Commit Graph

144 Commits

Author SHA1 Message Date
AoiKamishiro
0e2dd7197d
ボーンが存在しないSkinnedMeshRendererでRootBoneを設定すると描画位置がずれる問題の修正 (#345)
* Fixed a bug when setting RootBone in SkinnedMeshRenderer with 0 bones.

Co-authored-by: AoiKamishiro <aoi.kamishiro@kamishiro.online>
2023-06-23 19:57:20 +09:00
anatawa12
69dbab616f
chore: remove meta file for empty folder
empty folders are not tracked by git so such a meta file will be removed by unity on loading
2023-06-19 21:58:03 +09:00
bd_
90811f3e55
Merge pull request #341 from bdunderscore/bone-mappings
fix: add some heuristic bone mappings
2023-06-19 20:29:19 +09:00
bd_
085c19cf1b
Merge pull request #340 from bdunderscore/velo-magnitude
fix: add VelocityMagnitude as builtin parameter
2023-06-19 20:20:35 +09:00
bd_
5b40a9392c
Merge pull request #339 from bdunderscore/retain-end-bones
fix: retain bones ending in "end"
2023-06-19 20:20:24 +09:00
bd_
7c2be605e7 fix: add some heuristic bone mappings
Closes: #316
2023-06-19 20:19:38 +09:00
bd_
339789c7c2 fix: add VelocityMagnitude as builtin parameter 2023-06-19 20:13:14 +09:00
bd_
3bed8b8527 fix: retain bones ending in "end"
Closes: #332
2023-06-19 20:11:18 +09:00
bd_
1965389904 fix: remove some leftover bits of the outfit menu system 2023-06-19 20:04:07 +09:00
bd_
cdb5ede7fe
Merge pull request #324 from bdunderscore/enhancement/mesh-settings
Add the Mesh Settings component
2023-06-19 20:02:08 +09:00
Hitsub
9a56ff5bb6
Change timing of BuildHeightCache (#333) (#336) 2023-06-18 15:45:07 +09:00
anatawa12
5577e4c1bc
fix: ArgumentException with components with missing script (#327) 2023-06-06 23:40:46 +09:00
bd_
ed4c1ad5a0
fix: Don't strip objects which contain unrecognized components (#325)
Fixes: #321
2023-06-05 21:41:46 +09:00
bd_
f41719e432 chore: remove components merged into the Mesh Settings component 2023-06-05 20:46:04 +09:00
bd_
3c7634e4ea feat: add Mesh Settings component 2023-06-05 20:18:46 +09:00
bd_
095c2667a0 fix: MA Menu Item was showing a spurious gizmo icon
Fix this for new components as well by using reflection to find all avatar tag components
and remove the gizmos appropriately.
2023-06-05 19:10:31 +09:00
bd_
d5c2b98a05
Merge branch 'main' into enhancement/add_bounds_override_module 2023-06-05 19:04:30 +09:00
AoiKamishiro
7bc29b2ea5
MAProbeAnchorの追加(ModularAvatarでAnchorOverrideを設定できるように) (#304)
Co-authored-by: AoiKamishiro <aoi.kamishiro@kamishiro.online>
2023-06-05 18:53:49 +09:00
raiti-chan
17589fceb5 Add BoundsOverride module and BoundsOverrideBlocker module 2023-05-31 22:37:10 +09:00
bd_
a4c3e1d0f4
fix: internal parameters not renamed on installed VRCExpressionMenu submenus (#314)
Thanks to suzuryg for finding the cause of the bug and suggesting an initial fix.

Reported-By: 33linn
Fixes: #305
2023-05-23 21:10:22 +09:00
HotKonti
c87ac92a04
Add Korean language support (#269)
* Add Korean language support

