nekobako
4f3761ebf2
chore: show error if outfit PhysBones affect to humanoid bones
2023-10-03 21:23:18 +09:00
nekobako
b0c339e9d0
chore: remove PhysBone pruning as it is no longer needed
2023-10-03 21:23:18 +09:00
nekobako
ff28d43671
chore: preserve outfit side PhysBone even if the bone names match
2023-10-03 21:23:18 +09:00
bd_
ef17cbbbf9
1.8.0-rc.0
2023-10-03 20:04:21 +09:00
bd_
3b8a3c3fd9
chore: update project settings
2023-10-03 19:57:26 +09:00
bd_
7e8aa3f5f1
fix: fix issues with nested armature confusion in Easy Setup Outfit ( #469 )
...
This fixes issues with nested armature confusion by changing the name of the
Armature object (only).
2023-10-03 19:38:01 +09:00
bd_
c454bc1ed8
fix: blendshape sync not being processed ( #466 )
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* Add integration test for blendshape sync
* fix: blendshape sync not being processed
This change refactors AnimationDatabase to be part of the same extension
context as the TrackObjectRenames functionality (which is renamed back to
PathMappings). This then allows us to sequence deactivation of this context
to come after blendshape processing completes.
Fixes : #461
2023-10-01 00:09:43 +09:00
anatawa12
46c1f7ce49
Add warning for legacy (non-ndmf) aao ( #458 )
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* chore: restore some functions in AvatarProcessor for compile time legacy AAO compatibility
* feat: add warning for legacy Avatar Optimizer
2023-09-30 17:00:18 +09:00
Rinna Koharu
3f681a08de
位置追従モードの説明の日本語訳を修正 ( #459 )
2023-09-30 16:59:04 +09:00
bd_
af7a9c03ba
1.8.0-beta.2
2023-09-27 20:25:15 +09:00
bd_
bef17bbaf8
fix: Move Independently breaks armature lock ( #457 )
2023-09-27 20:24:42 +09:00
bd_
02b7aedb86
Revert "fix: avoid name collisions in setup outfit ( #435 )" ( #456 )
...
This reverts commit 6cbcde05f4
.
Adding a suffix broke enough people's workflows that it's probably
better to look for a more targeted solution to the misbinding issue
(once we have a repro).
2023-09-27 20:10:57 +09:00
anatawa12
01ca90fd86
fix: error if MergeArmature is not under an avatar ( #455 )
2023-09-27 18:34:20 +09:00
bd_
64816e7e3c
1.8.0-beta.1
2023-09-26 20:27:15 +09:00
bd_
11b10a82d5
fix: NPEs resulting from bones being deleted under armature lock ( #448 )
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Fixes : #447
2023-09-25 22:58:02 +09:00
anatawa12
37309125ea
fix: compile error on runtime build ( #450 )
2023-09-25 22:57:45 +09:00
bd_
8a770de016
1.8.0-beta.0
2023-09-24 17:16:30 +09:00
bd_
90615dc04e
chore: fix error when entering play mode
2023-09-24 17:16:30 +09:00
bd_
af737379f8
chore: update unity generated files
2023-09-24 17:13:52 +09:00
bd_
f9e319bf49
feat: Unidirectional armature sync mode ( #416 )
2023-09-24 16:59:43 +09:00
bd_
f38eb55010
feat: Modular Avatar Move Independently ( #417 )
2023-09-24 16:59:15 +09:00
anatawa12
cd6e018d47
feat: MA World Fixed Object ( #385 )
2023-09-24 16:59:02 +09:00
bd_
38aa88c658
fix: AvatarTagComponent API compatibility break
2023-09-24 14:44:07 +09:00
bd_
9777a4f235
chore: remove submodule
2023-09-24 14:40:51 +09:00
bd_
5feee0a61a
Merge remote-tracking branch 'origin/main' into 000/plugin
2023-09-24 14:38:29 +09:00
bd_
c9c9701e1d
chore: unexpose animation context for now
...
This API is still a bit unstable; it'll probably be added in a future release.
2023-09-24 14:37:10 +09:00
bd_
6332825980
chore: update NDMF dependency
2023-09-24 13:34:51 +09:00
bd_
512a7b9995
fix: proxy animations not being preserved
2023-09-23 19:39:49 +09:00
bd_
1f313de484
update NDMF dependency
2023-09-20 19:25:00 +09:00
bd_
30112030d4
Add cleanup pass and exception reporting
2023-09-20 19:24:36 +09:00
bd_
7edb06279c
1.7.7
2023-09-20 18:52:00 +09:00
bd_
7ed0179b91
fix: null/missing expressions params/menus breaking builds ( #441 )
2023-09-20 18:49:20 +09:00
bd_
a837008f3a
chore: use SerializedObject to clone animations
2023-09-19 19:20:24 +09:00
bd_
911dc7bb47
fix: [ESO] bounds are untransformed when root bone is inconsistent ( #440 )
...
Closes : #439
2023-09-19 18:29:44 +09:00
bd_
b6094584f0
ci: fixed?
2023-09-17 22:33:26 +09:00
bd_
b48fb90ad4
1.8.0-alpha.ndmf.1
2023-09-17 22:21:20 +09:00
bd_
2f27b13dc0
fix: Restore a couple of passes lost in the merge
2023-09-17 22:21:04 +09:00
bd_
370804a829
1.8.0-alpha.ndmf.0
2023-09-17 22:03:30 +09:00
bd_
a714cd9c14
Update NDMF version
2023-09-17 22:02:43 +09:00
bd_
b55fa356db
Merge remote-tracking branch 'origin/main' into 000/plugin
2023-09-17 22:01:26 +09:00
bd_
f0aad41ea7
submodule update
2023-09-17 21:55:02 +09:00
bd_
a5ab271b59
docs improvements
2023-09-17 20:56:11 +09:00
bd_
0f338ec353
namespace refactor
2023-09-17 18:26:06 +09:00
bd_
90806cb300
Move animation utility APIs back to Modular Avatar for now
2023-09-17 18:16:27 +09:00
bd_
0669c01a91
git submodule update
2023-09-17 18:06:13 +09:00
bd_
685e690d3a
fix: workaround issues with double-Armature hack ( #436 )
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fixes : #308
2023-09-15 21:00:08 +09:00
bd_
ee8b6d3119
1.7.6
2023-09-14 21:33:46 +09:00
bd_
6cbcde05f4
fix: avoid name collisions in setup outfit ( #435 )
...
The human avatar mapping system seems to use bone _names_ rather than full
_paths_ to identify bones. When the avatar armature and an outfit armature
are both present under the avatar root, this can result in misidentification
of outfit bones as avatar bones on the avatar animator. This in turn results
in issues with Bone Proxy's editor-side tracking logic.
This change adjusts setup outfit to ensure that there is always a prefix
and/or suffix set, renaming bones if necessary.
Note that this does not fully use outfit human avatar data to map bones yet;
this is mostly intended as a patch to resolve the issues that have been
reported recently, particularly around the stricter validations in SDK
3.3.0.
2023-09-14 21:33:22 +09:00
bd_
ebda9cf7d5
fix: fixup expressions menus to avoid validation errors ( #434 )
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This change scales oversized expression menu items, and redacts undefined
parameters to avoid hard-to-diagnose build errors.
2023-09-14 21:24:20 +09:00
bd_
6af61302f0
chore: dependency and project settings update
2023-09-14 20:23:00 +09:00