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1.12.0 ... main

Author SHA1 Message Date
nadena.dev release bot
59c256704b Release 1.13.0-alpha.1 2025-04-10 03:29:38 +00:00
bd_
c4f3728d5e chore: update changelog for stable release 2025-04-09 20:24:51 -07:00
bd_
dcda15569a
fix: merge blend tree does not correct parameter type conflicts (#1552) 2025-04-09 20:05:48 -07:00
bd_
8cba3560ce
fix: reactive object could generate inconsistent WD results (#1553) 2025-04-09 20:00:40 -07:00
bd_
17051419ec
change: force blend tree-only layers to WD ON (#1551)
Closes: #1545
2025-04-09 19:14:44 -07:00
dependabot[bot]
1a1cae4e04
chore(deps): bump actions/create-github-app-token in /.github/workflows (#1546)
Bumps [actions/create-github-app-token](https://github.com/actions/create-github-app-token) from 1 to 2.
- [Release notes](https://github.com/actions/create-github-app-token/releases)
- [Commits](https://github.com/actions/create-github-app-token/compare/v1...v2)

---
updated-dependencies:
- dependency-name: actions/create-github-app-token
  dependency-version: '2'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-04-09 19:07:03 -07:00
dependabot[bot]
e5e4c41b38
chore(deps): bump estree-util-value-to-estree in /docs~ (#1548)
Bumps [estree-util-value-to-estree](https://github.com/remcohaszing/estree-util-value-to-estree) from 3.1.2 to 3.3.3.
- [Release notes](https://github.com/remcohaszing/estree-util-value-to-estree/releases)
- [Commits](https://github.com/remcohaszing/estree-util-value-to-estree/compare/v3.1.2...v3.3.3)

---
updated-dependencies:
- dependency-name: estree-util-value-to-estree
  dependency-version: 3.3.3
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-04-09 19:06:56 -07:00
nadena.dev release bot
c7c9e23acb Release 1.13.0-alpha.0 2025-04-08 01:34:44 +00:00
bd_
5be1f13840
feat: platform support declarations (#1547) 2025-04-07 18:29:26 -07:00
nadena.dev release bot
420f9b00b1 Release 1.12.3 2025-04-05 21:55:36 +00:00
bd_
45b5db46c5 chore(deps): update NDMF dependency 2025-04-05 14:50:19 -07:00
bd_
03ee9d6048
fix: incorrect WD matching handling for single-animation-clip layers (#1542)
Evidently, unity has special handling specifically for single-state layers with a blend tree, but _not_ for single-state layers with an animation clip.

Closes: #1541
2025-04-05 14:20:03 -07:00
dependabot[bot]
897d168137
chore(deps): bump image-size from 1.1.1 to 1.2.1 in /docs~ (#1535)
Bumps [image-size](https://github.com/image-size/image-size) from 1.1.1 to 1.2.1.
- [Release notes](https://github.com/image-size/image-size/releases)
- [Commits](https://github.com/image-size/image-size/compare/v1.1.1...v1.2.1)

---
updated-dependencies:
- dependency-name: image-size
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-04-05 11:40:05 -07:00
nadena.dev release bot
400960257e Release 1.12.2 2025-04-03 02:44:37 +00:00
bd_
f0fcbb66b1
fix: animated parameters in merge motion aren't renamed (#1537)
* fix: animated parameters in merge motion aren't renamed

Closes: #1536
2025-04-02 19:39:34 -07:00
nadena.dev release bot
7fd35bb49a Release 1.12.1 2025-04-02 02:22:57 +00:00
bd_
bc4c6628ee chore(deps): update NDMF dep 2025-04-01 19:16:16 -07:00
bd_
b733ce2e4d
fix: MA breaks in new VRCSDK projects (#1532) 2025-04-01 19:01:37 -07:00
bd_
3324d3f71b docs: fix CHANGELOG 2025-03-31 22:39:35 -07:00
45 changed files with 2265 additions and 71 deletions

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@ -4,7 +4,7 @@
"version": "3.7.4"
},
"nadena.dev.ndmf": {
"version": "1.7.0"
"version": "1.8.0-alpha.4"
}
},
"locked": {
@ -19,7 +19,7 @@
"dependencies": {}
},
"nadena.dev.ndmf": {
"version": "1.7.0"
"version": "1.8.0-alpha.4"
}
}
}

View File

@ -41,12 +41,12 @@ jobs:
build-docs:
name: Build documentation (latest release)
# TODO - update to build-docs.yml
uses: bdunderscore/modular-avatar/.github/workflows/build-test-docs.yml@docs-snapshot
uses: bdunderscore/modular-avatar/.github/workflows/build-test-docs.yml@main
needs:
- snapshot-docs
with:
ref: docs-snapshot
#prerelease: false TODO - uncomment once we release
prerelease: false
build-docs-dev:
name: Build documentation (main branch)

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@ -56,7 +56,7 @@ jobs:
run: echo "$GITHUB_CONTEXT"
# https://github.com/orgs/community/discussions/13836#discussioncomment-8535364
- uses: actions/create-github-app-token@v1
- uses: actions/create-github-app-token@v2
id: app-token
with:
app-id: ${{ vars.RELEASER_APP_ID }}

