mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-01 20:25:07 +08:00
d39e17a8f6
This adds a GameObject/Component based menu editing system, heavily inspired by Hai's Expressions Menu Hierarchy editor (https://github.com/hai-vr/av3-expressions-menu-hierarchy-editor)
115 lines
4.0 KiB
C#
115 lines
4.0 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEditor;
|
|
using UnityEditor.Animations;
|
|
using UnityEngine;
|
|
using VRC.SDK3.Avatars.Components;
|
|
using VRC.SDK3.Avatars.ScriptableObjects;
|
|
using Object = UnityEngine.Object;
|
|
|
|
namespace nadena.dev.modular_avatar.core.editor
|
|
{
|
|
internal class BuildContext
|
|
{
|
|
internal readonly VRCAvatarDescriptor AvatarDescriptor;
|
|
internal readonly AnimationDatabase AnimationDatabase = new AnimationDatabase();
|
|
internal readonly AnimatorController AssetContainer;
|
|
|
|
internal readonly Dictionary<VRCExpressionsMenu, VRCExpressionsMenu> ClonedMenus
|
|
= new Dictionary<VRCExpressionsMenu, VRCExpressionsMenu>();
|
|
|
|
|
|
public BuildContext(VRCAvatarDescriptor avatarDescriptor)
|
|
{
|
|
AvatarDescriptor = avatarDescriptor;
|
|
|
|
// AssetDatabase.CreateAsset is super slow - so only do it once, and add everything else as sub-assets.
|
|
// This animator controller exists for the sole purpose of providing a placeholder to dump everything we
|
|
// generate into.
|
|
AssetContainer = new AnimatorController();
|
|
AssetDatabase.CreateAsset(AssetContainer, Util.GenerateAssetPath());
|
|
}
|
|
|
|
public void SaveAsset(Object obj)
|
|
{
|
|
if (AssetDatabase.IsMainAsset(obj) || AssetDatabase.IsSubAsset(obj)) return;
|
|
|
|
AssetDatabase.AddObjectToAsset(obj, AssetContainer);
|
|
}
|
|
|
|
public AnimatorController CreateAnimator(AnimatorController toClone = null)
|
|
{
|
|
AnimatorController controller;
|
|
if (toClone != null)
|
|
{
|
|
controller = Object.Instantiate(toClone);
|
|
}
|
|
else
|
|
{
|
|
controller = new AnimatorController();
|
|
}
|
|
|
|
SaveAsset(controller);
|
|
|
|
return controller;
|
|
}
|
|
|
|
public AnimatorController DeepCloneAnimator(RuntimeAnimatorController controller)
|
|
{
|
|
var merger = new AnimatorCombiner(this);
|
|
switch (controller)
|
|
{
|
|
case AnimatorController ac:
|
|
merger.AddController("", ac, null);
|
|
break;
|
|
case AnimatorOverrideController oac:
|
|
merger.AddOverrideController("", oac, null);
|
|
break;
|
|
default:
|
|
throw new Exception("Unknown RuntimeAnimatorContoller type " + controller.GetType());
|
|
}
|
|
|
|
return merger.Finish();
|
|
}
|
|
|
|
public AnimatorController ConvertAnimatorController(AnimatorOverrideController overrideController)
|
|
{
|
|
var merger = new AnimatorCombiner(this);
|
|
merger.AddOverrideController("", overrideController, null);
|
|
return merger.Finish();
|
|
}
|
|
|
|
public VRCExpressionsMenu CloneMenu(VRCExpressionsMenu menu)
|
|
{
|
|
if (menu == null) return null;
|
|
if (ClonedMenus.TryGetValue(menu, out var newMenu)) return newMenu;
|
|
newMenu = Object.Instantiate(menu);
|
|
this.SaveAsset(newMenu);
|
|
ClonedMenus[menu] = newMenu;
|
|
|
|
foreach (var control in newMenu.controls)
|
|
{
|
|
if (Util.ValidateExpressionMenuIcon(control.icon) != Util.ValidateExpressionMenuIconResult.Success)
|
|
control.icon = null;
|
|
|
|
for (int i = 0; i < control.labels.Length; i++)
|
|
{
|
|
var label = control.labels[i];
|
|
var labelResult = Util.ValidateExpressionMenuIcon(label.icon);
|
|
if (labelResult != Util.ValidateExpressionMenuIconResult.Success)
|
|
{
|
|
label.icon = null;
|
|
control.labels[i] = label;
|
|
}
|
|
}
|
|
|
|
if (control.type == VRCExpressionsMenu.Control.ControlType.SubMenu)
|
|
{
|
|
control.subMenu = CloneMenu(control.subMenu);
|
|
}
|
|
}
|
|
|
|
return newMenu;
|
|
}
|
|
}
|
|
} |