mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-28 10:15:06 +08:00
362 lines
13 KiB
C#
362 lines
13 KiB
C#
/*
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* MIT License
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*
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* Copyright (c) 2022 bd_
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#region
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using nadena.dev.modular_avatar.core.armature_lock;
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using UnityEngine;
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using UnityEngine.Serialization;
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#endregion
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namespace nadena.dev.modular_avatar.core
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{
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[Serializable]
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public enum ArmatureLockMode
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{
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Legacy,
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NotLocked,
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BaseToMerge,
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BidirectionalExact
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}
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[ExecuteInEditMode]
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[DisallowMultipleComponent]
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[AddComponentMenu("Modular Avatar/MA Merge Armature")]
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[HelpURL("https://modular-avatar.nadena.dev/docs/reference/merge-armature?lang=auto")]
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public class ModularAvatarMergeArmature : AvatarTagComponent, IHaveObjReferences
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{
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// Injected by HeuristicBoneMapper
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internal static Func<string, string> NormalizeBoneName;
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internal static ImmutableHashSet<string> AllBoneNames;
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public AvatarObjectReference mergeTarget = new AvatarObjectReference();
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public GameObject mergeTargetObject => mergeTarget.Get(this);
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public string prefix = "";
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public string suffix = "";
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[FormerlySerializedAs("locked")] public bool legacyLocked;
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public ArmatureLockMode LockMode = ArmatureLockMode.Legacy;
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public bool mangleNames = true;
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// Inserted from HeuristicBoneMapper(Editor Assembly) with InitializeOnLoadMethod
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// We use raw `boneNamePatterns` instead of `BoneToNameMap` because BoneToNameMap requires matching with normalized bone name, but normalizing makes raw prefix/suffix unavailable.
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internal static string[][] boneNamePatterns;
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private ArmatureLockController _lockController;
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internal Transform MapBone(Transform bone)
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{
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var relPath = RuntimeUtil.RelativePath(gameObject, bone.gameObject);
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if (relPath == null) throw new ArgumentException("Bone is not a child of this component");
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if (relPath == "") return mergeTarget.Get(this).transform;
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var segments = relPath.Split('/');
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var pointer = mergeTarget.Get(this).transform;
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foreach (var segment in segments)
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{
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if (!segment.StartsWith(prefix) || !segment.EndsWith(suffix)
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|| segment.Length == prefix.Length + suffix.Length) return null;
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var targetObjectName = segment.Substring(prefix.Length,
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segment.Length - prefix.Length - suffix.Length);
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pointer = pointer.Find(targetObjectName);
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}
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return pointer;
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}
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internal Transform FindCorrespondingBone(Transform bone, Transform baseParent)
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{
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var childName = bone.gameObject.name;
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if (!childName.StartsWith(prefix) || !childName.EndsWith(suffix)
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|| childName.Length == prefix.Length + suffix.Length) return null;
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var targetObjectName = childName.Substring(prefix.Length,
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childName.Length - prefix.Length - suffix.Length);
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return baseParent.Find(targetObjectName);
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}
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protected override void OnValidate()
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{
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base.OnValidate();
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MigrateLockConfig();
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RuntimeUtil.delayCall(SetLockMode);
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}
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internal void ResetArmatureLock()
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{
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if (_lockController != null)
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{
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_lockController.Dispose();
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_lockController = null;
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}
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SetLockMode();
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}
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internal void SetLockMode()
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{
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if (this == null) return;
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if (_lockController == null)
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{
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_lockController = ArmatureLockController.ForMerge(this, GetBonesForLock);
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_lockController.WhenUnstable += OnUnstableLock;
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}
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_lockController.Mode = LockMode;
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_lockController.Enabled = enabled;
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}
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private void OnUnstableLock()
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{
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_lockController.Mode = LockMode = ArmatureLockMode.NotLocked;
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}
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private void MigrateLockConfig()
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{
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if (LockMode == ArmatureLockMode.Legacy)
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{
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LockMode = legacyLocked ? ArmatureLockMode.BidirectionalExact : ArmatureLockMode.BaseToMerge;
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}
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}
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private void OnEnable()
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{
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MigrateLockConfig();
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SetLockMode();
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}
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private void OnDisable()
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{
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// we use enabled instead of activeAndEnabled to ensure we track even when the GameObject is disabled
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_lockController.Enabled = enabled;
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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_lockController?.Dispose();
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_lockController = null;
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}
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public override void ResolveReferences()
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{
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mergeTarget?.Get(this);
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}
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private List<(Transform, Transform)> GetBonesForLock()
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{
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if (this == null) return null;
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var mergeRoot = this.transform;
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var baseRoot = mergeTarget.Get(this);
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if (baseRoot == null) return null;
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List<(Transform, Transform)> mergeBones = new List<(Transform, Transform)>();
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ScanHierarchy(mergeRoot, baseRoot.transform);
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return mergeBones;
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void ScanHierarchy(Transform merge, Transform baseBone)
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{
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foreach (Transform t in merge)
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{
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var subMerge = t.GetComponent<ModularAvatarMergeArmature>();
