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* feat: support merging humanoid bones with PBs in limited cases This change adds support for merging humanoid bones that are a target of PhysBones, provided that all humanoid children are excluded from that PhysBone (either with a direct ignores field, or using PB Blocker). Note: Because this is a significant expansion of support, this will need to wait for a minor release to maintain semver semantics. Closes: #1406
38 lines
1.4 KiB
Markdown
38 lines
1.4 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added
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- [#1482] `Merge Animator` に既存のアニメーターコントローラーを置き換える機能を追加
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- [#1481] [World Scale Object](https://m-a.nadena.dev/dev/ja/docs/reference/world-scale-object)を追加
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### Fixed
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### Changed
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- [#1483] Merge Animator の 「アバターの Write Defaults 設定に合わせる」設定では、Additiveなレイヤー、および単一Stateかつ遷移のないレイヤー
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に対してはWrite Defaultsを調整しないように変更。
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- [#1429] Merge Armature は、特定の場合にPhysBoneに指定されたヒューマノイドボーンをマージできるようになりました。
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- 具体的には、子ヒューマノイドボーンがある場合はPhysBoneから除外される必要があります。
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### Removed
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### Security
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### Deprecated
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## [1.12.0-alpha.2] - [2025-03-10]
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### Added
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- Added CHANGELOG files
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### Changed
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- [#1476] ModularAvatarMergeAnimator と ModularAvatarMergeParameter を新しい NDMF API (`IVirtualizeMotion` と `IVirtualizeAnimatorController`) を使用するように変更
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## Older versions
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Please see CHANGELOG.md |