blocker.help": "當前對象不會受到附加的父對象的 PhysBones 的影響。",
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"hint.bad_vrcsdk": "檢測到不相容的 VRCSDK 版本。\n\n請嘗試升級 VRCSDK;如果這不起作用,請嘗試新版本的 Modular Avatar。",
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"error.stack_trace": "Stack trace (provide this when reporting bugs!)",
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"error.stack_trace": "Stack trace(報告錯誤時提供此資訊!)",
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"error.merge_armature.circular_dependency": "[MA-0001] 在Merge armature 中存在循環引用",
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"error.merge_armature.circular_dependency:description": "你的 Merge Armature 元件正在將自身或其子級作為合併目標。",
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@ -143,7 +143,7 @@
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"error.merge_armature.physbone_on_humanoid_bone": "[MA-0002] 在 Humanoid 骨骼上有 PhysBones 元件",
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"error.merge_armature.physbone_on_humanoid_bone:hint": "在要合併的骨架中,某些 Humanoid 骨骼受到 PhysBones 控制,其位置與合併目標中相應的 Humanoid 骨骼不同。你應該在要合併的骨架中,移除這些 Humanoid 骨骼上的 PhysBones。",
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"error.internal_error": "[MA-9999] An internal error has occurred: {0}\nwhen processing:",
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"error.internal_error": "[MA-9999] 發生內部錯誤:{0}\nwhen processing:",
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"error.merge_animator.param_type_mismatch": "[MA-0003] 參數類型不符",
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"error.merge_animator.param_type_mismatch:description": "參數 {0} 具有多種類型:{1} != {2}",
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@ -165,18 +165,18 @@
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"validation.blendshape_sync.no_local_renderer:hint": "Blendshape Sync 作用於相同物件上的 Skinned Mesh Renderer。你是否將它附加到正確的對象上?",
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"validation.blendshape_sync.no_local_mesh": "[MA-1001] 在此物件的 Renderer 上找不到網格(Mesh)",
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"validation.blendshape_sync.no_local_mesh:hint": "It looks like the configuration for the Skinned Mesh Renderer on this object might be broken. Try recreating the object from its original prefab or FBX.",
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"validation.blendshape_sync.no_local_mesh:hint": "當前對象上的 Skinned Mesh Renderer 配置可能有問題。請嘗試從原預置件或 FBX 重新設定對象。",
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"validation.blendshape_sync.no_bindings": "[MA-1002] 在此物件上找不到 BlendShape",
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"validation.blendshape_sync.no_bindings:hint": "Blendshape Sync 必需知道要同步哪些 blendshapes。點擊「+」新增。",
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"validation.blendshape_sync.missing_local_shape": "[MA-1003] 找不到目標 BlendShape",
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"validation.blendshape_sync.missing_local_shape:description": "找不到目標 BlendShape:{0}",
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"validation.blendshape_sync.missing_local_shape:hint": "The blendshape configured to 'receive' the value from the target object is missing.請嘗試更換被標紅的 Blendshape。",
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"validation.blendshape_sync.missing_local_shape:hint": "配置為從目標對象「接收」值的 BlendShape 缺失。請嘗試更換被標紅的 Blendshape。",
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"validation.blendshape_sync.missing_target_shape": "[MA-1004] 找不到源 BlendShape",
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"validation.blendshape_sync.missing_target_shape:description": "找不到源 BlendShape:{0}",
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"validation.blendshape_sync.missing_target_shape:hint": "The blendshape configured to 'send' the value to the local object is missing.請嘗試更換被標紅的 Blendshape。",
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"validation.blendshape_sync.missing_target_shape:hint": "配置為向本地對象「發送」值的 BlendShape 缺失。請嘗試更換被標紅的 Blendshape。",
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"validation.blendshape_sync.no_target": "[MA-1005] 未指定目標對象(網格)",
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"validation.blendshape_sync.no_target:hint": "Blendshape Sync 需要知道要從哪個對象同步 Blendshape。請嘗試在「網格」中設定一個對象。",
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@ -185,7 +185,7 @@
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"validation.blendshape_sync.missing_target_renderer:hint": "Blendshape Sync 會從目標對象上的 Skinned Mesh Renderer 接收 blendshape 的值。你是否將它附加到正確的對象上?",
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"validation.blendshape_sync.missing_target_mesh": "[MA-1007] 在目標對象的渲染器上找不到網格(Mesh)",
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"validation.blendshape_sync.missing_target_mesh:hint": "目標對象上的 Skinned Mesh Renderer 設定可能有問題。請嘗試從原預置件或 FBX 重新設定對象。",
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"validation.blendshape_sync.missing_target_mesh:hint": "目標對象上的 Skinned Mesh Renderer 配置可能有問題。請嘗試從原預置件或 FBX 重新設定對象。",
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"validation.bone_proxy.no_target": "[MA-1100] 未指定目標對象,或未找到目標對象",
