Commit Graph

27 Commits

Author SHA1 Message Date
bd_
f01da3fdaa tmp: add debugging for inspector construction 2024-07-08 08:37:20 -07:00
bd_
c9db3debcf
chore: fix compile warnings (#853) 2024-05-13 07:47:14 +09:00
bd_
bc12e3a985
change: MA Info is now a normal editor window (#850) 2024-05-13 05:19:55 +09:00
bd_
f92d10cf50
fix: NullRefExceptions from inspectors (#789)
* fix: NullReferenceError while deleting a GameObject with parameter usage UI open

* fix: NullRefException from editor when moving a Menu Installer outside of an avatar
2024-03-16 20:50:41 +09:00
bd_
654aec1aab
feat: add UI to show parameter usage (#773) 2024-03-14 21:33:44 +09:00
bd_
6c4c0afb06
fix: change attachment mode causes non-undoable transform movement (#710)
Closes: #655
2024-02-27 19:27:24 +09:00
bd_
97fe8075a6
feat: add support for VRoid Hub armatures in Setup Outfit (#709) 2024-02-27 19:02:04 +09:00
bd_
f99930999e
fix: compatibility break with animator defaults (#686)
Changes in 1.9.0 broke existing avatars that used animators with
different default values than the MA Parameters fields. This change
makes overriding the animator defaults require an explicit configuration;
this is technically a change which would require a minor version bump,
but as this is addressing a major-version-level compatibility break in 1.9.0,
we're going to push this out at a minor version this time.
2024-02-21 20:40:31 +09:00
bd_
d57e211d0b
fix: minor issues with scale adjuster (#679)
* fix: undo operations can cause scale adjuster to perma-disable meshes

* fix: tool is left hidden after scale adjuster is deleted
2024-02-18 21:47:48 +09:00
bd_
cc6ecd4f90
Update parameters docs and Saved field handling (#661)
* docs: new parameters UI documentation

Closes: #635

* feat(params), changelog-callout: adjust handling of Saved flag with parameters

* chore: fix docs links
2024-02-12 19:24:35 +09:00
kaikoga
5359e3b006
chore: Fix non-VRChat support (#650)
* add referenced assembly

* remove unused usings

* MA Merge Blend Tree is VRC specific

because it expects VRC style Animator Layer setup

* PruneParametersPass is VRChat specific

* fix: use FindAvatarTransformInParents() to be more cross platform

* fix MergeArmatureHook: nop logic for PhysBones if we do not dedup PhysBones

* fix AnimatorCombiner: ignore VRC components when non-VRC

btw, is AnimatorCombiner VRC specific?

* conditional compile some VRChat specific tests
2024-02-12 14:59:23 +09:00
bd_
3d2052d8ff
fix: missing translations on "automatic" rename-to field (#649)
Closes: #638
2024-02-04 20:44:37 +09:00
bd_
1fc9c2d4ac
feat(params): Allow for MA Parameters to _not_ specify a default value (#636)
* feat(params): track whether a default value was explicitly set

* feat(params): improve default value resolution and error handling
2024-01-28 14:27:43 +09:00
bd_
86fc302fa5
ui(parameters): Rebuild MAParameters UI for Unity 2022 (#634) 2024-01-27 20:06:22 +09:00
bd_
2ad324380e
fix: ScaleAdjuster not usable when gizmos are not enabled (#595)
Fixes: #588, #589
2023-12-28 16:25:23 +09:00
bd_
2650566f9a
feat: add a component to perform nonuniform scale adjustments (#583) 2023-12-27 20:29:51 +09:00
bd_
aa698565ab
feat: add merge blend tree component (#572)
* chore: refactor state machine clone logic out as a separate class

* feat: add layer priority and relative path root options to Merge Animator

* feat: add Merge Blend Tree component

* chore: adjust NDMF dependency

* docs: update merge-animator docs

* docs: merge blend tree docs
2023-12-22 17:17:40 +09:00
anatawa12
0e243aa4c6
fix: Erros in Unity 2022 due to GetBoneTransform (#550) 2023-12-12 19:49:32 +09:00
bd_
409501cb39
fix: visible head accessory editor breaks on prefabs (#543)
Closes: #534
2023-11-26 20:52:36 +09:00
bd_
07eedb370d
fix: Merge Armature inspector breaks animator editor styles (#531)
Also fix another style leak in ESO
2023-11-14 22:10:29 +09:00
bd_
1410503609
fix: select menu creates menu install targets in random order (#530)
Fixes: #508
2023-11-14 20:42:01 +09:00
kaikoga
3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors (#504)
* add version defines

* refactor: prefer BuildContext.ctor() overload taking GameObject

* wrap unit tests entirely with MA_VRCSDK3_AVATARS

* wrap unit tests smart with MA_VRCSDK3_AVATARS

* wrap runtime entirely with MA_VRCSDK3_AVATARS

* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS

* wrap editor entirely with MA_VRCSDK3_AVATARS

* fix AvatarObjectReference.Get(Component)

* wrap editor smart with MA_VRCSDK3_AVATARS

* wrap BuildContext smart with MA_VRCSDK3_AVATARS

* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS

* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00
bd_
a98b8fb457
feat: add UI for setting outfit position to match base avatar (#521) 2023-11-09 22:06:18 +09:00
bd_
0174b71bcc
fix(unity2022): inspector is broken on 2022 (#518) 2023-11-09 14:46:32 +09:00
kaikoga
ae7103cf82
chore: use ndmf Avatar Root api where applicable (#482)
* expose ndmf AvatarRoot APIs through ma.RuntimeUtil

* refactor: prefer RuntimeUtil helpers for checking avatar root

* refactor: ndmf.BuildContext represents Avatar (log)

* refactor: ndmf.BuildContext represents Avatar (WorldFixed)

* refactor: ndmf.BuildContext represents Avatar (FirstPersonVisible)

* refactor: ndmf.BuildContext represents Avatar (BlendShapeSync)

* refactor: prefer FindAvatarTransformInParents() (ErrorReportUI)

* refactor: prefer FindAvatarTransformInParents() (Runtime)

* refactor: prefer FindAvatarTransformInParents() (Editor)

* delegate more ndmf AvatarRoot APIs through ma.RuntimeUtil
2023-10-15 18:44:53 +09:00
kaikoga
f538bf842f
chore: fix SceneManagement editor using declaration on unity 2021 (#483) 2023-10-09 15:55:27 +09:00
bd_
ddbc3b164b
chore: restructure repository to put package at top-level (#477)
* chore: rearrange package structure to have the package at the root

* ci: update CI workflows

* ci: fixing workflow bugs

* ci: recurse building .zip package

* ci: more fixes

* ci: add back in the nadena.dev VPM repo

* ci: fix tests
2023-10-08 15:39:57 +09:00