modular-avatar/CHANGELOG-PRERELEASE.md
2025-03-13 03:24:35 +00:00

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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Added
- [#1482] Added support for replacing pre-existing animator controllers to `Merge Animator`
- [#1481] Added [World Scale Object](https://m-a.nadena.dev/dev/docs/reference/world-scale-object)
### Fixed
- [#1492] Fixed incorrect icon and logo assets in prior prerelease
### Changed
- [#1483] The Merge Animator "Match Avatar Write Defaults" option will no longer adjust write defaults on states in
additive layers, or layers with only one state and no transitions.
- [#1429] Merge Armature will now allow you to merge humanoid bones with PhysBones attached in certain cases.
- Specifically, child humanoid bones (if there are any) must be excluded from all attached Physbones.
### Removed
### Security
### Deprecated
## [1.12.0-alpha.2] - [2025-03-10]
### Added
- Added CHANGELOG files
### Changed
- [#1476] Switch ModularAvatarMergeAnimator and ModularAvatarMergeParameter to use new NDMF APIs (`IVirtualizeMotion` and `IVirtualizeAnimatorController`)
## Older versions
Please see CHANGELOG.md