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Unity ignores the weight of the first layer in a controller, and forces it to one; here, we replicate that behavior in Merge Animator. Note that we choose to do this here rather than in NDMF - this is because NDMF-level APIs are trying to accurately represent the data in the animator, and should be able to round-trip even "garbage" data there. Closes: https://github.com/bdunderscore/ndmf/issues/534 Closes: #1472