mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-01 20:25:07 +08:00
8418f8e047
* feat: add target renderer to ChangedShape * chore: add test for ShapeChanger target renderer * feat: add override target to MaterialSetter * fix: resolve added AvatarObjectReference * fix: record prefab instance property modifications * refactor: remove unused setter for AvatarObjectReference * refactor: change ChangedShape and MaterialSwitchObject from struct to class * feat: remove override target from ShapeChanger and MaterialSetter * refactor: align flow and code style of ShapeChanger and MaterialSetter * feat: ShapeChanger target migration * fix: add null check * chore: added some comments and nullchecks --------- Co-authored-by: bd_ <bd_@nadena.dev> |
||
---|---|---|
.. | ||
en-US.json | ||
en-US.json.meta | ||
ja-JP.json | ||
ja-JP.json.meta | ||
ko-KR.json | ||
ko-KR.json.meta | ||
Localization.cs | ||
Localization.cs.meta | ||
README.md | ||
README.md.meta | ||
UIElementLocalizer.cs | ||
UIElementLocalizer.cs.meta | ||
zh-Hans.json | ||
zh-Hans.json.meta | ||
zh-Hant.json | ||
zh-Hant.json.meta |
Localizations are now being managed via Crowdin: https://crowdin.com/project/modular-avatar
When adding new strings, please add them directly to the en-US.json
file as part of your pull request.
You may also add translated strings to the other language files; crowdin will automatically import them. Do not add
"untranslated" strings (i.e. copies of the en-US strings), unless the string is meant to be the same in the language
in question.
When making a change to just add a new string, please do so on crowdin instead. If you have any trouble getting access, please contact me at bd_@nadena.dev and I'll try to get you set up.