Commit Graph

14 Commits

Author SHA1 Message Date
bd_
80d17f8284
fix: heuristic matching for "びしょ濡れのしずくちゃん" (#1370) 2024-11-25 19:09:12 -08:00
Sayamame-beans
497d16f89d
Improve InferPrefixSuffix / Support using Humanoid Rig on Setup Outfit (#1167)
* feat: inferring prefix/suffix now supports infer with HeuristicBoneMapper

* feat: inferring prefix/suffix is now triggered when prefix/suffix is empty and merge target changed

* chore: add comment for inferring prefix/suffix with HeuristicBoneMapper

* feat: support using Humanoid Rig on RenameBonesByHeuristic

* feat: support using cloth's Humanoid Rig on merge_armature.adjust_names

* feat: support outfits' hips in one more deep place

* chore: refine condition on Heuristic Bone Mapper's exact humanoid bone matching

* chore: unify the process for get outfit's humanoid bones

* chore: rename variable name to clarify means

* chore: use InitializeOnLoadMethod instead of reflection to get boneNamePattern from Editor Assembly

* test: add some tests for SetupOutfit and InferPrefixSuffix
2024-11-02 15:17:24 -07:00
bd_
0a6270bb43
feat: update AvatarObjectReference paths when target object is moved in scene (#1074)
Closes: #1037
2024-09-01 17:29:58 -07:00
bd_
7b21517bac
fix: bones whose name exactly matches prefix+suffix incorrectly match their parent (?) (#724)
Closes: #712
2024-03-03 19:19:53 +09:00
bd_
f6ac07e1cd
opti: perf improvements for armature lock (#714)
* opti: perf improvements for armature lock

* chore: unity 2019 compatibility

* chore: update comments
2024-03-03 17:34:48 +09:00
bd_
97fe8075a6
feat: add support for VRoid Hub armatures in Setup Outfit (#709) 2024-02-27 19:02:04 +09:00
bd_
e01b707916
chore: remove stray debug print (#678) 2024-02-18 20:06:15 +09:00
bd_
648c9a9608
feat: improvements to armature tracking (#665)
* opti(armature-lock): parallelize burst jobs for armature lock processing

* feat: continue armature tracking when the MAMA GameObject is disabled

Closes: #500

* feat: add global toggle for armature locking

Closes: #484
2024-02-17 19:20:08 +09:00
anatawa12
0e243aa4c6
fix: Erros in Unity 2022 due to GetBoneTransform (#550) 2023-12-12 19:49:32 +09:00
bd_
a98b8fb457
feat: add UI for setting outfit position to match base avatar (#521) 2023-11-09 22:06:18 +09:00
kaikoga
ae7103cf82
chore: use ndmf Avatar Root api where applicable (#482)
* expose ndmf AvatarRoot APIs through ma.RuntimeUtil

* refactor: prefer RuntimeUtil helpers for checking avatar root

* refactor: ndmf.BuildContext represents Avatar (log)

* refactor: ndmf.BuildContext represents Avatar (WorldFixed)

* refactor: ndmf.BuildContext represents Avatar (FirstPersonVisible)

* refactor: ndmf.BuildContext represents Avatar (BlendShapeSync)

* refactor: prefer FindAvatarTransformInParents() (ErrorReportUI)

* refactor: prefer FindAvatarTransformInParents() (Runtime)

* refactor: prefer FindAvatarTransformInParents() (Editor)

* delegate more ndmf AvatarRoot APIs through ma.RuntimeUtil
2023-10-15 18:44:53 +09:00
anatawa12
939e63c297
add HelpURL Attribute (#491)
* add HelpURL Attribute

Now you can open website with clicking ? button on the inspector

* docs: use language redirect

---------

Co-authored-by: bd_ <bd_@nadena.dev>
2023-10-11 20:40:26 +09:00
bd_
491cb97fb1
fix: null reference errors when apply on play triggers late (#490)
When an avatar is enabled after the scene is initially loaded, Merge Armature
would result in a lot of NullReferenceExceptions being logged.
2023-10-09 18:59:50 +09:00
bd_
ddbc3b164b
chore: restructure repository to put package at top-level (#477)
* chore: rearrange package structure to have the package at the root

* ci: update CI workflows

* ci: fixing workflow bugs

* ci: recurse building .zip package

* ci: more fixes

* ci: add back in the nadena.dev VPM repo

* ci: fix tests
2023-10-08 15:39:57 +09:00