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@ -19,6 +19,44 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Deprecated
## [1.13.0-alpha.1] - [2025-04-10]
### Fixed
- [#1552] Merge Blend Treeにて、メインアバターFXレイヤーと同じ名前のintやboolパラメーターがBlend Treeに含まれている場合、
パラメーター型が修正されない問題を修正
- [#1553] リアクティブコンポーネントが生成するステートに、WD設定が正しくない問題を修正
### Changed
- [#1551] Merge Animatorは、遷移のない単一のstateを持つブレンドツリーのレイヤーに対して常にWDをONに設定します。
- 一部、以前の挙動に依存したアセットとの互換性を向上させるための変更です。
## [1.13.0-alpha.0] - [2025-04-08]
### Added
- (実験的機能) VRC以外のプラットフォームのサポートを有効化
## [1.12.3] - [2025-04-05]
### Fixed
- Additiveレイヤーの問題を修正NDMFバージョンアップグレードによって修正
### Changed
- [#1542] Merge Animatorは、アニメーションクリップを含む単一のstateを持つレイヤーに対してWD設定を一致させるが、
  ブレンドツリーを含む場合は一致させないように変更されました。
- これにより、1.12で導入された互換性の問題が修正されます1.12.0では、単一のstateアニメーションクリップに対してWD設定
と一致しないように変更されました)。
## [1.12.2] - [2025-04-03]
### Fixed
- [#1537] アニメーターパラメーターをアニメーションさせるカーブが、`Merge Motion` コンポーネントを使用して追加された場合、
`Rename Parameters` によって更新されない問題を修正``
## [1.12.1] - [2025-04-02]
### Fixed
- [#1532] Modular Avatarが新しく作成したプロジェクトでコンパイラエラーを出す問題を修正
## [1.12.0] - [2025-04-01]
### Fixed

View File

@ -19,6 +19,43 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Deprecated
## [1.13.0-alpha.1] - [2025-04-10]
### Fixed
- [#1552] Merge Blend Tree failed to correct parameter types when the main avatar FX layer contained an int or bool
parameter with the same name as one used in the blend tree.
- [#1553] Reactive components might generate states with incorrect write default settings
### Changed
- [#1551] Merge Animator will always set WD ON for single-state blendtree layers with no any state transitions.
- This fixes compatibility issues with assets which relied on the prior behavior.
## [1.13.0-alpha.0] - [2025-04-08]
### Added
- (Experimental feature) Enabled support for non-VRC platforms
## [1.12.3] - [2025-04-05]
### Fixed
- Fixed issues with additive layers (via NDMF version upgrade)
### Changed
- [#1542] Merge Animator now will match WD settings for layers with a single state containing an animation clip,
but not if it contains a blend tree. This fixes some compatibility issues introduced in 1.12 (where the behavior
was changed to not match WD settings for single-state animation clips).
## [1.12.2] - [2025-04-03]
### Fixed
- [#1537] Curves which animated animator parameters, when added using a `Merge Motion` component, would not be updated by
`Rename Parameters`
## [1.12.1] - [2025-04-02]
### Fixed
- [#1532] Modular Avatar has compiler errors in a newly created project
## [1.12.0] - [2025-04-01]
### Fixed

View File

@ -9,6 +9,7 @@ Modular Avatarの主な変更点をこのファイルで記録しています。
## [Unreleased]
### Added
- (実験的機能) VRC以外のプラットフォームのサポートを有効化
### Fixed
@ -20,6 +21,39 @@ Modular Avatarの主な変更点をこのファイルで記録しています。
### Deprecated
## [1.12.4] - [2025-04-10]
### Fixed
- [#1552] Merge Blend Treeにて、メインアバターFXレイヤーと同じ名前のintやboolパラメーターがBlend Treeに含まれている場合、
パラメーター型が修正されない問題を修正
- [#1553] リアクティブコンポーネントが生成するステートに、WD設定が正しくない問題を修正
### Changed
- [#1551] Merge Animatorは、遷移のない単一のstateを持つブレンドツリーのレイヤーに対して常にWDをONに設定します。
- 一部、以前の挙動に依存したアセットとの互換性を向上させるための変更です。
## [1.12.3] - [2025-04-05]
### Fixed
- Additiveレイヤーの問題を修正NDMFバージョンアップグレードによって修正
### Changed
- [#1542] Merge Animatorは、アニメーションクリップを含む単一のstateを持つレイヤーに対してWD設定を一致させるが、
  ブレンドツリーを含む場合は一致させないように変更されました。
- これにより、1.12で導入された互換性の問題が修正されます1.12.0では、単一のstateアニメーションクリップに対してWD設定
と一致しないように変更されました)。
## [1.12.2] - [2025-04-03]
### Fixed
- [#1537] アニメーターパラメーターをアニメーションさせるカーブが、`Merge Motion` コンポーネントを使用して追加された場合、
`Rename Parameters` によって更新されない問題を修正``
## [1.12.1] - [2025-04-02]
### Fixed
- [#1532] Modular Avatarが新しく作成したプロジェクトでコンパイラエラーを出す問題を修正
## [1.12.0] - [2025-04-01]
### Added

