nekobako
2735adf55c
fix: warning when object name contains "." ( #1123 )
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* fix: warning when object name contains "."
* chore: change RC state and layer names to not reference Shape Changer specifically
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Co-authored-by: bd_ <bd_@nadena.dev>
2024-09-13 17:49:58 -07:00
nekobako
566a030730
Fix nested parameter saved setting ( #1130 )
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* fix: child parameters should not override parent saved setting
* fix: sibling parameters can override sibling saved setting
2024-09-13 17:49:20 -07:00
bd_
4fa0621655
fix: menu items with no default fail to generate animator controller parameter entries ( #1105 )
2024-09-04 18:58:51 -07:00
bd_
acd6c50543
fix: menu item override is not shown in sim for autoprop boolean toggles ( #1104 )
2024-09-04 17:00:08 -07:00
bd_
89b4c8f921
fix: deactivating an inactive menu item doesn't work as expected ( #1102 )
2024-09-04 12:41:00 -07:00
bd_
389ae4f2cc
fix: performance issues when RO Simulator is open for too long ( #1101 )
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Also fix an issue where the clear overrides button doesn't work for menu item overrides.
Closes : #1100
2024-09-04 12:40:48 -07:00
nadena-dev-ci
422ed5cfb1
New Crowdin updates ( #1099 )
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* New translations en-us.json (Japanese)
* Update source file en-US.json
2024-09-03 21:24:00 -07:00
bd_
0ee291076f
feat: Menu Item automatic values ( #1098 )
2024-09-03 19:07:33 -07:00
nekobako
c63128095e
fix: ArgumentNullException when selecting multiple Menu Item with same settings ( #1097 )
2024-09-03 18:51:36 -07:00
bd_
d403f1b178
ui: improve handling of saved/synced checkboxes on MenuItems with sibling items ( #1095 )
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We will now force the state of all related MenuItems to match when the
synced/saved checkboxes are updated on the Menu Item UI.
2024-09-03 16:05:18 -07:00
bd_
e07b18d87e
fix: Some MenuItemCoreGUI properties do not refresh when rendered in parent menu inspector ( #1094 )
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Closes : #1091
2024-09-03 15:53:44 -07:00
bd_
668ab35b46
fix: avatar masks are not rewritten when merging animators ( #1093 )
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Closes : #228
2024-09-03 15:44:29 -07:00
nekobako
f9a9f1f1ef
fix: clearing conflicted MenuItem.isDefault affects unrelated MenuItems ( #1089 )
2024-09-03 15:28:27 -07:00
bd_
466017c102
feat: add support for drag-and-drop on the MA Object Toggle inspector ( #1087 )
2024-09-02 19:30:40 -07:00
bd_
ae950ad938
fix: untranslated string in RO simulator UI ( #1086 )
2024-09-02 17:57:49 -07:00
bd_
371809f430
fix: incorrect handling of isDefault toggles for implicit parameters in UI ( #1085 )
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Closes : #1079
2024-09-02 17:54:36 -07:00
nadena-dev-ci
db06a6a492
New translations en-us.json (Chinese Traditional) ( #1082 )
2024-09-02 17:54:16 -07:00
bd_
7330cda42a
fix: previews do not update when invert option is changed ( #1078 )
2024-09-01 19:59:08 -07:00
bd_
ece8a6837a
fix: RO Simulator triggers all parameters ( #1076 )
2024-09-01 18:59:56 -07:00
bd_
c309d93bdd
fix: error during domain reload ( #1077 )
2024-09-01 18:59:44 -07:00
bd_
0a6270bb43
feat: update AvatarObjectReference paths when target object is moved in scene ( #1074 )
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Closes : #1037
2024-09-01 17:29:58 -07:00
bd_
682a0de0e0
perf: reimplement ModularAvatarScaleAdjuster ( #1073 )
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Fixes a perf issue discovered when investigating #1055 .
