modular-avatar/Editor/Animation
Haï~ 3b067e4664
Make compatible with Unity 6 projects (#1232)
* Disable compilation for use in Unity 6 (6000.0.20f1):
- Do not compile some classes and code paths in non-VRChat projects.
- This has been tested in Unity 6 (6000.0.20f1).

* Fix hide internal components in Unity 6:
- [AddComponentMenu("")] does not work in Unity 6.
- Replace it with [AddComponentMenu("/")]
- This alternative is confirmed to also work in Unity 2022.

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Co-authored-by: Haï~ <hai-vr@users.noreply.github.com>
Co-authored-by: bd_ <bd_@nadena.dev>
2024-10-19 18:58:41 -07:00
..
AnimationDatabase.cs fix: proxy animations are cloned in Merge Animator (#1266) 2024-10-05 15:19:42 -07:00
AnimationDatabase.cs.meta chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
AnimationServicesContext.cs Make compatible with Unity 6 projects (#1232) 2024-10-19 18:58:41 -07:00
AnimationServicesContext.cs.meta chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
AnimationUtil.cs fix: cloned AnimatorController is not registered in ObjectRegistry #1205 (#1206) 2024-09-24 18:11:39 -07:00
AnimationUtil.cs.meta chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
AnimatorCombiner.cs fix: NRE when AnimatorControllerLayer.stateMachine is null (#1283) 2024-10-12 17:29:27 -07:00
AnimatorCombiner.cs.meta fix: remove duplicate animator merger and add parameter type mismatch error asset references (#585) 2023-12-27 20:30:04 +09:00
DeepClone.cs fix: animation clips are not added to the persistent asset object on build (#1182) 2024-09-20 20:32:27 -07:00
DeepClone.cs.meta feat: add merge blend tree component (#572) 2023-12-22 17:17:40 +09:00
EditorCurveBindingComparer.cs feat: shape changer can respond to multiple parent objects being animated (#916) 2024-07-06 21:39:42 -07:00
EditorCurveBindingComparer.cs.meta feat: shape changer can respond to multiple parent objects being animated (#916) 2024-07-06 21:39:42 -07:00
GameObjectDisableDelayPass.cs Make compatible with Unity 6 projects (#1232) 2024-10-19 18:58:41 -07:00
GameObjectDisableDelayPass.cs.meta feat: delay GameObjects turning OFF by one frame, when they control ShapeChangers (#934) 2024-07-28 20:22:32 -07:00
IOnCommitObjectRenames.cs chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
IOnCommitObjectRenames.cs.meta chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
PathMappings.cs Make compatible with Unity 6 projects (#1232) 2024-10-19 18:58:41 -07:00
PathMappings.cs.meta chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
ReadableProperty.cs feat: delay GameObjects turning OFF by one frame, when they control ShapeChangers (#934) 2024-07-28 20:22:32 -07:00
ReadableProperty.cs.meta feat: shape changer can respond to multiple parent objects being animated (#916) 2024-07-06 21:39:42 -07:00