View File

@ -11,6 +11,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased]
### Added
- (Experimental feature) Enabled support for non-VRC platforms
### Fixed
@ -22,6 +23,39 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Deprecated
## [1.12.4] - [2025-04-10]
### Fixed
- [#1552] Merge Blend Tree failed to correct parameter types when the main avatar FX layer contained an int or bool
parameter with the same name as one used in the blend tree.
- [#1553] Reactive components might generate states with incorrect write default settings
### Changed
- [#1551] Merge Animator will always set WD ON for single-state blendtree layers with no any state transitions.
- This fixes compatibility issues with assets which relied on the prior behavior.
## [1.12.3] - [2025-04-05]
### Fixed
- Fixed issues with additive layers (via NDMF version upgrade)
### Changed
- [#1542] Merge Animator now will match WD settings for layers with a single state containing an animation clip,
but not if it contains a blend tree. This fixes some compatibility issues introduced in 1.12 (where the behavior
was changed to not match WD settings for single-state animation clips).
- [#1551] Merge Animator will always set WD ON for single-state blendtree layers with no any state transitions.
## [1.12.2] - [2025-04-03]
### Fixed
- [#1537] Curves which animated animator parameters, when added using a `Merge Motion` component, would not be updated by
`Rename Parameters`
## [1.12.1] - [2025-04-02]
### Fixed
- [#1532] Modular Avatar has compiler errors in a newly created project
## [1.12.0] - [2025-04-01]
### Added

View File

@ -23,6 +23,7 @@ namespace nadena.dev.modular_avatar.animation
internal HashSet<VirtualLayer> mmdAffectedOriginalLayers = new();
}
[RunsOnPlatforms(WellKnownPlatforms.VRChatAvatar30)]
internal class MMDRelayEarlyPass : Pass<MMDRelayEarlyPass>
{
protected override void Execute(BuildContext context)
@ -46,6 +47,7 @@ namespace nadena.dev.modular_avatar.animation
/// layer to relay this to layers which should be affected. Finally, any layer which _shouldn't_ be affected is
/// pushed out of the first three layers by injecting dummy layers.
/// </summary>
[RunsOnPlatforms(WellKnownPlatforms.VRChatAvatar30)]
internal class MMDRelayPass : Pass<MMDRelayPass>
{
private const string MMDRelayParam = "__MA/Internal/MMDNotActive";

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@ -13,6 +13,7 @@ using UnityEngine;
namespace nadena.dev.modular_avatar.core.editor
{
[RunsOnPlatforms(WellKnownPlatforms.VRChatAvatar30)]
internal class ApplyAnimatorDefaultValuesPass : Pass<ApplyAnimatorDefaultValuesPass>
{
protected override void Execute(ndmf.BuildContext context)

View File

@ -114,19 +114,27 @@ namespace nadena.dev.modular_avatar.core.editor
// We'll now continue processing the rest as normal.
}
var writeDefaults = AnalyzeLayerWriteDefaults(controller);
foreach (var component in sorted)
{
MergeSingle(context, controller, component, writeDefaults);
}
}
internal static bool? AnalyzeLayerWriteDefaults(VirtualAnimatorController controller)
{
bool? writeDefaults = null;
var wdStateCounter = controller.Layers.SelectMany(l => l.StateMachine.AllStates())
var wdStateCounter = controller.Layers
.Where(l => !IsWriteDefaultsSafeLayer(l))
.SelectMany(l => l.StateMachine.AllStates())
.Select(s => s.WriteDefaultValues)
.GroupBy(b => b)
.ToDictionary(g => g.Key, g => g.Count());
if (wdStateCounter.Count == 1) writeDefaults = wdStateCounter.First().Key;
foreach (var component in sorted)
{
MergeSingle(context, controller, component, writeDefaults);
}
return writeDefaults;
}
private void MergeSingle(BuildContext context, VirtualAnimatorController targetController,
@ -141,7 +149,7 @@ namespace nadena.dev.modular_avatar.core.editor
{
initialWriteDefaults = null;
}
var vac = context.PluginBuildContext.Extension<VirtualControllerContext>();
if (!vac.Controllers.TryGetValue(merge, out var clonedController)) return;
@ -160,6 +168,15 @@ namespace nadena.dev.modular_avatar.core.editor
}
}
if (l.StateMachine?.DefaultState?.Motion is VirtualBlendTree
&& l.StateMachine.States.Count == 1
&& l.StateMachine.StateMachines.Count == 0
&& l.StateMachine.AnyStateTransitions.Count == 0)
{
// Force WD on for single state blendtree layers
l.StateMachine.DefaultState.WriteDefaultValues = true;
}
targetController.AddLayer(new LayerPriority(merge.layerPriority), l);
}
@ -199,14 +216,14 @@ namespace nadena.dev.modular_avatar.core.editor
Object.DestroyImmediate(merge);
}
private bool IsWriteDefaultsSafeLayer(VirtualLayer virtualLayer)
private static bool IsWriteDefaultsSafeLayer(VirtualLayer virtualLayer)
{
if (virtualLayer.BlendingMode == AnimatorLayerBlendingMode.Additive) return true;
var sm = virtualLayer.StateMachine;
if (sm.StateMachines.Count != 0) return false;
return sm.States.Count == 1 && sm.AnyStateTransitions.Count == 0 &&
sm.DefaultState.Transitions.Count == 0;
sm.DefaultState?.Transitions.Count == 0 && sm.DefaultState.Motion is VirtualBlendTree;
}
}
}

