nadena.dev release bot
24dc3e78bc
Release 1.12.5
2025-04-14 02:08:36 +00:00
bd_
48ed41eabd
chore(deps): update NDMF dependency
2025-04-13 18:58:23 -07:00
bd_
a4b67a1cff
fix: transform lookthrough logic was broken and could result in deleted curves ( #1558 )
...
Closes : #1550
2025-04-13 18:55:22 -07:00
bd_
9c86d7ded7
fix: play audio absolute paths in a relative controller break ( #1555 )
...
In MA 1.11.x, while we corrected relative play audio paths where possible,
we would leave them unchanged if no corresponding object was found. This
meant that we maintained compatibility with older assets that uses absolute
addressing for their Play Audio paths. This change restores that behavior.
2025-04-13 18:55:16 -07:00
nadena.dev release bot
07a6695cfe
Release 1.12.4
2025-04-10 03:13:08 +00:00
bd_
acb46b13e0
fix: merge blend tree does not correct parameter type conflicts ( #1552 )
2025-04-09 20:07:18 -07:00
bd_
1ef36e25df
fix: reactive object could generate inconsistent WD results ( #1553 )
2025-04-09 20:07:14 -07:00
bd_
2a63c4b429
change: force blend tree-only layers to WD ON ( #1551 )
...
Closes : #1545
2025-04-09 20:06:59 -07:00
nadena.dev release bot
420f9b00b1
Release 1.12.3
2025-04-05 21:55:36 +00:00
bd_
45b5db46c5
chore(deps): update NDMF dependency
2025-04-05 14:50:19 -07:00
bd_
03ee9d6048
fix: incorrect WD matching handling for single-animation-clip layers ( #1542 )
...
Evidently, unity has special handling specifically for single-state layers with a blend tree, but _not_ for single-state layers with an animation clip.
Closes : #1541
2025-04-05 14:20:03 -07:00
nadena.dev release bot
400960257e
Release 1.12.2
2025-04-03 02:44:37 +00:00
bd_
f0fcbb66b1
fix: animated parameters in merge motion aren't renamed ( #1537 )
...
* fix: animated parameters in merge motion aren't renamed
Closes : #1536
2025-04-02 19:39:34 -07:00
nadena.dev release bot
7fd35bb49a
Release 1.12.1
2025-04-02 02:22:57 +00:00
bd_
b733ce2e4d
fix: MA breaks in new VRCSDK projects ( #1532 )
2025-04-01 19:01:37 -07:00
nadena.dev release bot
c3d2cfb29f
Release 1.12.0
2025-04-01 05:10:29 +00:00
bd_
706ce7aa2f
feat: use stable identifiers for MA Menu Items ( #1530 )
2025-03-30 18:07:48 +00:00
bd_
8ef4cf6328
feat: MA Parameters auto-rename now uses stable names ( #1529 )
...
Closes : #1527 , #1430
2025-03-23 13:50:59 -07:00
bd_
36b442f904
feat: allow opt-out from MMD handling ( #1524 )
...
Closes : #1518
2025-03-23 02:51:23 +00:00
bd_
6175e20e46
fix: expressions menu icon compression breaks on iOS builds ( #1513 )
2025-03-22 03:25:00 +00:00
bd_
34deac5681
feat: support merging animation clips in Merge Blend Tree ( #1514 )
...
This renames Merge Blend Tree to Merge Motion, and expands it to support arbitrary motions.
Closes : #1438
2025-03-22 03:10:45 +00:00
bd_
b49e5cb460
fix: non-divisible-by-four texture sizes breaks automatic expressions menu icon compression ( #1508 )
...
Closes : #1477
2025-03-19 03:25:30 +00:00
bd_
318d65f3b5
fix: DelayDisable unnecessarily tracks no-longer-relevant game objects ( #1504 )
...
Closes : #1469
2025-03-17 03:58:05 +00:00
bd_
aac70873c5
chore(deps): Update NDMF dependency ( #1503 )
...
Closes : #1410
2025-03-17 03:37:02 +00:00
bd_
5a17d6ea9a
feat: World Fixed Object now uses VRCParentConstraint and supports Android builds ( #1502 )
...
Closes : #1417
2025-03-17 03:11:58 +00:00
bd_
62fd986fd0
fix: unity editor shortcuts break while editing MA Parameters text fields ( #1501 )
...
Closes : #1414
2025-03-17 02:58:37 +00:00
Ao_425
fc9b2683c8
chore: Create toggle with submenu in "CreateToggleForSelection" ( #1437 )
...
* chore: refactor and Ignore GameObjects with submenu for CreateToggleForSelection
* chore: create toggle with submenu in CreateToggleForSelection
* chore: use simple suffixes
* chore: update CHANGELOG
* fix: update CHANGELOG
---------
Co-authored-by: bd_ <bd_@nadena.dev>
2025-03-15 03:54:15 +00:00
bd_
98311f11f8
fix: RC-toggled audio sources are always active when animations are blocked ( #1499 )
...
Closes : #1496
2025-03-15 03:49:28 +00:00
bd_
2557972461
feat: ensure that correct layers are toggled off in MMD worlds, even after messing with layer order ( #1489 )
...
We make the assumption that the MMD world will _specifically_
be disabling layers 1 and 2.
2025-03-14 20:44:50 -07:00
bd_
295a46ec12
feat: support merging humanoid bones with PBs in limited cases ( #1429 )
...
* feat: support merging humanoid bones with PBs in limited cases
This change adds support for merging humanoid bones that are a target of PhysBones, provided that all humanoid children are excluded from that PhysBone (either with a direct ignores field, or using PB Blocker).
Note: Because this is a significant expansion of support, this will need to wait for a minor release to maintain semver semantics.
Closes : #1406
2025-03-12 01:51:47 +00:00
bd_
fa004b2db5
fix: Merge Animator should not adjust WD in single state or additive layers ( #1483 )
2025-03-10 21:09:27 -07:00
bd_
f0a61fe55a
feat: Merge Animator replacement mode ( #1482 )
...
Closes : #330
Closes : #1308
2025-03-10 20:37:29 -07:00
bd_
7abfb021e3
feat: World Scale Object
2025-03-10 20:36:17 -07:00
bd_
1a20333b58
docs(changelog): CHANGELOG updates
2025-03-09 20:51:45 -07:00
bd_
1c8477ba4a
ci: new release workflow
2025-03-09 19:33:36 -07:00
bd_
47fd6ac04b
testing_ci
2022-09-07 20:46:39 -07:00