bd_
f7f512e3bd
Add support for parameter renaming on merge
2022-10-16 11:20:05 +09:00
bd_
8ee6771229
Add initial editors for parameters/menu installers
2022-10-16 11:20:05 +09:00
bd_
76d2adefd3
Add a context menu setup option for outfits
2022-10-05 11:44:13 +09:00
bd_
a585d31931
Fix spurious NPE
2022-10-05 09:54:21 +09:00
bd_
b3693800e4
AvatarObjectReference defaults to a null referent
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Fixes #47
2022-10-03 12:35:06 +09:00
bd_
eec44171b4
Add option to match avatar write defaults settings ( #41 )
2022-10-03 11:11:04 +09:00
bd_
9b4d98a14d
Fix missing using statement
2022-10-02 18:58:33 -07:00
bd_
922fcb5fb0
MergeArmature: Support moving between avatars in hierarchy
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WARNING: Prefab compatibility broken!
Fixes #38
2022-10-03 10:18:40 +09:00
bd_
7061ab0a8c
BoneProxy: Support moving between avatars dynamically
2022-10-03 10:18:40 +09:00
bd_
74c725e987
Add an internal class that tracks obj refs by path
2022-10-03 10:18:40 +09:00
bd_
108df78f06
Support absolute referenced animator merging ( #22 )
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also fix a bug where only one animator per layer could be merged, oops.
2022-09-18 02:00:20 +09:00
bd_
5455e0da87
Avoid using ParentConstraints for bone proxy position tracking
2022-09-18 01:37:49 +09:00
bd_
12fe3f2c87
Improve stability of locked merge armature system
2022-09-11 14:54:52 -07:00
bd_
ab51e9dd82
Remove the need for an av3emu patch
2022-09-11 14:54:12 -07:00
bd_
5c0b62f295
Restore Merge Armature locked mode references on prefab instantiation
2022-09-10 10:52:30 -07:00
bd_
f10aa6be18
Add license
2022-09-08 20:44:04 -07:00
bd_
fb5f8c555e
Fix warning due to multiple destruction of bone proxy constraints
2022-08-29 18:34:50 -07:00
bd_
c1dd24835f
Restore bone proxy constraint processing
2022-08-29 17:57:13 -07:00
bd_
339fa77692
Revert "Remove bone proxy"
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This reverts commit f0fa188d68
.
2022-08-29 16:28:53 -07:00
bd_
f0fa188d68
Remove bone proxy
2022-08-29 16:24:11 -07:00
bd_
b154b01e45
Support editing original bone animations in modular components
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This adds support for animation mapping for MergeArmature components, as well as supporting locking the position of
MergeArmature-controlled transforms to their original counterparts, to ease animation editing.
With this change it might be best to eliminate the bone proxy component, as it's a bit redundant now.
2022-08-29 15:13:26 -07:00
bd_
757eaa9a85
Rename MergeAnimator component, fix default layer references
2022-08-29 14:00:28 -07:00
bd_
ca32c75811
MergeArmature: Correctly mark dirty
2022-08-29 14:00:01 -07:00
bd_
91fb887dad
Add a self-importing stub
2022-08-28 18:31:37 -07:00