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@ -16,6 +16,7 @@ using Object = UnityEngine.Object;
namespace nadena.dev.modular_avatar.core.editor
{
[RunsOnPlatforms(WellKnownPlatforms.VRChatAvatar30)]
internal class MergeBlendTreePass : Pass<MergeBlendTreePass>
{
internal const string ALWAYS_ONE = "__ModularAvatarInternal/One";
@ -64,14 +65,31 @@ namespace nadena.dev.modular_avatar.core.editor
foreach (var name in _parameterNames)
{
if (fx.Parameters.ContainsKey(name)) continue;
fx.Parameters = fx.Parameters.SetItem(name, new AnimatorControllerParameter()
if (fx.Parameters.TryGetValue(name, out var existingParameter))
{
name = name,
type = AnimatorControllerParameterType.Float,
defaultFloat = 0.0f
});
switch (existingParameter.type)
{
case AnimatorControllerParameterType.Bool:
existingParameter.defaultFloat = existingParameter.defaultBool ? 1 : 0;
break;
case AnimatorControllerParameterType.Int:
existingParameter.defaultFloat = existingParameter.defaultInt;
break;
}
existingParameter.type = AnimatorControllerParameterType.Float;
}
else
{
existingParameter = new AnimatorControllerParameter
{
name = name,
type = AnimatorControllerParameterType.Float,
defaultFloat = 0.0f
};
}
fx.Parameters = fx.Parameters.SetItem(name, existingParameter);
}
}

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@ -14,6 +14,7 @@ using VRC.Dynamics;
namespace nadena.dev.modular_avatar.core.editor
{
[RunsOnPlatforms(WellKnownPlatforms.VRChatAvatar30)]
internal class ConstraintConverterPass : Pass<ConstraintConverterPass>
{
#if MA_VRCSDK3_AVATARS_3_7_0_OR_NEWER

View File

@ -5,6 +5,7 @@ using nadena.dev.ndmf;
namespace nadena.dev.modular_avatar.core.editor
{
[RunsOnPlatforms(WellKnownPlatforms.VRChatAvatar30)]
internal class PruneParametersPass : Pass<PruneParametersPass>
{
protected override void Execute(ndmf.BuildContext context)

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@ -7,6 +7,7 @@ using nadena.dev.modular_avatar.editor.ErrorReporting;
using nadena.dev.ndmf;
using nadena.dev.ndmf.animator;
using nadena.dev.ndmf.fluent;
using nadena.dev.ndmf.model;
using nadena.dev.ndmf.util;
using UnityEngine;
using Object = UnityEngine.Object;
@ -19,6 +20,7 @@ using Object = UnityEngine.Object;
namespace nadena.dev.modular_avatar.core.editor.plugin
{
[RunsOnAllPlatforms]
class PluginDefinition : Plugin<PluginDefinition>
{
public override string QualifiedName => "nadena.dev.modular-avatar";
@ -58,6 +60,7 @@ namespace nadena.dev.modular_avatar.core.editor.plugin
#if MA_VRCSDK3_AVATARS
seq.Run(ReactiveObjectPrepass.Instance);
#endif
seq.WithRequiredExtension(typeof(AnimatorServicesContext), _s2 =>
{
#if MA_VRCSDK3_AVATARS
@ -70,7 +73,8 @@ namespace nadena.dev.modular_avatar.core.editor.plugin
seq.WithRequiredExtension(typeof(ReadablePropertyExtension), _s3 =>
{
seq.Run("Shape Changer", ctx => new ReactiveObjectPass(ctx).Execute())
// TODO - refactor out VRChat-specific bits
seq.Run("Reactive Components", ctx => new ReactiveObjectPass(ctx).Execute())
.PreviewingWith(new ShapeChangerPreview(), new ObjectSwitcherPreview(),
new MaterialSetterPreview());
});
@ -82,26 +86,27 @@ namespace nadena.dev.modular_avatar.core.editor.plugin
seq.Run(MenuInstallPluginPass.Instance);
#endif
seq.Run(MergeArmaturePluginPass.Instance);
seq.Run(BoneProxyPluginPass.Instance);
#if MA_VRCSDK3_AVATARS
seq.Run(VisibleHeadAccessoryPluginPass.Instance);
#endif
seq.Run("World Fixed Object",
ctx => new WorldFixedObjectProcessor().Process(ctx)
);
seq.OnPlatforms(new[] { WellKnownPlatforms.VRChatAvatar30 }, _seq =>
{
seq.Run("World Fixed Object",
ctx => new WorldFixedObjectProcessor().Process(ctx)
);
});
seq.Run(WorldScaleObjectPass.Instance);
seq.Run(ReplaceObjectPluginPass.Instance);
#if MA_VRCSDK3_AVATARS
seq.Run(BlendshapeSyncAnimationPluginPass.Instance);
seq.Run(ConstraintConverterPass.Instance);
#endif
seq.Run(ConstraintConverterPass.Instance);
seq.Run("Prune empty animator layers",
ctx => { ctx.Extension<AnimatorServicesContext>().RemoveEmptyLayers(); });
seq.Run("Harmonize animator parameter types",
@ -111,10 +116,13 @@ namespace nadena.dev.modular_avatar.core.editor.plugin
});
#if MA_VRCSDK3_AVATARS
seq.Run(PhysbonesBlockerPluginPass.Instance);
seq.Run("Fixup Expressions Menu", ctx =>
seq.OnPlatforms(new[] { WellKnownPlatforms.VRChatAvatar30 }, _seq =>
{
var maContext = ctx.Extension<ModularAvatarContext>().BuildContext;
FixupExpressionsMenuPass.FixupExpressionsMenu(maContext);
seq.Run("Fixup Expressions Menu", ctx =>
{
var maContext = ctx.Extension<ModularAvatarContext>().BuildContext;
FixupExpressionsMenuPass.FixupExpressionsMenu(maContext);
});
});
seq.Run(SyncParameterSequencePass.Instance);
#endif
@ -212,6 +220,7 @@ namespace nadena.dev.modular_avatar.core.editor.plugin
}
}
[RunsOnPlatforms(WellKnownPlatforms.VRChatAvatar30)]
class MergeAnimatorPluginPass : MAPass<MergeAnimatorPluginPass>
{
protected override void Execute(ndmf.BuildContext context)
@ -220,6 +229,7 @@ namespace nadena.dev.modular_avatar.core.editor.plugin
}
}
[RunsOnPlatforms(WellKnownPlatforms.VRChatAvatar30)]
class MenuInstallPluginPass : MAPass<MenuInstallPluginPass>
{
protected override void Execute(ndmf.BuildContext context)
@ -246,6 +256,7 @@ namespace nadena.dev.modular_avatar.core.editor.plugin
}
#if MA_VRCSDK3_AVATARS
[RunsOnPlatforms(WellKnownPlatforms.VRChatAvatar30)]
class VisibleHeadAccessoryPluginPass : MAPass<VisibleHeadAccessoryPluginPass>
{
protected override void Execute(ndmf.BuildContext context)
@ -264,6 +275,7 @@ namespace nadena.dev.modular_avatar.core.editor.plugin
}
#if MA_VRCSDK3_AVATARS
[RunsOnPlatforms(WellKnownPlatforms.VRChatAvatar30)] // TODO - support other platforms
class BlendshapeSyncAnimationPluginPass : MAPass<BlendshapeSyncAnimationPluginPass>
{
protected override void Execute(ndmf.BuildContext context)
@ -271,7 +283,7 @@ namespace nadena.dev.modular_avatar.core.editor.plugin
new BlendshapeSyncAnimationProcessor(context).OnPreprocessAvatar();
}
}
class PhysbonesBlockerPluginPass : MAPass<PhysbonesBlockerPluginPass>
{
protected override void Execute(ndmf.BuildContext context)

