modular-avatar/Editor/ReactiveObjects/AnimationGeneration
Haï~ 3b067e4664
Make compatible with Unity 6 projects (#1232)
* Disable compilation for use in Unity 6 (6000.0.20f1):
- Do not compile some classes and code paths in non-VRChat projects.
- This has been tested in Unity 6 (6000.0.20f1).

* Fix hide internal components in Unity 6:
- [AddComponentMenu("")] does not work in Unity 6.
- Replace it with [AddComponentMenu("/")]
- This alternative is confirmed to also work in Unity 2022.

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Co-authored-by: Haï~ <hai-vr@users.noreply.github.com>
Co-authored-by: bd_ <bd_@nadena.dev>
2024-10-19 18:58:41 -07:00
..
AnimatedProperty.cs fix: propagate shape changer effects through BlendshapeSync (#1267) 2024-10-05 17:46:45 -07:00
AnimatedProperty.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00
ControlCondition.cs fix: propagate shape changer effects through BlendshapeSync (#1267) 2024-10-05 17:46:45 -07:00
ControlCondition.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00
PropCache.cs feat: add tracing points for the NDMF preview tracing system 2024-09-28 19:34:36 -07:00
PropCache.cs.meta feat: add a debugging UI for the reactive components system (#1049) 2024-08-25 20:19:04 -07:00
ReactionRule.cs fix: propagate shape changer effects through BlendshapeSync (#1267) 2024-10-05 17:46:45 -07:00
ReactionRule.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00
ReactiveObjectAnalyzer.cs Make compatible with Unity 6 projects (#1232) 2024-10-19 18:58:41 -07:00
ReactiveObjectAnalyzer.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00
ReactiveObjectAnalyzer.LocateReactions.cs Make compatible with Unity 6 projects (#1232) 2024-10-19 18:58:41 -07:00
ReactiveObjectAnalyzer.LocateReactions.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00
ReactiveObjectPass.cs Make compatible with Unity 6 projects (#1232) 2024-10-19 18:58:41 -07:00
ReactiveObjectPass.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00
ReactiveObjectPrepass.cs Make compatible with Unity 6 projects (#1232) 2024-10-19 18:58:41 -07:00
ReactiveObjectPrepass.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00
TargetProp.cs feat: add a debugging UI for the reactive components system (#1049) 2024-08-25 20:19:04 -07:00
TargetProp.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00