Commit Graph

11 Commits

Author SHA1 Message Date
kaikoga
efa263b551
chore: Fix non-VRChat support (for MA 1.10.5) (#1324)
* feat: add version defines for VRCSDK

* chore: early return if VRCSDK project but not VRChat avatar
2024-10-27 10:06:35 -07:00
bd_
b866628b24 chore: fix compiler warnings 2024-09-27 19:37:23 -07:00
bd_
ee64cafe02
fix: remove ObjectIdentityComparer (#1211)
Apparently, it's safe to use Unity objects as keys in HashMaps, and doing
so actually fixes some edge cases where assets are recreated as a new C# object.
2024-09-25 21:39:01 -07:00
bd_
7384715059
feat: MA Convert Constraints (#1010) 2024-08-16 18:52:04 -07:00
bd_
c9db3debcf
chore: fix compile warnings (#853) 2024-05-13 07:47:14 +09:00
kaikoga
5359e3b006
chore: Fix non-VRChat support (#650)
* add referenced assembly

* remove unused usings

* MA Merge Blend Tree is VRC specific

because it expects VRC style Animator Layer setup

* PruneParametersPass is VRChat specific

* fix: use FindAvatarTransformInParents() to be more cross platform

* fix MergeArmatureHook: nop logic for PhysBones if we do not dedup PhysBones

* fix AnimatorCombiner: ignore VRC components when non-VRC

btw, is AnimatorCombiner VRC specific?

* conditional compile some VRChat specific tests
2024-02-12 14:59:23 +09:00
bd_
9e4c876305
opti: prune garbage sample expression parameters found in VRChat's template asset (#578) 2023-12-26 16:10:45 +09:00
bd_
d297cf1cad
feat(error): Integrate with NDMF error reporting and localization system (#570)
* chore(i18n): initial integration with NDMF localization system

* feat(error): integrate with NDMF error reporting framework

Note that as part of this, the pre-build validation system has been disabled for now.
It didn't work very well with other NDMF plugins in the first place, so it's probably
for the best...

* chore: fix u2019 build errors
2023-12-21 17:38:46 +09:00
anatawa12
0e243aa4c6
fix: Erros in Unity 2022 due to GetBoneTransform (#550) 2023-12-12 19:49:32 +09:00
kaikoga
3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors (#504)
* add version defines

* refactor: prefer BuildContext.ctor() overload taking GameObject

* wrap unit tests entirely with MA_VRCSDK3_AVATARS

* wrap unit tests smart with MA_VRCSDK3_AVATARS

* wrap runtime entirely with MA_VRCSDK3_AVATARS

* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS

* wrap editor entirely with MA_VRCSDK3_AVATARS

* fix AvatarObjectReference.Get(Component)

* wrap editor smart with MA_VRCSDK3_AVATARS

* wrap BuildContext smart with MA_VRCSDK3_AVATARS

* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS

* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00
bd_
ddbc3b164b
chore: restructure repository to put package at top-level (#477)
* chore: rearrange package structure to have the package at the root

* ci: update CI workflows

* ci: fixing workflow bugs

* ci: recurse building .zip package

* ci: more fixes

* ci: add back in the nadena.dev VPM repo

* ci: fix tests
2023-10-08 15:39:57 +09:00