View File

@ -40,13 +40,11 @@ namespace nadena.dev.modular_avatar.core.editor
// Having a WD OFF layer after WD ON layers can break WD. We match the behavior of the existing states,
// and if mixed, use WD ON to maximize compatibility.
var asc = context.Extension<AnimatorServicesContext>();
_writeDefaults = asc.ControllerContext.Controllers[VRCAvatarDescriptor.AnimLayerType.FX]?.Layers.Any(
l => l.StateMachine.StateMachines.Any(
sm => sm.StateMachine.AllStates().Any(
s => s.WriteDefaultValues && s.Motion is not VirtualBlendTree
)
)
) ?? true;
var fxLayer = asc.ControllerContext.Controllers[VRCAvatarDescriptor.AnimLayerType.FX];
if (fxLayer != null)
{
_writeDefaults = MergeAnimatorProcessor.AnalyzeLayerWriteDefaults(fxLayer) ?? true;
}
var analysis = new ReactiveObjectAnalyzer(context).Analyze(context.AvatarRootObject);

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@ -9,6 +9,7 @@ namespace nadena.dev.modular_avatar.core.editor
/// Reserve an animator layer for reactive object use. We do this here so that we can take advantage of MergeAnimator's
/// layer reference correction logic; this can go away once we have a more unified animation services API.
/// </summary>
[RunsOnPlatforms(WellKnownPlatforms.VRChatAvatar30)]
internal class ReactiveObjectPrepass : Pass<ReactiveObjectPrepass>
{
internal const string TAG_PATH = "__MA/ShapeChanger/PrepassPlaceholder";

View File

@ -387,7 +387,7 @@ namespace nadena.dev.modular_avatar.core.editor
break;
}
case IVirtualizeAnimatorController virtualized:
case IVirtualizeAnimatorController or IVirtualizeMotion:
{
var mappings = paramInfo.GetParameterRemappingsAt(obj);
var remap = mappings.SelectMany(item =>
@ -402,7 +402,7 @@ namespace nadena.dev.modular_avatar.core.editor
);
}).ToImmutableDictionary();
var controller = animServices.ControllerContext.Controllers[virtualized];
var controller = animServices.ControllerContext.Controllers[component];
if (controller != null)
{
ProcessVirtualAnimatorController(controller, remap);
@ -411,17 +411,6 @@ namespace nadena.dev.modular_avatar.core.editor
break;
}
case ModularAvatarMergeBlendTree merger:
{
var motion = animServices.ControllerContext.GetVirtualizedMotion(merger);
if (motion is VirtualBlendTree bt)
{
ProcessBlendtree(bt, paramInfo.GetParameterRemappingsAt(obj));
}
break;
}
case ModularAvatarMenuInstaller installer:
{
if (installer.menuToAppend != null && installer.enabled)

