Commit Graph

206 Commits

Author SHA1 Message Date
bd_
dec90cb6ca chore: use binary serialization for generated assets
Thanks to @anatawa12 for the suggestion
2023-07-30 01:52:54 +09:00
bd_
806841481c chore: remove a noisy debug log 2023-07-30 01:52:48 +09:00
bd_
51b73fec72 feat: add support for unmangled names and nested merging in MergeArmature 2023-07-30 01:44:53 +09:00
bd_
5231b75055 chore: fix warnings 2023-07-30 01:44:53 +09:00
bd_
21373e13bc chore: fix warnings 2023-07-30 01:42:20 +09:00
bd_
05ed734438 fix: build fails when already-registered subassets are installed as replacement clips 2023-07-29 18:14:47 +09:00
Narazaka
35bcdf9e45 fix #355 2023-07-22 14:32:55 +09:00
AoiKamishiro
0e2dd7197d
ボーンが存在しないSkinnedMeshRendererでRootBoneを設定すると描画位置がずれる問題の修正 (#345)
* Fixed a bug when setting RootBone in SkinnedMeshRenderer with 0 bones.

Co-authored-by: AoiKamishiro <aoi.kamishiro@kamishiro.online>
2023-06-23 19:57:20 +09:00
anatawa12
69dbab616f
chore: remove meta file for empty folder
empty folders are not tracked by git so such a meta file will be removed by unity on loading
2023-06-19 21:58:03 +09:00
bd_
c0b4777462 v1.6.0 2023-06-19 20:52:51 +09:00
bd_
90811f3e55
Merge pull request #341 from bdunderscore/bone-mappings
fix: add some heuristic bone mappings
2023-06-19 20:29:19 +09:00
bd_
085c19cf1b
Merge pull request #340 from bdunderscore/velo-magnitude
fix: add VelocityMagnitude as builtin parameter
2023-06-19 20:20:35 +09:00
bd_
5b40a9392c
Merge pull request #339 from bdunderscore/retain-end-bones
fix: retain bones ending in "end"
2023-06-19 20:20:24 +09:00
bd_
7c2be605e7 fix: add some heuristic bone mappings
Closes: #316
2023-06-19 20:19:38 +09:00
bd_
339789c7c2 fix: add VelocityMagnitude as builtin parameter 2023-06-19 20:13:14 +09:00
bd_
3bed8b8527 fix: retain bones ending in "end"
Closes: #332
2023-06-19 20:11:18 +09:00
bd_
1965389904 fix: remove some leftover bits of the outfit menu system 2023-06-19 20:04:07 +09:00
bd_
cdb5ede7fe
Merge pull request #324 from bdunderscore/enhancement/mesh-settings
Add the Mesh Settings component
2023-06-19 20:02:08 +09:00
Hitsub
9a56ff5bb6
Change timing of BuildHeightCache (#333) (#336) 2023-06-18 15:45:07 +09:00
anatawa12
5577e4c1bc
fix: ArgumentException with components with missing script (#327) 2023-06-06 23:40:46 +09:00
bd_
ed4c1ad5a0
fix: Don't strip objects which contain unrecognized components (#325)
Fixes: #321
2023-06-05 21:41:46 +09:00
bd_
f41719e432 chore: remove components merged into the Mesh Settings component 2023-06-05 20:46:04 +09:00
bd_
3c7634e4ea feat: add Mesh Settings component 2023-06-05 20:18:46 +09:00
bd_
095c2667a0 fix: MA Menu Item was showing a spurious gizmo icon
Fix this for new components as well by using reflection to find all avatar tag components
and remove the gizmos appropriately.
2023-06-05 19:10:31 +09:00
bd_
d5c2b98a05
Merge branch 'main' into enhancement/add_bounds_override_module 2023-06-05 19:04:30 +09:00
AoiKamishiro
7bc29b2ea5
MAProbeAnchorの追加(ModularAvatarでAnchorOverrideを設定できるように) (#304)
Co-authored-by: AoiKamishiro <aoi.kamishiro@kamishiro.online>
2023-06-05 18:53:49 +09:00
raiti-chan
17589fceb5 Add BoundsOverride module and BoundsOverrideBlocker module 2023-05-31 22:37:10 +09:00
bd_
f4d8383ced 1.5.1 2023-05-23 21:11:07 +09:00
bd_
a4c3e1d0f4
fix: internal parameters not renamed on installed VRCExpressionMenu submenus (#314)
Thanks to suzuryg for finding the cause of the bug and suggesting an initial fix.

Reported-By: 33linn
Fixes: #305
2023-05-23 21:10:22 +09:00
HotKonti
c87ac92a04
Add Korean language support (#269)
* Add Korean language support

- Update Localization.cs to include Korean
- Add ko.json for Korean translations
- Add ko.json.meta file for metadata
2023-05-21 17:12:48 +09:00
bd_
044e2ae704 fix: "fake humanoid" bones can be pruned by game object GC pass 2023-05-21 17:01:07 +09:00
raiti-chan
9f0522b273 Changed to replace labels and subParameters of Control with an empty array if they are null. 2023-05-21 16:32:53 +09:00
bd_
ce2ba4f312 1.5.0 2023-05-17 20:28:06 +09:00
bd_
05f2276aab chore: adjust PreventStripTagObjects to avoid stripping non-MA components as well 2023-05-17 20:27:33 +09:00
Azukimochi
a7e4c11885 Add "Elbow_L/R" to bone name mapping
"Elbow_L/R" is bone name of KokuriRuru
2023-05-15 20:12:35 +09:00
bd_
86dd536e6e 1.5.0-beta-4 2023-05-14 22:13:17 +09:00
bd_
bf42cb95c1 rollback: remove action system for 1.5.0 release 2023-05-14 22:02:52 +09:00
bd_
ababe2e80a ui: presets menu 2023-05-14 20:18:41 +09:00
bd_
0d5ae35661 feat: make it easier to adjust the order of outfit menu items 2023-05-14 20:18:41 +09:00
bd_
6b5fc80167 fix: rename parameters hook interferes with menu installer references 2023-05-14 20:18:41 +09:00
bd_
ff7c3ff702 ui: add option to add outfit menu to avatar 2023-05-14 20:18:41 +09:00
bd_
e763281966 ui: group menu items [NEEDS DOCS] 2023-05-14 20:18:41 +09:00
bd_
1e2c821a25 ui/fix: action-related config shown on menu items with no actions 2023-05-14 20:18:41 +09:00
bd_
5a36db7b7f ui: add action blendshape editor 2023-05-14 20:18:41 +09:00
bd_
1175e43bfd chore: extract column logic for future inspectors 2023-05-14 20:18:41 +09:00
bd_
d8cab10a3d feat: unified clothing menu 2023-05-14 20:18:41 +09:00
bd_
5cba6f24cb feat: initial support for blendshape actions 2023-04-30 20:58:11 +09:00
bd_
93a0171940 feat: control groups now use default-to-off, no override support for now 2023-04-30 20:08:31 +09:00
bd_
cae4622bfc compat/feat: use AvatarObjectReference for action paths 2023-04-30 19:55:45 +09:00
bd_
47a1e8393c 1.5.0-beta-3 2023-04-26 20:21:25 +09:00