2023-01-05 20:30:01 +08:00
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using System;
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2023-02-25 15:45:24 +08:00
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using System.Collections.Generic;
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2023-01-05 20:30:01 +08:00
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using UnityEditor;
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using UnityEditor.Animations;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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using VRC.SDK3.Avatars.ScriptableObjects;
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using Object = UnityEngine.Object;
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2023-01-05 20:10:22 +08:00
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namespace nadena.dev.modular_avatar.core.editor
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{
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internal class BuildContext
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{
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internal readonly VRCAvatarDescriptor AvatarDescriptor;
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internal readonly AnimationDatabase AnimationDatabase = new AnimationDatabase();
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internal readonly AnimatorController AssetContainer;
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internal readonly Dictionary<VRCExpressionsMenu, VRCExpressionsMenu> ClonedMenus
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= new Dictionary<VRCExpressionsMenu, VRCExpressionsMenu>();
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2023-01-05 20:10:22 +08:00
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public BuildContext(VRCAvatarDescriptor avatarDescriptor)
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{
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AvatarDescriptor = avatarDescriptor;
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2023-01-05 20:30:01 +08:00
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// AssetDatabase.CreateAsset is super slow - so only do it once, and add everything else as sub-assets.
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// This animator controller exists for the sole purpose of providing a placeholder to dump everything we
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// generate into.
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AssetContainer = new AnimatorController();
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AssetDatabase.CreateAsset(AssetContainer, Util.GenerateAssetPath());
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}
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public void SaveAsset(Object obj)
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{
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if (AssetDatabase.IsMainAsset(obj) || AssetDatabase.IsSubAsset(obj)) return;
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AssetDatabase.AddObjectToAsset(obj, AssetContainer);
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}
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public AnimatorController CreateAnimator(AnimatorController toClone = null)
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{
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AnimatorController controller;
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if (toClone != null)
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{
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controller = Object.Instantiate(toClone);
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}
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else
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{
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controller = new AnimatorController();
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}
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SaveAsset(controller);
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return controller;
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}
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public AnimatorController DeepCloneAnimator(RuntimeAnimatorController controller)
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{
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var merger = new AnimatorCombiner(this);
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switch (controller)
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{
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case AnimatorController ac:
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merger.AddController("", ac, null);
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break;
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case AnimatorOverrideController oac:
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merger.AddOverrideController("", oac, null);
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break;
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default:
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throw new Exception("Unknown RuntimeAnimatorContoller type " + controller.GetType());
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}
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return merger.Finish();
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}
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public AnimatorController ConvertAnimatorController(AnimatorOverrideController overrideController)
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{
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var merger = new AnimatorCombiner(this);
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merger.AddOverrideController("", overrideController, null);
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return merger.Finish();
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}
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public VRCExpressionsMenu CloneMenu(VRCExpressionsMenu menu)
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{
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if (menu == null) return null;
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if (ClonedMenus.TryGetValue(menu, out var newMenu)) return newMenu;
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newMenu = Object.Instantiate(menu);
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this.SaveAsset(newMenu);
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ClonedMenus[menu] = newMenu;
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foreach (var control in newMenu.controls)
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{
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if (Util.ValidateExpressionMenuIcon(control.icon) != Util.ValidateExpressionMenuIconResult.Success)
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control.icon = null;
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for (int i = 0; i < control.labels.Length; i++)
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{
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var label = control.labels[i];
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var labelResult = Util.ValidateExpressionMenuIcon(label.icon);
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if (labelResult != Util.ValidateExpressionMenuIconResult.Success)
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{
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label.icon = null;
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control.labels[i] = label;
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}
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}
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if (control.type == VRCExpressionsMenu.Control.ControlType.SubMenu)
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{
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control.subMenu = CloneMenu(control.subMenu);
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}
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}
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return newMenu;
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}
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}
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}
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