modular-avatar/Packages/nadena.dev.modular-avatar
anatawa12 c8e535cd7e
fix: Animator can cache incorrect humanoid bone mappings (#431)
When multiple bones with the same name exist in the initial hierarchy, the root Animator
can cache (prior to MA execution) bones that will later be deleted or renamed due to MA
action. While this isn't persisted to the avatar asset bundle, it can result in validation failures
blocking upload. To resolve this, invalidate this cache late in MA execution.
2023-09-14 19:28:49 +09:00
..
Editor fix: Animator can cache incorrect humanoid bone mappings (#431) 2023-09-14 19:28:49 +09:00
Runtime fix: missing references when VPM resolver is not present 2023-08-22 18:44:02 +09:00
Samples fix: missing load in background flag on clap sample asset (#413) 2023-09-03 18:10:06 +09:00
COPYING.md The Big Rename 2022-11-10 20:42:46 -08:00
COPYING.md.meta The Big Rename 2022-11-10 20:42:46 -08:00
Editor.meta The Big Rename 2022-11-10 20:42:46 -08:00
package.json 1.7.5 2023-09-08 20:32:31 +09:00
package.json.meta The Big Rename 2022-11-10 20:42:46 -08:00
Runtime.meta The Big Rename 2022-11-10 20:42:46 -08:00
Samples.meta The Big Rename 2022-11-10 20:42:46 -08:00