dependabot[bot]
1f7d83da51
chore(deps): bump @babel/runtime-corejs3 in /docs~
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Bumps [@babel/runtime-corejs3](https://github.com/babel/babel/tree/HEAD/packages/babel-runtime-corejs3 ) from 7.26.7 to 7.26.10.
- [Release notes](https://github.com/babel/babel/releases )
- [Changelog](https://github.com/babel/babel/blob/main/CHANGELOG.md )
- [Commits](https://github.com/babel/babel/commits/v7.26.10/packages/babel-runtime-corejs3 )
---
updated-dependencies:
- dependency-name: "@babel/runtime-corejs3"
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
2025-03-13 03:22:42 +00:00
bd_
2e79c9b195
ci: enable CHANGELOG validation
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Closes : #1478
2025-03-12 20:16:49 -07:00
bd_
7182baca47
fix: additional test failures ( #1491 )
2025-03-13 03:05:58 +00:00
nadena-dev-ci
71a0d82c66
New Crowdin updates ( #1485 )
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* Update source file en-US.json
* New translations en-us.json (Japanese)
2025-03-13 02:34:28 +00:00
bd_
4c44c576de
fix: Merge Animator in replace mode breaks Merge Blend Tree ( #1488 )
2025-03-12 02:21:21 +00:00
bd_
ec73eb6225
fix: test failures in Merge Armature ( #1487 )
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... apparently auto-merge wasn't set properly to check for unit test completion. oops.
2025-03-12 02:19:05 +00:00
bd_
295a46ec12
feat: support merging humanoid bones with PBs in limited cases ( #1429 )
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* feat: support merging humanoid bones with PBs in limited cases
This change adds support for merging humanoid bones that are a target of PhysBones, provided that all humanoid children are excluded from that PhysBone (either with a direct ignores field, or using PB Blocker).
Note: Because this is a significant expansion of support, this will need to wait for a minor release to maintain semver semantics.
Closes : #1406
2025-03-12 01:51:47 +00:00
bd_
fa004b2db5
fix: Merge Animator should not adjust WD in single state or additive layers ( #1483 )
2025-03-10 21:09:27 -07:00
bd_
f6362cdbc2
chore: re-enable disabled test ( #1484 )
2025-03-10 21:09:11 -07:00
bd_
cbf7fa4233
chore: bump NDMF dependency
2025-03-10 21:01:42 -07:00
dependabot[bot]
a7906e4fd6
chore(deps): bump prismjs from 1.29.0 to 1.30.0 in /docs~ ( #1480 )
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Bumps [prismjs](https://github.com/PrismJS/prism ) from 1.29.0 to 1.30.0.
- [Release notes](https://github.com/PrismJS/prism/releases )
- [Changelog](https://github.com/PrismJS/prism/blob/master/CHANGELOG.md )
- [Commits](https://github.com/PrismJS/prism/compare/v1.29.0...v1.30.0 )
---
updated-dependencies:
- dependency-name: prismjs
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-03-10 20:43:30 -07:00
bd_
f0a61fe55a
feat: Merge Animator replacement mode ( #1482 )
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Closes : #330
Closes : #1308
2025-03-10 20:37:29 -07:00
bd_
7abfb021e3
feat: World Scale Object
2025-03-10 20:36:17 -07:00
bd_
903f230633
docs(changelog): fix changelog issues
2025-03-10 19:13:28 -07:00
nadena.dev release bot
be729c8f53
Release 1.12.0-alpha.2
1.12.0-alpha.2
2025-03-10 05:19:45 +00:00
nadena.dev release bot
233521b029
Release 1.7.0-alpha.2
1.7.0-alpha.2
2025-03-10 03:56:45 +00:00
bd_
92ebc1c1ac
ci: remove obsolete release script
2025-03-09 20:52:19 -07:00
bd_
1a20333b58
docs(changelog): CHANGELOG updates
2025-03-09 20:51:45 -07:00
bd_
5f19bad688
Revert "Release 1.12.0-alpha.2"
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This reverts commit fdd3110a98315dae658fc876568e3f719752f7cb.
