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Add note re: viseme/eyelook shapekeys not being syncable
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@ -20,6 +20,8 @@ Blendshape Sync always copies the same value from one renderer's blendshape to a
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Blendshape Sync cannot be chained - that is, you can copy from A to B and A to C, but you can't copy from A to B and B to C.
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At runtime, Blendshape Sync only supports syncing blendshapes that are controlled by animators. Blendshapes controlled by VRChat's builtin eyelook or viseme systems cannot be synced accurately.
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## Setting up Blendshape Sync
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Add the Blendshape Sync component to an object in your prefab. Then click the + button to open a selection window.
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@ -21,6 +21,10 @@ Blendshape Syncは一つのレンダラーのBlendshapeを別のレンダラー
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Blendshape Syncは連鎖的に使うことができません。A→BとA→Cなら大丈夫ですが、A→BとB→Cは正しく動作しません。
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At runtime, Blendshape Sync only supports syncing blendshapes that are controlled by animators. Blendshapes controlled by VRChat's builtin eyelook or viseme systems cannot be synced accurately.
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プレイ中は、Blendshape Syncはアニメーターにより制御されるブレンドシェープのみを同期できます。VRChat内包の目線・口パクシステムで直接操作されるブレンドシェープが正しく同期されませんので注意。
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## 設定方法
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レンダラー付きオブジェクトにBlendshape Syncを追加してください。そして、+ボタンを押して選択ウィンドウを開きます。
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