Commit Graph

7 Commits

Author SHA1 Message Date
bd_
df47be245f fix: duplicate PB stripping fails in some configurations
The previous logic failed when duplicate PBs explicitly specify their root transform.
This change rewrites this logic and expands the cases in which PBs are pruned.
2023-01-17 00:01:08 +09:00
bd_
b30504c348 chore: enable code coverage 2023-01-16 21:15:30 +09:00
bd_
c3e0f94448 chore: Add TransformMappingThroughSwitchedObject test 2023-01-16 21:15:30 +09:00
bd_
f64f00e2d3 chore: Add AnimateAddedBones test 2023-01-16 21:15:30 +09:00
bd_
1635b988a9
feat: improved merge armature implementation (#174)
This branch rewrites the merge armature logic to be both simpler and more reliable. In particular, all components in the merged armature will always be moved into the target armature, eliminating the need for complex and unreliable constraint adjustments. I also rewrite the path remapping logic to be more reliable by tracking actual GameObjects, rather than string paths.

This change fixes a number of constraint-heavy outfits, including:

* https://cloudz.booth.pm/items/3751948
* https://capettiya.booth.pm/items/4424678

It also fixes issues with some more advanced use cases, such as animating transforms on bones that are newly added using merge armature.
2023-01-05 04:10:22 -08:00
bd_
5ca2728b4a WIP-workflows 2022-08-28 20:24:01 -07:00
bd_
3f9f86b53b Add holding directory for unitypackage generation 2022-08-28 19:58:15 -07:00