modular-avatar/Editor/Animation/AnimationDatabase.cs

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#region
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using nadena.dev.modular_avatar.core.editor;
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using nadena.dev.modular_avatar.editor.ErrorReporting;
using nadena.dev.ndmf;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
using UnityEngine.Profiling;
using BuildContext = nadena.dev.ndmf.BuildContext;
#if MA_VRCSDK3_AVATARS
using VRC.SDK3.Avatars.Components;
#endif
#endregion
namespace nadena.dev.modular_avatar.animation
{
/// <summary>
/// The animation database records the set of all clips which are used in the avatar, and which paths they
/// manipulate.
/// </summary>
internal class AnimationDatabase
{
internal class ClipHolder
{
private readonly AnimationDatabase ParentDatabase;
private Motion _currentClip;
internal Motion CurrentClip
{
get
{
ParentDatabase.InvalidateCaches();
return _currentClip;
}
set
{
ParentDatabase.InvalidateCaches();
_currentClip = value;
}
}
private Motion _originalClip;
internal Motion OriginalClip
{
get => _originalClip;
set
{
_originalClip = value;
var baseClip = ObjectRegistry.GetReference(value)?.Object as AnimationClip;
IsProxyAnimation = false;
if (value != null && Util.IsProxyAnimation(value))
{
IsProxyAnimation = true;
}
else if (baseClip != null && Util.IsProxyAnimation(baseClip))
{
// RenameParametersPass replaces proxy clips outside of the purview of the animation database,
// so trace this using ObjectRegistry and correct the reference.
IsProxyAnimation = true;
_originalClip = baseClip;
}
}
}
internal bool IsProxyAnimation { private set; get; }
internal ClipHolder(AnimationDatabase parentDatabase, Motion clip)
{
ParentDatabase = parentDatabase;
CurrentClip = OriginalClip = clip;
}
/// <summary>
/// Returns the current clip without invalidating caches. Do not modify this clip without taking extra
/// steps to invalidate caches on the AnimationDatabase.
/// </summary>
/// <returns></returns>
internal Motion GetCurrentClipUnsafe()
{
return _currentClip;
}
public void SetCurrentNoInvalidate(Motion newMotion)
{
_currentClip = newMotion;
}
}
private BuildContext _context;
private List<Action> _clipCommitActions = new List<Action>();
private List<ClipHolder> _clips = new List<ClipHolder>();
#if MA_VRCSDK3_AVATARS_3_5_2_OR_NEWER
private HashSet<VRCAnimatorPlayAudio> _playAudios = new HashSet<VRCAnimatorPlayAudio>();
#endif
private Dictionary<string, HashSet<ClipHolder>> _pathToClip = null;
internal AnimationDatabase()
{
Debug.Log("Creating animation database");
}
internal void Commit()
{
Profiler.BeginSample("AnimationDatabase.Commit");
foreach (var clip in _clips)
{
if (clip.IsProxyAnimation) clip.CurrentClip = clip.OriginalClip;
}
Profiler.BeginSample("UpdateClipProperties");
foreach (var clip in _clips)
{
// Changing the "high quality curve" setting can result in behavior changes (but can happen accidentally
// as we manipulate curves)
if (clip.CurrentClip != clip.OriginalClip && clip.CurrentClip != null && clip.OriginalClip != null)
{
SerializedObject before = new SerializedObject(clip.OriginalClip);
SerializedObject after = new SerializedObject(clip.CurrentClip);
var before_prop = before.FindProperty("m_UseHighQualityCurve");
var after_prop = after.FindProperty("m_UseHighQualityCurve");
if (after_prop.boolValue != before_prop.boolValue)
{
after_prop.boolValue = before_prop.boolValue;
after.ApplyModifiedPropertiesWithoutUndo();
}
}
}
Profiler.EndSample();
Profiler.BeginSample("ClipCommitActions");
foreach (var action in _clipCommitActions)
{
action();
}
Profiler.EndSample();
Profiler.EndSample();
}
internal void OnActivate(BuildContext context)
{
_context = context;
AnimationUtil.CloneAllControllers(context);
#if MA_VRCSDK3_AVATARS
var avatarDescriptor = context.AvatarDescriptor;
if (!avatarDescriptor) return;
foreach (var layer in avatarDescriptor.baseAnimationLayers)
{
BootstrapLayer(layer);
}
foreach (var layer in avatarDescriptor.specialAnimationLayers)
{
BootstrapLayer(layer);
}
void BootstrapLayer(VRCAvatarDescriptor.CustomAnimLayer layer)
{
if (!layer.isDefault && layer.animatorController is AnimatorController ac &&
context.IsTemporaryAsset(ac))
{
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BuildReport.ReportingObject(ac, () =>
{
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foreach (var state in Util.States(ac))
{
RegisterState(state);
}
});
}
}
#endif
}
/// <summary>
/// Registers a motion and all its reachable submotions with the animation database. The processClip callback,
/// if provided, will be invoked for each newly discovered clip.
