kaikoga
efa263b551
chore: Fix non-VRChat support (for MA 1.10.5) ( #1324 )
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* feat: add version defines for VRCSDK
* chore: early return if VRCSDK project but not VRChat avatar
2024-10-27 10:06:35 -07:00
Haï~
3b067e4664
Make compatible with Unity 6 projects ( #1232 )
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* Disable compilation for use in Unity 6 (6000.0.20f1):
- Do not compile some classes and code paths in non-VRChat projects.
- This has been tested in Unity 6 (6000.0.20f1).
* Fix hide internal components in Unity 6:
- [AddComponentMenu("")] does not work in Unity 6.
- Replace it with [AddComponentMenu("/")]
- This alternative is confirmed to also work in Unity 2022.
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Co-authored-by: Haï~ <hai-vr@users.noreply.github.com>
Co-authored-by: bd_ <bd_@nadena.dev>
2024-10-19 18:58:41 -07:00
bd_
ab4d1fd2f4
fix: transient NRE when opening reaction debugger ( #1301 )
2024-10-19 17:15:33 -07:00
bd_
b73feb6b71
fix: inactive menu items don't appear in RO debugger ( #1291 )
2024-10-15 19:13:08 -07:00
bd_
5d399dce4a
ci: workaround VPM issues
2024-10-14 21:17:31 -07:00
bd_
828e6b4548
fix: propagate shape changer effects through BlendshapeSync ( #1267 )
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Closes : #1259
2024-10-05 17:46:45 -07:00
bd_
30cafb21e4
fix: incorrect handling of shape key deletion ( #1258 )
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This change reworks delete handling to be more consistent with other properties,
by treating it as a virtual property (`deletedShape.{blendshapeName}`) instead of
a weird additional field of blendshape keys. This then fixes a number of issues
(e.g. broken preview for delete keys).
Fixes : #1253
2024-10-03 20:16:53 -07:00
bd_
409592f952
fix(rc): constant-off objects are not handled correctly ( #1249 )
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Closes : #1233
2024-10-02 19:42:19 -07:00
bd_
02204c272f
Revert "fix: remove unnecessory exit transitions for reactive components ( #1161 )" ( #1248 )
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This reverts commit 9dfa0dae23
. Those
transitions are needed when controlling the same object from multiple
parameters.
Closes : #1233
2024-10-02 19:03:44 -07:00
nekobako
36e035c8c7
fix: inverted reactive components on inactive objects didn't set defa… ( #1246 )
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* fix: inverted reactive components on inactive objects didn't set default states
* chore: use `InitiallyActive` helper
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Co-authored-by: bd_ <bd_@nadena.dev>
2024-10-02 19:03:03 -07:00
bd_
f3f2de3337
feat: add tracing points for the NDMF preview tracing system
2024-09-28 19:34:36 -07:00
bd_
b866628b24
chore: fix compiler warnings
2024-09-27 19:37:23 -07:00
bd_
a018df9219
chore: improve PropCache debuggability by adding a name property ( #1209 )
2024-09-25 20:01:59 -07:00
bd_
13b0ffe0b5
fix: missing observations in LocateReactions ( #1210 )
2024-09-25 20:01:55 -07:00
bd_
bf47a4c544
fix: reactive components break WD ON avatars ( #1202 )
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Closes : #1199
2024-09-23 20:18:04 -07:00
nekobako
9dfa0dae23
fix: remove unnecessory exit transitions for reactive components ( #1161 )
2024-09-22 13:42:31 -07:00
nekobako
2735adf55c
fix: warning when object name contains "." ( #1123 )
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* fix: warning when object name contains "."
* chore: change RC state and layer names to not reference Shape Changer specifically
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Co-authored-by: bd_ <bd_@nadena.dev>
2024-09-13 17:49:58 -07:00
bd_
4fa0621655
fix: menu items with no default fail to generate animator controller parameter entries ( #1105 )
2024-09-04 18:58:51 -07:00
bd_
0ee291076f
feat: Menu Item automatic values ( #1098 )
2024-09-03 19:07:33 -07:00
bd_
7330cda42a
fix: previews do not update when invert option is changed ( #1078 )
2024-09-01 19:59:08 -07:00
nekobako
580cb2bfe9
Fix material setter index ( #1061 )
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* fix: error when Material Setter has an invalid index
* feat: warn by color when Material Setter has an invalid index
2024-08-30 18:04:58 -07:00
bd_
369cc010c3
fix: some issues with reactive objects not triggering pipeline refreshes ( #1057 )
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Closes : #1054
2024-08-28 19:20:17 -07:00
bd_
87a385a43e
feat: add a debugging UI for the reactive components system ( #1049 )
2024-08-25 20:19:04 -07:00
nekobako
a2b9b817ce
fix: MaterialSetter is not working without ShapeChanger or ObjectToggle ( #1043 )
2024-08-25 18:04:14 -07:00
nekobako
f96b2627aa
fix: support renderers other than SMR ( #1042 )
2024-08-25 18:04:04 -07:00
nekobako
8418f8e047
feat: change shape changer to support multiple target renderers ( #1011 )
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* feat: add target renderer to ChangedShape
* chore: add test for ShapeChanger target renderer
* feat: add override target to MaterialSetter
* fix: resolve added AvatarObjectReference
* fix: record prefab instance property modifications
* refactor: remove unused setter for AvatarObjectReference
* refactor: change ChangedShape and MaterialSwitchObject from struct to class
* feat: remove override target from ShapeChanger and MaterialSetter
* refactor: align flow and code style of ShapeChanger and MaterialSetter
* feat: ShapeChanger target migration
* fix: add null check
* chore: added some comments and nullchecks
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Co-authored-by: bd_ <bd_@nadena.dev>
2024-08-21 20:27:10 -07:00
bd_
3f02a1127f
fix: constant reactive objects are incorrectly animated to original scene state ( #1017 )
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Closes : #1014
2024-08-18 18:47:33 -07:00
bd_
d998763fbe
feat: add material switcher and inverse mode ( #974 )
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* feat: add material switcher
Also refactor everything...
* refactor: simplify object curve handling
* refactor: additional refactoring and bugfixes
* feat: inverse mode
* feat: add material setter inspector UI
* chore: set material setter icon
* chore: fix error on build
* chore: adjust order of inverted element
2024-08-10 18:03:50 -07:00