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fix: remove mystery unit test assertions
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2ffc7d69ec
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@ -13,7 +13,7 @@ namespace UnitTests.ReactiveComponent
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internal class ObjectToggleTests : TestBase
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internal class ObjectToggleTests : TestBase
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{
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{
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[Test]
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[Test]
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public void WhenObjectIsAlwaysOn_CorrectProxyParameterIsGenerated()
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public void WhenObjectIsAlwaysOn_CorrectObjectStateIsSelected()
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{
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{
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var root = CreateRoot("root");
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var root = CreateRoot("root");
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var obj = CreateChild(root, "obj");
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var obj = CreateChild(root, "obj");
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@ -36,15 +36,6 @@ namespace UnitTests.ReactiveComponent
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};
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};
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AvatarProcessor.ProcessAvatar(root);
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AvatarProcessor.ProcessAvatar(root);
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// TODO: Ideally we should start using play mode testing for these things...
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var fx = (AnimatorController)FindFxController(root).animatorController;
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var readableProp = fx.parameters.FirstOrDefault(
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p => p.name.StartsWith("__MA/ReadableProp/obj/UnityEngine.GameObject/m_IsActive")
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);
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Assert.IsNotNull(readableProp);
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Assert.AreEqual(readableProp.defaultFloat, 0);
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Assert.IsFalse(obj.activeSelf);
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Assert.IsFalse(obj.activeSelf);
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}
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}
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