View File

@ -12,6 +12,7 @@ using Object = UnityEngine.Object;
namespace nadena.dev.modular_avatar.core.editor
{
[RunsOnPlatforms(WellKnownPlatforms.VRChatAvatar30)]
public class SyncParameterSequencePass : Pass<SyncParameterSequencePass>
{
private static Platform? CurrentPlatform

View File

@ -4,6 +4,7 @@ using nadena.dev.ndmf;
namespace nadena.dev.modular_avatar.core.editor
{
[RunsOnPlatforms(WellKnownPlatforms.VRChatAvatar30)]
internal class VRChatSettingsPass : Pass<VRChatSettingsPass>
{
protected override void Execute(ndmf.BuildContext context)

View File

@ -2,7 +2,7 @@
using nadena.dev.ndmf;
using UnityEditor;
using UnityEngine;
#if VRC_SDK_VRCSDK3
#if MA_VRCSDK3_AVATARS
using VRC.Dynamics;
using VRC.SDK3.Dynamics.Constraint.Components;
@ -12,6 +12,7 @@ using UnityEngine.Animations;
namespace nadena.dev.modular_avatar.core.editor
{
[RunsOnPlatforms(WellKnownPlatforms.VRChatAvatar30)]
internal class WorldScaleObjectPass : Pass<WorldScaleObjectPass>
{
protected override void Execute(ndmf.BuildContext context)

View File

@ -1,7 +1,7 @@
#if MA_VRCSDK3_AVATARS
using System;
using API;
using nadena.dev.ndmf.animator;
using JetBrains.Annotations;
using UnityEngine;
using Object = UnityEngine.Object;

View File

@ -141,6 +141,49 @@ namespace modular_avatar_tests
Assert.AreEqual(new[] {MergeBlendTreePass.BlendTreeLayerName, MMDRelayPass.ControlLayerName, MMDRelayPass.DummyLayerName, "m2", "Eyes", "FaceMood", "m1", "m3"}, layerNames);
}
[Test]
public void BoolParameterConvertedToFloat()
{
// Create an animator controller with a bool parameter
var controller = new AnimatorController();
controller.AddParameter("testBool", AnimatorControllerParameterType.Bool);
// Create the root object and set the FX layer to the created controller
var root = CreateRoot("root");
var vrcDesc = root.GetComponent<VRCAvatarDescriptor>();
var baseLayers = vrcDesc.baseAnimationLayers;
for (int i = 0; i < baseLayers.Length; i++)
{
if (baseLayers[i].type == VRCAvatarDescriptor.AnimLayerType.FX)
{
baseLayers[i].animatorController = controller;
baseLayers[i].isDefault = false;
}
}
vrcDesc.customizeAnimationLayers = true;
// Add a Merge Blend Tree component using the same parameter
var child = CreateChild(root, "child");
var mergeComponent = child.AddComponent<ModularAvatarMergeBlendTree>();
var blendTree = new BlendTree
{
blendParameter = "testBool",
blendType = BlendTreeType.Simple1D
};
blendTree.AddChild(AnimationTestUtil.AnimationWithPath("a"));
mergeComponent.BlendTree = blendTree;
// Process the avatar
AvatarProcessor.ProcessAvatar(root);
// Verify that the parameter is converted to a float
var fxController = FindController(root, VRCAvatarDescriptor.AnimLayerType.FX).animatorController as AnimatorController;
Assert.IsTrue(fxController!.parameters.Any(p =>
p.name == "testBool" && p.type == AnimatorControllerParameterType.Float));
}
ModularAvatarMergeAnimator TestMerge(GameObject root, string mergeName, Motion motion = null)
{

