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docs(world-fixed-object): fix description for Quest (#586)
Currently World Fixed Object prevents Quest build (#581).
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@ -18,4 +18,4 @@ to its child. You can control the position of GameObjects within a World Fixed O
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Only one constraint will be generated, even if multiple World Fixed Object components are used.
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As such, the performance impact of this component is the same whether you use one or dozens.
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Due to technical limitations on the Quest, this component has no effect when building for Quest standalone.
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Due to technical limitations on the Quest, this component can't be used when building for Quest standalone.
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@ -17,4 +17,4 @@ World Fixed ObjectのついたGameObjectはParent Constraint等を使用して
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複数のWorld Fixed Objectコンポーネントを使っても、Constraintは一つだけです。なので、複数のGameObjectを指定しても、その分重くなることはありません。
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技術的な制約により、Quest単体では動作できません。Quest向けのビルドはつけたままにしてもいいが、効果は発揮しません。
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技術的な制約により、Quest単体では動作できず、Quest向けのビルドでは使用できません。
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