lilxyzw
2826c27d63
fix: cloned AnimatorController is not registered in ObjectRegistry #1205 ( #1206 )
2024-09-24 18:11:39 -07:00
bd_
27f0557367
fix: float conversion breaks sub-state-machine entry transitions, including FaceEmo ( #674 )
...
* fix: float conversion breaks substatemachine entry transitions
Closes : #669
* fix: unnecessary type conversions
2024-02-17 19:19:35 +09:00
bd_
610ce40270
fix: remove duplicate animator merger and add parameter type mismatch error asset references ( #585 )
...
Closes : #549
2023-12-27 20:30:04 +09:00
kaikoga
3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors ( #504 )
...
* add version defines
* refactor: prefer BuildContext.ctor() overload taking GameObject
* wrap unit tests entirely with MA_VRCSDK3_AVATARS
* wrap unit tests smart with MA_VRCSDK3_AVATARS
* wrap runtime entirely with MA_VRCSDK3_AVATARS
* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS
* wrap editor entirely with MA_VRCSDK3_AVATARS
* fix AvatarObjectReference.Get(Component)
* wrap editor smart with MA_VRCSDK3_AVATARS
* wrap BuildContext smart with MA_VRCSDK3_AVATARS
* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS
* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00
bd_
ddbc3b164b
chore: restructure repository to put package at top-level ( #477 )
...
* chore: rearrange package structure to have the package at the root
* ci: update CI workflows
* ci: fixing workflow bugs
* ci: recurse building .zip package
* ci: more fixes
* ci: add back in the nadena.dev VPM repo
* ci: fix tests
2023-10-08 15:39:57 +09:00