View File

@ -1,5 +1,30 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1107 &-8503209154062428420
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_BlendTree_with_transitions
m_ChildStates:
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m_State: {fileID: 3206768364943963491}
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- serializedVersion: 1
m_State: {fileID: 8331571476920691053}
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m_StateMachineBehaviours: []
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m_DefaultState: {fileID: 3206768364943963491}
--- !u!1102 &-8090073552076825221
AnimatorState:
serializedVersion: 6
@ -48,6 +73,21 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!206 &-7204475951612894757
BlendTree:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree
m_Childs: []
m_BlendParameter: Blend
m_BlendParameterY: Blend
m_MinThreshold: 0
m_MaxThreshold: 1
m_UseAutomaticThresholds: 1
m_NormalizedBlendValues: 0
m_BlendType: 0
--- !u!1102 &-7082272376246755188
AnimatorState:
serializedVersion: 6
@ -74,6 +114,21 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!206 &-4566774630235714795
BlendTree:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree
m_Childs: []
m_BlendParameter: Blend
m_BlendParameterY: Blend
m_MinThreshold: 0
m_MaxThreshold: 1
m_UseAutomaticThresholds: 1
m_NormalizedBlendValues: 0
m_BlendType: 0
--- !u!1107 &-4492345216862744995
AnimatorStateMachine:
serializedVersion: 6
@ -245,6 +300,43 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!206 &-1335452959490511230
BlendTree:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree
m_Childs: []
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m_BlendParameterY: Blend
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m_UseAutomaticThresholds: 1
m_NormalizedBlendValues: 0
m_BlendType: 0
--- !u!1107 &-540454885725092262
AnimatorStateMachine:
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m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 1_BlendTree_InitialOff
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 5140747817625705091}
--- !u!1101 &-493648842442313360
AnimatorStateTransition:
m_ObjectHideFlags: 1
@ -267,6 +359,32 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-398412080201691195
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: blendtree
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
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m_WriteDefaultValues: 1
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m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 20600000, guid: f2beba729514fc94eb1a78f8340a8738, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
@ -275,7 +393,13 @@ AnimatorController:
m_PrefabAsset: {fileID: 0}
m_Name: TestSet_false
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorParameters:
- m_Name: Blend
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: M_Simple
@ -302,7 +426,7 @@ AnimatorController:
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
- serializedVersion: 5
m_Name: X_SingleMotion
m_Name: M_SingleMotion
m_StateMachine: {fileID: 7425114331284477142}
m_Mask: {fileID: 0}
m_Motions: []
@ -313,6 +437,42 @@ AnimatorController:
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
- serializedVersion: 5
m_Name: 1_BlendTree_InitialOff
m_StateMachine: {fileID: -540454885725092262}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
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m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
- serializedVersion: 5
m_Name: 1_BlendTree_InitialOn
m_StateMachine: {fileID: 8678878570627476277}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
- serializedVersion: 5
m_Name: M_BlendTree_with_transitions
m_StateMachine: {fileID: -8503209154062428420}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
- serializedVersion: 5
m_Name: M_SubStateMachine
m_StateMachine: {fileID: -2280786276023912264}
@ -401,6 +561,33 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &3206768364943963491
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 9087045955160975718}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 0
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: -1335452959490511230}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &4984055083699384518
AnimatorStateTransition:
m_ObjectHideFlags: 1
@ -423,6 +610,32 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &5140747817625705091
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 0
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: -4566774630235714795}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &5369915444104545634
AnimatorState:
serializedVersion: 6
@ -505,7 +718,7 @@ AnimatorStateMachine:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: X_SingleMotion
m_Name: M_SingleMotion
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -2269384398499780410}
@ -520,6 +733,32 @@ AnimatorStateMachine:
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -2269384398499780410}
--- !u!1102 &8331571476920691053
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree 0
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 0
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: -7204475951612894757}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1107 &8675606552853860353
AnimatorStateMachine:
serializedVersion: 6
@ -542,3 +781,47 @@ AnimatorStateMachine:
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 2924615304351484976}
--- !u!1107 &8678878570627476277
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 1_BlendTree_InitialOn
m_ChildStates:
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m_State: {fileID: -398412080201691195}
m_Position: {x: 410, y: 80, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -398412080201691195}
--- !u!1101 &9087045955160975718
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 8331571476920691053}
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m_Mute: 0
m_IsExit: 0
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m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1

View File

@ -150,6 +150,32 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &-4604261159886404567
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 0
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 8886809958447648451}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &-3889880041459077057
AnimatorState:
serializedVersion: 6
@ -176,6 +202,21 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!206 &-3697568682967374507
BlendTree:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree
m_Childs: []
m_BlendParameter: Blend
m_BlendParameterY: Blend
m_MinThreshold: 0
m_MaxThreshold: 1
m_UseAutomaticThresholds: 1
m_NormalizedBlendValues: 0
m_BlendType: 0
--- !u!1107 &-3544374717376554957
AnimatorStateMachine:
serializedVersion: 6
@ -257,7 +298,13 @@ AnimatorController:
m_PrefabAsset: {fileID: 0}
m_Name: TestSet_true
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorParameters:
- m_Name: Blend
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: M_Simple
@ -284,7 +331,7 @@ AnimatorController:
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
- serializedVersion: 5
m_Name: X_SingleMotion
m_Name: M_SingleMotion
m_StateMachine: {fileID: 7425114331284477142}
m_Mask: {fileID: 0}
m_Motions: []
@ -295,6 +342,42 @@ AnimatorController:
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
- serializedVersion: 5
m_Name: 1_BlendTree_InitialOff
m_StateMachine: {fileID: 8798472560561482739}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
- serializedVersion: 5
m_Name: 1_BlendTree_InitialOn
m_StateMachine: {fileID: 723720481014261193}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
- serializedVersion: 5
m_Name: M_BlendTree_with_transitions
m_StateMachine: {fileID: 6073696076277274403}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
- serializedVersion: 5
m_Name: M_SubStateMachine
m_StateMachine: {fileID: -2280786276023912264}
@ -331,6 +414,70 @@ AnimatorController:
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1107 &723720481014261193
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 1_BlendTree_InitialOn
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 4331185042199677927}
m_Position: {x: 618.3097, y: -44.39499, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 4331185042199677927}
--- !u!206 &1172723464858944439
BlendTree:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree
m_Childs: []
m_BlendParameter: Blend
m_BlendParameterY: Blend
m_MinThreshold: 0
m_MaxThreshold: 1
m_UseAutomaticThresholds: 1
m_NormalizedBlendValues: 0
m_BlendType: 0
--- !u!1102 &2773611772382125711
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 6335697860175343713}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 1172723464858944439}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &2826909083587646716
AnimatorStateTransition:
m_ObjectHideFlags: 1
@ -378,6 +525,32 @@ AnimatorStateMachine:
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -3889880041459077057}
--- !u!1102 &4331185042199677927
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: blendtree
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 20600000, guid: f2beba729514fc94eb1a78f8340a8738, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &5369915444104545634
AnimatorState:
serializedVersion: 6
@ -426,6 +599,53 @@ AnimatorStateMachine:
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -8090073552076825221}
--- !u!1107 &6073696076277274403
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serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_BlendTree_with_transitions
m_ChildStates:
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m_State: {fileID: 2773611772382125711}
m_Position: {x: 410, y: 60, z: 0}
- serializedVersion: 1
m_State: {fileID: 6922646542478255825}
m_Position: {x: 440, y: -60, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 2773611772382125711}
--- !u!1101 &6335697860175343713
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
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m_Mute: 0
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serializedVersion: 3
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m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &6720833780093794278
AnimatorState:
serializedVersion: 6
@ -452,6 +672,32 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &6922646542478255825
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree 0
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
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m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: -3697568682967374507}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1107 &7425114331284477142
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serializedVersion: 6
@ -459,7 +705,7 @@ AnimatorStateMachine:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: X_SingleMotion
m_Name: M_SingleMotion
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -2269384398499780410}
@ -496,3 +742,40 @@ AnimatorStateMachine:
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -5198186050664669546}
--- !u!1107 &8798472560561482739
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 1_BlendTree_InitialOff
m_ChildStates:
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m_State: {fileID: -4604261159886404567}
m_Position: {x: 460, y: 60, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -4604261159886404567}
--- !u!206 &8886809958447648451
BlendTree:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree
m_Childs: []
m_BlendParameter: Blend
m_BlendParameterY: Blend
m_MinThreshold: 0
m_MaxThreshold: 1
m_UseAutomaticThresholds: 1
m_NormalizedBlendValues: 0
m_BlendType: 0