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"validation.bone_proxy.no_target:hint": "Bone Proxy 需要知道要將當前對象綁定到哪個目標對象。請嘗試在「目標」中設定一個當前對象應該綁定到的目標對象。",
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@ -213,7 +213,7 @@
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"menuitem.prop.value": "參數值",
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"menuitem.prop.value.tooltip": "選單項觸發時設定的參數值",
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"menuitem.prop.parameter": "參數",
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"menuitem.prop.label": "標籤",
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"menuitem.prop.label": "名稱",
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"menuitem.prop.submenu_asset": "子選單資源",
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"menuitem.prop.submenu_asset.tooltip": "用作子選單的資源文件",
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"menuitem.prop.submenu_source": "子選單來源",
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@ -230,29 +230,29 @@
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"menuitem.param.horizontal.tooltip": "基於搖桿的水平位置設定的參數。",
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"menuitem.param.vertical": "參數: 垂直 (Vertical)",
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"menuitem.param.vertical.tooltip": "基於搖桿的垂直位置設定的參數。",
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"menuitem.label.control_labels_and_params": "Control Labels 和參數",
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"menuitem.label.control_labels": "Control Labels",
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"menuitem.misc.multiple": "(multiple)",
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"menuitem.label.control_labels_and_params": "設定名稱和參數",
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"menuitem.label.control_labels": "設定名稱",
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"menuitem.misc.multiple": "(複數設定)",
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"menuitem.misc.no_icon": "(無圖示)",
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"menuitem.misc.extract": "提取到物件",
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"menuitem.label.parameters": "參數",
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"action.toggle_object.header.object": "要顯示 / 隱藏的對象",
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"action.toggle_object.header.show": "顯示",
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"menu_tree.title": "選擇選單",
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"menuitem.param.controlled_by_action": "<controlled by action>",
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"menuitem.param.controlled_by_action": "< 由 Action 控制 >",
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"control_group.foldout.actions": "Actions",
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"control_group.foldout.menu_items": "Bound menu items",
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"control_group.foldout.menu_items": "相關選單項",
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"control_group.is_saved": "保存",
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"control_group.is_saved.tooltip": "如果打勾,當您更換 Avatar 或世界時,此選單項目的值將被保存。",
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"control_group.is_synced": "同步",
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"control_group.is_synced.tooltip": "如果打勾,此選單項目的值將和網路上的其他玩家同步。",
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"control_group.default_value": "初始設定",
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"control_group.default_value.unset": "(未選擇)",
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"menuitem.prop.control_group": "Control Group",
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"menuitem.prop.control_group.tooltip": "Only one toggle in a given group can be selected at the same time",
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"menuitem.prop.is_default": "Is Group Default",
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"animation_gen.duplicate_binding": "Controls from different control groups are trying to animate the same parameter. Parameter: {0}",
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"animation_gen.multiple_defaults": "Multiple default menu items were found in the same control group.",
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"menuitem.prop.control_group": "控制組",
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"menuitem.prop.control_group.tooltip": "在給定的組中一次只能選擇一個切換",
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"menuitem.prop.is_default": "是組預設",
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"animation_gen.duplicate_binding": "來自不同控制組的控制項嘗試動畫相同的參數。參數:{0}",
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"animation_gen.multiple_defaults": "在同一個控制組中找到多個默認的選單項。",
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"menuitem.misc.add_item": "添加選單項",
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"replace_object.target_object": "要替換的對象",
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"setup_outfit.err.header.notarget": "Setup Outfit 失敗",
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