Commit Graph

11 Commits

Author SHA1 Message Date
Haï~
3b067e4664
Make compatible with Unity 6 projects (#1232)
* Disable compilation for use in Unity 6 (6000.0.20f1):
- Do not compile some classes and code paths in non-VRChat projects.
- This has been tested in Unity 6 (6000.0.20f1).

* Fix hide internal components in Unity 6:
- [AddComponentMenu("")] does not work in Unity 6.
- Replace it with [AddComponentMenu("/")]
- This alternative is confirmed to also work in Unity 2022.

---------

Co-authored-by: Haï~ <hai-vr@users.noreply.github.com>
Co-authored-by: bd_ <bd_@nadena.dev>
2024-10-19 18:58:41 -07:00
bd_
7d5860654a
feat: Visible Head Accessory can be used on Android builds (#961) 2024-08-06 21:09:22 -07:00
bd_
3d3aefd4f9
feat: use VRCHeadChop for VisibleHeadAccessory (#954)
Closes: #784
2024-08-06 05:53:37 -07:00
bd_
95a686609d
fix: Visible Head Accessory breaks transform animations (#747)
Closes: #743
2024-03-08 17:59:30 +09:00
anatawa12
0e243aa4c6
fix: Erros in Unity 2022 due to GetBoneTransform (#550) 2023-12-12 19:49:32 +09:00
bd_
409501cb39
fix: visible head accessory editor breaks on prefabs (#543)
Closes: #534
2023-11-26 20:52:36 +09:00
kaikoga
3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors (#504)
* add version defines

* refactor: prefer BuildContext.ctor() overload taking GameObject

* wrap unit tests entirely with MA_VRCSDK3_AVATARS

* wrap unit tests smart with MA_VRCSDK3_AVATARS

* wrap runtime entirely with MA_VRCSDK3_AVATARS

* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS

* wrap editor entirely with MA_VRCSDK3_AVATARS

* fix AvatarObjectReference.Get(Component)

* wrap editor smart with MA_VRCSDK3_AVATARS

* wrap BuildContext smart with MA_VRCSDK3_AVATARS

* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS

* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00
bd_
0bab5d1dce chore: fix issues with Visible Head Accessory patch 2023-11-01 19:11:42 +09:00
Reina_Sakiria
b4a64f2a4e
fix: Visible Head Accessory incorrectly applied when building for Quest standalone (#514) 2023-11-01 19:07:04 +09:00
kaikoga
ae7103cf82
chore: use ndmf Avatar Root api where applicable (#482)
* expose ndmf AvatarRoot APIs through ma.RuntimeUtil

* refactor: prefer RuntimeUtil helpers for checking avatar root

* refactor: ndmf.BuildContext represents Avatar (log)

* refactor: ndmf.BuildContext represents Avatar (WorldFixed)

* refactor: ndmf.BuildContext represents Avatar (FirstPersonVisible)

* refactor: ndmf.BuildContext represents Avatar (BlendShapeSync)

* refactor: prefer FindAvatarTransformInParents() (ErrorReportUI)

* refactor: prefer FindAvatarTransformInParents() (Runtime)

* refactor: prefer FindAvatarTransformInParents() (Editor)

* delegate more ndmf AvatarRoot APIs through ma.RuntimeUtil
2023-10-15 18:44:53 +09:00
bd_
ddbc3b164b
chore: restructure repository to put package at top-level (#477)
* chore: rearrange package structure to have the package at the root

* ci: update CI workflows

* ci: fixing workflow bugs

* ci: recurse building .zip package

* ci: more fixes

* ci: add back in the nadena.dev VPM repo

* ci: fix tests
2023-10-08 15:39:57 +09:00