View File

@ -63,6 +63,7 @@ namespace UnitTests.MergeAnimatorTests.WriteDefaults
break;
}
case 'X': expectedState = mergeAnimatorInitialState; break;
case '1': expectedState = true; break;
default: continue;
}

View File

@ -0,0 +1,17 @@
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m_PrefabAsset: {fileID: 0}
m_Name: blendtree
m_Childs: []
m_BlendParameter: Blend
m_BlendParameterY: Blend
m_MinThreshold: 0
m_MaxThreshold: 1
m_UseAutomaticThresholds: 1
m_NormalizedBlendValues: 0
m_BlendType: 0

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@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using modular_avatar_tests;
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEditor.Animations;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
public class ReactiveComponentWriteDefaultsTest : TestBase
{
[Test]
public void RCObjectWriteDefaults([Values("rc_wd_on.controller", "rc_wd_off.controller")] string controllerPath)
{
var root = CreatePrefab("rc_wd.prefab");
var avDesc = root.GetComponent<VRCAvatarDescriptor>();
var controller = LoadAsset<AnimatorController>(controllerPath);
var baseLayers = avDesc.baseAnimationLayers;
for (int i = 0; i < baseLayers.Length; i++)
{
baseLayers[i].animatorController = controller;
baseLayers[i].isDefault = false;
}
avDesc.baseAnimationLayers = baseLayers;
avDesc.customizeAnimationLayers = true;
AvatarProcessor.ProcessAvatar(root);
var fx = findFxLayer(root, "RC MA Responsive: GameObject");
Assert.AreEqual(
controllerPath.StartsWith("rc_wd_on"),
fx.stateMachine.defaultState.writeDefaultValues
);
}
}

View File

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@ -9,6 +9,7 @@ using nadena.dev.modular_avatar.core.editor;
using nadena.dev.ndmf;
using nadena.dev.ndmf.animator;
using NUnit.Framework;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
@ -361,6 +362,43 @@ namespace modular_avatar_tests.RenameParametersTests
Assert.IsFalse(expParams["a"].networkSynced);
}
[Test]
public void RenamesParameterCurves_InMergeAnimator()
{
var prefab = CreatePrefab("RenamesParameterCurves.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var fx = prefab.GetComponent<VRCAvatarDescriptor>().baseAnimationLayers
.First(l => l.type == VRCAvatarDescriptor.AnimLayerType.FX)
.animatorController as AnimatorController;
var state = fx.layers.First(l => l.name == "test").stateMachine.defaultState;
var motion = (AnimationClip)state.motion;
var bindings = AnimationUtility.GetCurveBindings(motion);
var theBinding = bindings[0];
Assert.AreEqual("test2", theBinding.propertyName);
}
[Test]
public void RenamesParameterCurves_InMergeMotion()
{
var prefab = CreatePrefab("RenamesParameterCurves.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var fx = prefab.GetComponent<VRCAvatarDescriptor>().baseAnimationLayers
.First(l => l.type == VRCAvatarDescriptor.AnimLayerType.FX)
.animatorController as AnimatorController;
var state = fx.layers[0].stateMachine.defaultState;
var tree = (BlendTree)state.motion;
var motion = (AnimationClip)tree.children[0].motion;
var bindings = AnimationUtility.GetCurveBindings(motion);
var theBinding = bindings[0];
Assert.AreEqual("test2", theBinding.propertyName);
}
}
}

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