Commit Graph

48 Commits

Author SHA1 Message Date
bd_
5455e0da87 Avoid using ParentConstraints for bone proxy position tracking 2022-09-18 01:37:49 +09:00
bd_
cba767b0fa Invoke extension hooks before cleaning components 2022-09-18 01:21:36 +09:00
bd_
441865cd22 Adding some hooks for xdress benefit 2022-09-18 01:21:36 +09:00
bd_
d96ee7a718 0.2.2 2022-09-14 07:53:37 -07:00
bd_
995589b696 Support older (pre-VCC) SDKs 2022-09-14 23:53:23 +09:00
bd_
17400cd77a 0.2.1 2022-09-11 15:28:54 -07:00
bd_
281c425f64 Fix stray reference to removed component 2022-09-11 15:28:02 -07:00
bd_
e88c46f9d2 0.2.0 2022-09-11 14:56:12 -07:00
bd_
12fe3f2c87 Improve stability of locked merge armature system 2022-09-11 14:54:52 -07:00
bd_
ab51e9dd82 Remove the need for an av3emu patch 2022-09-11 14:54:12 -07:00
bd_
cf82c93e55 0.1.4 2022-09-10 10:53:18 -07:00
bd_
4d6a143e79 Always cleanup assets when entering edit mode 2022-09-10 10:52:30 -07:00
bd_
5c0b62f295 Restore Merge Armature locked mode references on prefab instantiation 2022-09-10 10:52:30 -07:00
bd_
b889bc7323 Add VPM repo url 2022-09-10 09:58:48 -07:00
bd_
409a7fd5ec 0.1.3 2022-09-10 09:54:26 -07:00
bd_
d5956d6d2d Fix attempted destruction of constraint assets 2022-09-10 09:54:26 -07:00
bd_
78e2d2516a Disable write defaults on sample clap effect 2022-09-10 09:17:29 -07:00
bd_
bf1affa9b1 Rename assets 2022-09-10 09:17:26 -07:00
bd_
1c6db2a01f Avoid scary errors when entering play mode
As part of our hook processing, we destroy modular-avatar components;
however, when entering play mode (without av3emu), these components
might be prefab assets. To avoid scary unity errors, unpack these prefabs
when entering play mode.
2022-09-10 09:10:15 -07:00
bd_
1f12cab363 0.1.2 2022-09-09 20:39:57 -07:00
bd_
113f7adbee
Merge pull request #16 from bdunderscore/fix-state-leak
Fix state leakage across builds
2022-09-09 20:39:33 -07:00
bd_
2681c1d4c0 Fix state leakage across builds 2022-09-09 20:36:04 -07:00
bd_
6d2084aca2 Workaround vrc bug - exceptions don't halt build
https://feedback.vrchat.com/sdk-bug-reports/p/exceptions-thrown-from-onpreprocessavatar-hooks-do-not-abort-the-build
2022-09-09 20:31:41 -07:00
bd_
39f8c0b905 0.1.1 2022-09-09 18:16:51 -07:00
bd_
71dba91ca5 Add clap sample 2022-09-09 18:14:33 -07:00
bd_
5fccf13eca v0.1.0 2022-09-09 17:53:04 -07:00
bd_
1fb8785670 v0.0.2 2022-09-08 20:44:24 -07:00
bd_
f10aa6be18 Add license 2022-09-08 20:44:04 -07:00
bd_
413303528a wip 2022-09-07 20:46:39 -07:00
bd_
4506605856 Remove a gratuitous SaveAssets call 2022-08-29 18:35:31 -07:00
bd_
4ee54d47a1 Avoid copying animators that have nothing merged in 2022-08-29 18:35:16 -07:00
bd_
fb5f8c555e Fix warning due to multiple destruction of bone proxy constraints 2022-08-29 18:34:50 -07:00
bd_
5549332a68 Add option to auto-apply on play without av3emu 2022-08-29 18:34:22 -07:00
bd_
c1dd24835f Restore bone proxy constraint processing 2022-08-29 17:57:13 -07:00
bd_
339fa77692 Revert "Remove bone proxy"
This reverts commit f0fa188d68.
2022-08-29 16:28:53 -07:00
bd_
96a453ae67 Fix incorrect instantiation of animator state behaviors 2022-08-29 16:25:18 -07:00
bd_
f0fa188d68 Remove bone proxy 2022-08-29 16:24:11 -07:00
bd_
261967ea1f Remove bootstrap for now 2022-08-29 16:22:01 -07:00
bd_
b154b01e45 Support editing original bone animations in modular components
This adds support for animation mapping for MergeArmature components, as well as supporting locking the position of
MergeArmature-controlled transforms to their original counterparts, to ease animation editing.

With this change it might be best to eliminate the bone proxy component, as it's a bit redundant now.
2022-08-29 15:13:26 -07:00
bd_
5b52ad45c1 Don't remap references to the animator itself 2022-08-29 14:00:40 -07:00
bd_
757eaa9a85 Rename MergeAnimator component, fix default layer references 2022-08-29 14:00:28 -07:00
bd_
ca32c75811 MergeArmature: Correctly mark dirty 2022-08-29 14:00:01 -07:00
bd_
e3f441ad89 Remove some dead code 2022-08-28 18:33:11 -07:00
bd_
91fb887dad Add a self-importing stub 2022-08-28 18:31:37 -07:00
bd_
9376fddc6e Animator merging & bone proxy support 2022-08-27 19:04:53 -07:00
bd_
625878e698 Retain components (e.g. PhysBones) at their original hierarchy path 2022-08-27 16:54:59 -07:00
bd_
f7c6a81a4e Add pose rebinding support 2022-08-27 15:04:57 -07:00
bd_
b64dc0496f Initial checkin 2022-08-27 13:38:52 -07:00