2025-03-09 20:51:13 -07:00
nadena.dev release bot
fdd3110a98
Release 1.12.0-alpha.2
2025-03-10 03:46:21 +00:00
bd_
c7a06e71a0
chore: update dependencies
2025-03-09 20:41:51 -07:00
bd_
cd5bb5ff4e
refactor: use VirtualControllerContext.Controllers
2025-03-09 20:41:51 -07:00
bd_
e91b8ab6c3
refactor: use IVirtualize*
2025-03-09 20:41:51 -07:00
bd_
e3a01ff58b
ci: fix incorrect release tag and name
2025-03-09 20:29:38 -07:00
bd_
5de63b3495
ci: fixing issues with releaser workflow
2025-03-09 20:12:49 -07:00
bd_
1c8477ba4a
ci: new release workflow
2025-03-09 19:33:36 -07:00
bd_
cdf8d8400d
1.12.0-alpha.1 ( #1474 )
1.12.0-alpha.1
2025-03-08 21:03:17 -08:00
ColorlessColor
aaa448bf57
fix: Use localOnly
instead of syncType = NotSynced
when importing parameter asset ( #1460 )
2025-03-08 20:09:43 -08:00
Reina_Sakiria
e0f55ddc4f
fix: forget to process VirtualStateTransition ( #1468 )
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* fix: forget to process VirtualStateTransition
* test: add test for renaming transition parameters
---------
Co-authored-by: bd_ <bd_@nadena.dev>
2025-03-08 07:36:46 -08:00
dependabot[bot]
d4543a38c5
chore(deps): bump nathanvaughn/actions-cloudflare-purge ( #1467 )
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Bumps [nathanvaughn/actions-cloudflare-purge](https://github.com/nathanvaughn/actions-cloudflare-purge ) from 0efc272496735521e97d22ba9caa750c2781e257 to 784d555fc0fc48946a1e34873a43fc8cf634bcfa.
- [Release notes](https://github.com/nathanvaughn/actions-cloudflare-purge/releases )
- [Commits](0efc272496...784d555fc0
)
---
updated-dependencies:
- dependency-name: nathanvaughn/actions-cloudflare-purge
dependency-type: direct:production
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-03-07 18:42:01 -08:00
bd_
e471df8860
fix: incorrect first layer weights in Merge Animator ( #1473 )
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Unity ignores the weight of the first layer in a controller, and forces it to one; here, we replicate that behavior in Merge Animator.
Note that we choose to do this here rather than in NDMF - this is because NDMF-level APIs are trying to accurately represent the data in the animator, and should be able to round-trip even "garbage" data there.
Closes: https://github.com/bdunderscore/ndmf/issues/534
Closes : #1472
2025-03-07 18:41:26 -08:00
bd_
70dd38e970
fix: incorrect initial states for Shape Changer ( #1464 )
2025-03-02 20:52:38 -08:00
bd_
7e5d631b9d
fix: missing PreviewMode innate parameter ( #1466 )
2025-03-02 20:51:59 -08:00
nadena-dev-ci
3f57e17548
New Crowdin updates ( #1462 )
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* New translations en-us.json (Chinese Simplified)
* New translations en-us.json (Chinese Traditional)
2025-03-02 18:20:22 -08:00
bd_
242a108703
fix: incorrect initial state for inverted Shape Changers ( #1458 )
2025-02-19 18:26:09 -08:00
bd_
07cce41329
fix: NRE in GetReplacementPath ( #1452 )
2025-02-19 18:17:11 -08:00
bd_
53c47bfb0b
1.12.0-alpha.0
1.12.0-alpha.0
2025-02-16 22:25:57 -08:00
bd_
7cafd314a4
chore: port MA to the new NDMF animation API ( #1371 )
2025-02-16 22:25:12 -08:00
bd_
d7e949239a
1.11.5
1.11.5
2025-02-16 18:40:48 -08:00
bd_
d3ae37c3cf
fix: RCs can't be used in conjunction with custom animations
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Closes : #1440
2025-02-16 18:40:15 -08:00
bd_
61d4b203ca
docs: update outdated VHA docs
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Closes : #1444
2025-02-16 16:18:04 -08:00
bd_
54f5bd1922
1.11.4
1.11.4
2025-02-03 06:15:17 -08:00
bd_
c6199ca183
1.11.3
2025-02-02 19:58:51 -08:00
bd_
8a1d2b77dd
Revert "chore: sync object and menu"
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This reverts commit fa4e714f307fce3cec4a13bd6cfbf2760134a710.
This is temporarily reverted until we have support in MenuItem to ensure
that `0` is always the default selection, even for toggles. This should
be reverted when #1433 is done (which will resolve #1434 )
1.11.3
2025-02-02 19:52:33 -08:00
tliks
2849ea9183
chore: sync object and menu
2025-02-02 19:52:33 -08:00
tliks
eb7793d7c5
chore: rename "SetupToggle" to "CreateToggleForSelection"
2025-02-02 19:52:33 -08:00
tliks
de18e77e34
chore: use MenuCommand
2025-02-02 19:52:33 -08:00
tliks
19d8ebee68
chore: Active = !selected.activeSelf
2025-02-02 19:52:33 -08:00
tliks
54d85a5cef
feat: support multiple selections
2025-02-02 19:52:33 -08:00
tliks
8e2650acdb
feat: setup toggle
2025-02-02 19:52:33 -08:00