Fixes : #1058 (probably)
2024-09-01 17:29:32 -07:00
bd_
28ed2e0ed1
fix: layer cross-references are broken by empty layer pruning in some cases ( #1075 )
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Fixes : #830
2024-09-01 16:55:42 -07:00
bd_
c6e863d409
fix: MA Parameters does not update animator parameter curves ( #1072 )
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Closes : #180
2024-08-31 20:47:13 -07:00
KOBAYASHI Yū
3bc090dc7d
Preserve local transform when rebinding humanoid avatar ( #1062 )
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* Preserve local transform when rebinding humanoid avatar
* Check Animator.avatar
* Restore all transforms
2024-08-31 16:54:48 -07:00
kaikoga
2148ab0bfc
chore: Skip ParameterAssignerPass when not VRChat avatar ( #1071 )
2024-08-31 16:51:26 -07:00
bd_
802fea09d9
feat: serialize Move Independently grouping ( #1067 )
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Closed : #842
2024-08-30 19:19:46 -07:00
nekobako
6cb249be44
fix: error when deleting Material Setter target ( #1066 )
2024-08-30 18:05:07 -07:00
nekobako
580cb2bfe9
Fix material setter index ( #1061 )
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* fix: error when Material Setter has an invalid index
* feat: warn by color when Material Setter has an invalid index
2024-08-30 18:04:58 -07:00
bd_
369cc010c3
fix: some issues with reactive objects not triggering pipeline refreshes ( #1057 )
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Closes : #1054
2024-08-28 19:20:17 -07:00
nadena-dev-ci
f514a5e904
New Crowdin updates ( #1051 )
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* Update source file en-US.json
* New translations en-us.json (Chinese Traditional)
* New translations en-us.json (Chinese Traditional)
* New translations en-us.json (Japanese)
---------
Co-authored-by: bd_ <bd_@nadena.dev>
2024-08-27 20:16:44 -07:00
nekobako
f9abb5c4fc
fix: previewing Material Setter targets Renderers other than MeshRenderer and SkinnedMeshRenderer cause error ( #1053 )
2024-08-26 08:52:28 -07:00
bd_
87a385a43e
feat: add a debugging UI for the reactive components system ( #1049 )
2024-08-25 20:19:04 -07:00
nadena-dev-ci
07660164ba
New Crowdin updates ( #1033 )
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* New translations en-us.json (Japanese)
* New translations en-us.json (Chinese Traditional)
* Update source file en-US.json
* New translations en-us.json (Chinese Traditional)
* New translations en-us.json (Chinese Traditional)
2024-08-25 19:00:47 -07:00
Sayamame-beans
14fd8b81aa
fix: add heuristic bone mapping pattern ( #1047 )
2024-08-25 19:00:10 -07:00
nekobako
46cf066e04
feat: improve material setter inspector ( #1035 )
2024-08-25 18:05:19 -07:00
nekobako
a2b9b817ce
fix: MaterialSetter is not working without ShapeChanger or ObjectToggle ( #1043 )
2024-08-25 18:04:14 -07:00
nekobako
f96b2627aa
fix: support renderers other than SMR ( #1042 )
2024-08-25 18:04:04 -07:00
bd_
037c450760
fix: multiple issues in autocreate parameter heuristics ( #1032 )
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- Don't create parameters for submenus and puppets automatically
- Create parameters when the menu item and RC are on the same GameObject
2024-08-21 21:16:40 -07:00
bd_
f44e070c46
fix: exceptions thrown when examining a MenuItem outside of an avatar ( #1030 )
2024-08-21 20:28:52 -07:00
nekobako
8418f8e047
feat: change shape changer to support multiple target renderers ( #1011 )
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* feat: add target renderer to ChangedShape
* chore: add test for ShapeChanger target renderer
* feat: add override target to MaterialSetter
* fix: resolve added AvatarObjectReference
* fix: record prefab instance property modifications
* refactor: remove unused setter for AvatarObjectReference
* refactor: change ChangedShape and MaterialSwitchObject from struct to class
* feat: remove override target from ShapeChanger and MaterialSetter
* refactor: align flow and code style of ShapeChanger and MaterialSetter
* feat: ShapeChanger target migration
* fix: add null check
* chore: added some comments and nullchecks
---------
Co-authored-by: bd_ <bd_@nadena.dev>
2024-08-21 20:27:10 -07:00
bd_
3b44a0b44f
perf: improve ScaleAdjusterPreview performance ( #1026 )
2024-08-21 19:23:36 -07:00
bd_
8be802bee5
fix: showing menu contents of an expression menu throws an NRE ( #1025 )
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Closes : #967
2024-08-21 19:23:26 -07:00
bd_
8ed649f9a4
feat: add API to trigger Setup Outfit processing ( #1018 )
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Closes : #907
2024-08-19 20:08:36 -07:00
bd_
a42295e0e6
fix: scale adjuster tool rotation is not updated appropriately ( #1023 )
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Closes : #1003
2024-08-19 19:14:44 -07:00
bd_
159865e6cd
fix: NRE from Menu Item UI when expression parameters is missing ( #1022 )
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Closes : #797
2024-08-19 18:43:57 -07:00
bd_
c7df409d70
fix: merge armature does not retain VRCConstraint bone references ( #1020 )
2024-08-18 21:55:19 -07:00
bd_
436a7dc4dd
ui: adjust MA Parameters field width
2024-08-18 19:31:37 -07:00
Sayamame-beans
c2b381c721
fix: add heuristic bone mapping pattern ( #875 )
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* fix: add heuristic bone mapping pattern
* fix: add "bone_" for normalize target as semi-workaround
2024-08-18 18:56:21 -07:00
bd_
3f02a1127f
fix: constant reactive objects are incorrectly animated to original scene state ( #1017 )
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Closes : #1014
2024-08-18 18:47:33 -07:00