Rinna Koharu
f35283db51
fix: changed not to use Instantiate when creating inverse root bone ( #1376 )
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Co-authored-by: Rerigferl <70315656+AshleyScarlet@users.noreply.github.com>
2024-12-01 07:10:48 -08:00
Reina_Sakiria
0606311f51
fix: MA MeshSettings forget to keep the inverse root bone. ( #1356 )
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* fix: Forget to keep the inverse root bone.
* fix: inverted root bone position is offset from original
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Co-authored-by: bd_ <bd_@nadena.dev>
2024-11-24 18:02:10 -08:00
anatawa12
f4ab86fedc
feat: SetOrInherit mode in MA Mesh Settings for EasySetupOutfit ( #981 )
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* feat: SetOrInherit for MA Mesh Settings
* chore: use SetOrInherit in EasySetupOutfit
* test: fix test data
* Delete Editor/CheckBoneMapping.cs
2024-08-12 18:45:51 -07:00
kaikoga
3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors ( #504 )
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* add version defines
* refactor: prefer BuildContext.ctor() overload taking GameObject
* wrap unit tests entirely with MA_VRCSDK3_AVATARS
* wrap unit tests smart with MA_VRCSDK3_AVATARS
* wrap runtime entirely with MA_VRCSDK3_AVATARS
* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS
* wrap editor entirely with MA_VRCSDK3_AVATARS
* fix AvatarObjectReference.Get(Component)
* wrap editor smart with MA_VRCSDK3_AVATARS
* wrap BuildContext smart with MA_VRCSDK3_AVATARS
* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS
* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00
bd_
ddbc3b164b
chore: restructure repository to put package at top-level ( #477 )
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* chore: rearrange package structure to have the package at the root
* ci: update CI workflows
* ci: fixing workflow bugs
* ci: recurse building .zip package
* ci: more fixes
* ci: add back in the nadena.dev VPM repo
* ci: fix tests
2023-10-08 15:39:57 +09:00