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if (subMerge != null && subMerge != this) continue;
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var baseChild = FindCorrespondingBone(t, baseBone);
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if (baseChild != null)
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{
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mergeBones.Add((baseChild, t));
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ScanHierarchy(t, baseChild);
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}
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}
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}
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}
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class PSCandidate
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{
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public string prefix, suffix;
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public int matches;
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public PSCandidate CountMatches(ModularAvatarMergeArmature merger)
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{
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var target = merger.mergeTarget.Get(merger).transform;
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var source = merger.transform;
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var oldPrefix = merger.prefix;
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var oldSuffix = merger.suffix;
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try
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{
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merger.prefix = prefix;
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merger.suffix = suffix;
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matches = merger.GetBonesForLock().Count;
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return this;
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}
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finally
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{
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merger.prefix = oldPrefix;
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merger.suffix = oldSuffix;
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}
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}
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/// <summary>
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/// Counts the number of children which take the form prefix // heuristic bone name // suffix
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/// </summary>
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/// <returns></returns>
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public PSCandidate CountHeuristicMatches(Transform root)
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{
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int count = 1;
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Walk(root);
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matches = count;
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return this;
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void Walk(Transform t)
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{
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foreach (Transform child in t)
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{
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if (child.name.StartsWith(prefix) && child.name.EndsWith(suffix))
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{
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var boneName = child.name.Substring(prefix.Length, child.name.Length - prefix.Length - suffix.Length);
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boneName = NormalizeBoneName(boneName);
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if (AllBoneNames.Contains(boneName))
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{
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count++;
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Walk(child);
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}
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}
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}
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}
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}
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}
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public void InferPrefixSuffix()
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{
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// We only infer if targeting the armature (below the Hips bone)
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var rootAnimator = RuntimeUtil.FindAvatarTransformInParents(transform)?.GetComponent<Animator>();
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if (rootAnimator == null || !rootAnimator.isHuman) return;
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var hips = rootAnimator.GetBoneTransform(HumanBodyBones.Hips);
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if (hips == null || hips.transform.parent != mergeTargetObject.transform) return;
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// We also require that the attached object has exactly one child (presumably the hips)
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if (transform.childCount != 1) return;
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List<PSCandidate> candidates = new();
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// always consider the current configuration
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candidates.Add(new PSCandidate() {prefix = prefix, suffix = suffix}.CountMatches(this));
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// Infer the prefix and suffix by comparing the names of the mergeTargetObject's hips with the child of the
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// GameObject we're attached to.
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var baseName = hips.name;
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var mergeHips = transform.GetChild(0);
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var mergeName = mergeHips.name;
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// Classic substring match
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{
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var prefixLength = mergeName.IndexOf(baseName, StringComparison.InvariantCulture);
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if (prefixLength >= 0)
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{
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var suffixLength = mergeName.Length - prefixLength - baseName.Length;
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candidates.Add(new PSCandidate()
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{
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prefix = mergeName.Substring(0, prefixLength),
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suffix = mergeName.Substring(mergeName.Length - suffixLength)
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}.CountMatches(this));
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}
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}
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// Heuristic match - try to see if we get a better prefix/suffix pattern if we allow for fuzzy-matching of
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// bone names. Since our goal is to minimize unnecessary renaming (and potentially failing matches), we do
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// this only if the number of heuristic matches is more than twice the number of matches from the static
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// pattern above, as using this will force most bones to be renamed.
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foreach (var hipNameCandidate in
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boneNamePatterns[(int)HumanBodyBones.Hips].OrderByDescending(p => p.Length))
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{
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var prefixLength = mergeName.IndexOf(hipNameCandidate, StringComparison.InvariantCultureIgnoreCase);
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if (prefixLength < 0) continue;
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var suffixLength = mergeName.Length - prefixLength - hipNameCandidate.Length;
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var prefix = mergeName.Substring(0, prefixLength);
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var suffix = mergeName.Substring(mergeName.Length - suffixLength);
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var candidate = new PSCandidate
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{
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prefix = prefix,
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suffix = suffix
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}.CountHeuristicMatches(mergeHips);
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candidate.matches = (candidate.matches + 1) / 2;
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candidates.Add(candidate);
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break;
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}
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// Select which candidate to use
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var selected = candidates.OrderByDescending(c => c.matches).FirstOrDefault();
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if (selected != null && selected.matches > 0)
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{
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prefix = selected.prefix;
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suffix = selected.suffix;
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}
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if (prefix == "J_Bip_C_")
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{
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// VRM workaround
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prefix = "J_Bip_";
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}
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if (!string.IsNullOrEmpty(prefix) || !string.IsNullOrEmpty(suffix))
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{
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RuntimeUtil.MarkDirty(this);
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}
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}
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public IEnumerable<AvatarObjectReference> GetObjectReferences()
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{
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if (mergeTarget != null) yield return mergeTarget;
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}
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}
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}
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