- Update Localization.cs to include Korean
- Add ko.json for Korean translations
- Add ko.json.meta file for metadata
2023-05-21 17:12:48 +09:00
bd_
044e2ae704 fix: "fake humanoid" bones can be pruned by game object GC pass 2023-05-21 17:01:07 +09:00
bd_
05f2276aab chore: adjust PreventStripTagObjects to avoid stripping non-MA components as well 2023-05-17 20:27:33 +09:00
Azukimochi
a7e4c11885 Add "Elbow_L/R" to bone name mapping
"Elbow_L/R" is bone name of KokuriRuru
2023-05-15 20:12:35 +09:00
bd_
bf42cb95c1 rollback: remove action system for 1.5.0 release 2023-05-14 22:02:52 +09:00
bd_
ababe2e80a ui: presets menu 2023-05-14 20:18:41 +09:00
bd_
6b5fc80167 fix: rename parameters hook interferes with menu installer references 2023-05-14 20:18:41 +09:00
bd_
ff7c3ff702 ui: add option to add outfit menu to avatar 2023-05-14 20:18:41 +09:00
bd_
e763281966 ui: group menu items [NEEDS DOCS] 2023-05-14 20:18:41 +09:00
bd_
1e2c821a25 ui/fix: action-related config shown on menu items with no actions 2023-05-14 20:18:41 +09:00
bd_
5a36db7b7f ui: add action blendshape editor 2023-05-14 20:18:41 +09:00
bd_
1175e43bfd chore: extract column logic for future inspectors 2023-05-14 20:18:41 +09:00
bd_
d8cab10a3d feat: unified clothing menu 2023-05-14 20:18:41 +09:00
bd_
5cba6f24cb feat: initial support for blendshape actions 2023-04-30 20:58:11 +09:00
bd_
93a0171940 feat: control groups now use default-to-off, no override support for now 2023-04-30 20:08:31 +09:00
bd_
cae4622bfc compat/feat: use AvatarObjectReference for action paths 2023-04-30 19:55:45 +09:00
bd_
f7f9fc773c
fix: SDK 3.2.0-beta.1 compatibility (#289) 2023-04-26 20:20:30 +09:00
Hitsub
f12db983c1
Meshが空のSkinnedMeshRendererがあるとActionGeneratorがエラーを起こすのを修正 (#280) 2023-04-20 17:33:15 +09:00
Hitsub
1901035fd8
空のSubMenuがあるとMenuInstallerの表示でエラーが発生するのを修正 (#282) 2023-04-20 17:33:04 +09:00
bd_
4295767be7 chore: fixing broken tests 2023-04-15 19:49:50 +09:00
bd_
cc1d11a06c chore: workaround IEditorOnly objects being deleted too soon 2023-04-15 19:17:30 +09:00
bd_
a910fa5c05 Merge remote-tracking branch 'origin/main' into dev-merge 2023-04-15 18:16:07 +09:00
bd_
a300622bb2
feat: support unsynced/saved toggles in new menu system (#276)
* chore: add support for synced/saved settings on menu actions

* feat: move action defaults to control group

* chore: finish the control group ui updates

* docs: update tutorial

* docs: update control group documentation

* docs/ui: menu install target UI and docs
2023-04-15 18:11:30 +09:00
bd_
9dc44d8ccc
feat: add support for local-only parameters to Parameters component (#275)
* feat: add support for local parameters

* docs: update parameters docs
2023-04-15 17:06:35 +09:00
bd_
ab3b05752a chore: [ui] try to make the action toggle object ui a little bit clearer 2023-04-15 16:39:32 +09:00
bd_
d1288fd335
fix: use IEditorOnly instead of mokeypatching the SDK (#274)
Increased SDK version requirement to 3.1.13 accordingly.
2023-04-11 20:21:00 +09:00
Narazaka
00054c1a52
自動生成などでsubParametersがnullのメニューアセットを指定した場合にエラるのを回避 (#263)
* 自動生成などでsubParametersがnullのメニューアセットを指定した場合にエラるのを回避

* chore: add test for null subparameter field issue

---------

Co-authored-by: bd_ <bd_@nadena.dev>
2023-04-10 20:18:59 +09:00
anatawa12
00c683dd23
fix: retarget is not performed if rootBone is the only bone to be retargeted (#241)
* fix: retarget is not performed if rootBone is the only bone to be retargeted

* fix: MeshRetargeter may cause NRE if mesh is null

* fix: MeshRetargeter is not working if sharedMesh is null

* test: add test case for SkinnedMeshRenderer only with rootBone

* test: fix RootBoneOnly test

* test: fix expected and actual

* test: add test for SkinnedMeshRenderer without mesh
2023-04-09 19:08:57 +09:00
eni
bd81bafc84
feat: add Foot=Ankle mapping, more hand bone names (#265)
This adds support for KokuriRuru, which uses `Ankle_L`/`Ankle_R` for foot bones, and the finger bones generated with the regex replacement `"([A-Za-z]+?)([1-3]_[LR])"` → `"$1$2", "$1Finger$2"`. (Except for thumbs, which still use `Thumb[1-3]_L` not `ThumbFinger[1-3]_L`. This is left in, as another avatar may use this naming.)
2023-04-08 20:46:25 +09:00
bd_
c7d3cb6fa4 chore: use WD blend tree to avoid getting facial expressions stuck 2023-04-05 21:34:16 +09:00