/// </summary>
/// <param name="state"></param>
/// <param name="processClip"></param>
/// <exception cref="Exception"></exception>
internal void RegisterState(AnimatorState state, Action<ClipHolder> processClip = null)
{
Dictionary<Motion, ClipHolder> _originalToHolder = new Dictionary<Motion, ClipHolder>();
if (processClip == null) processClip = (_) => { };
#if MA_VRCSDK3_AVATARS_3_5_2_OR_NEWER
foreach (var behavior in state.behaviours)
{
if (behavior is VRCAnimatorPlayAudio playAudio)
{
_playAudios.Add(playAudio);
}
}
#endif
if (state.motion == null) return;
var clipHolder = RegisterMotion(state.motion, state, processClip, _originalToHolder);
state.motion = clipHolder.CurrentClip;
_clipCommitActions.Add(() =>
{
state.motion = clipHolder.CurrentClip;
MaybeSaveClip(clipHolder.CurrentClip);
});
}
internal void ForeachClip(Action<ClipHolder> processClip)
{
foreach (var clipHolder in _clips)
{
processClip(clipHolder);
}
}
#if MA_VRCSDK3_AVATARS_3_5_2_OR_NEWER
internal void ForeachPlayAudio(Action<VRCAnimatorPlayAudio> processPlayAudio)
{
foreach (var playAudioHolder in _playAudios)
{
processPlayAudio(playAudioHolder);
}
}
#endif
/// <summary>
/// Returns a list of clips which touched the given _original_ path. This path is subject to basepath remapping,
/// but not object movement remapping.
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
internal ImmutableArray<ClipHolder> ClipsForPath(string path)
{
HydrateCaches();
if (_pathToClip.TryGetValue(path, out var clips))
{
return clips.ToImmutableArray();
}
else
{
return ImmutableArray<ClipHolder>.Empty;
}
}
private ClipHolder RegisterMotion(
Motion motion,
AnimatorState state,
Action<ClipHolder> processClip,
Dictionary<Motion, ClipHolder> originalToHolder
)
{
if (motion == null)
{
return new ClipHolder(this, null);
}
if (originalToHolder.TryGetValue(motion, out var holder))
{
return holder;
}
InvalidateCaches();
Motion cloned = motion;
if (!_context.IsTemporaryAsset(motion))
{
// Protect the original animations from mutations by creating temporary clones; in the case of a proxy
// animation, we'll restore the original in a later pass
// cloned = Object.Instantiate(motion); - Object.Instantiate can't be used on AnimationClips and BlendTrees
cloned = (Motion)motion.GetType().GetConstructor(new Type[0]).Invoke(new object[0]);
EditorUtility.CopySerialized(motion, cloned);
ObjectRegistry.RegisterReplacedObject(motion, cloned);
}
switch (cloned)
{
case AnimationClip clip:
{
holder = new ClipHolder(this, clip);
processClip(holder);
_clips.Add(holder);
break;
}
case BlendTree tree:
{
holder = RegisterBlendtree(tree, state, processClip, originalToHolder);
break;
}
}
holder.OriginalClip = motion;
originalToHolder[motion] = holder;
return holder;
}
private void InvalidateCaches()
{
_pathToClip = null;
}
private void HydrateCaches()
{
if (_pathToClip == null)
{
_pathToClip = new Dictionary<string, HashSet<ClipHolder>>();
foreach (var clip in _clips)
{
RecordPaths(clip);
}
}
}
private void RecordPaths(ClipHolder holder)
{
var clip = holder.GetCurrentClipUnsafe() as AnimationClip;
foreach (var binding in AnimationUtility.GetCurveBindings(clip))
{
var path = binding.path;
AddPath(path);
}
foreach (var binding in AnimationUtility.GetObjectReferenceCurveBindings(clip))
{
var path = binding.path;
AddPath(path);
}
void AddPath(string p0)
{
if (!_pathToClip.TryGetValue(p0, out var clips))
{
clips = new HashSet<ClipHolder>();
_pathToClip[p0] = clips;
}
clips.Add(holder);
}
}
private ClipHolder RegisterBlendtree(
BlendTree tree,
AnimatorState state,
Action<ClipHolder> processClip,
Dictionary<Motion, ClipHolder> originalToHolder
)
{
if (!_context.IsTemporaryAsset(tree))
{
throw new Exception("Blendtree must be a temporary asset");
}
var treeHolder = new ClipHolder(this, tree);
var children = tree.children;
var holders = new ClipHolder[children.Length];
for (int i = 0; i < children.Length; i++)
{
holders[i] = RegisterMotion(children[i].motion, state, processClip, originalToHolder);
children[i].motion = holders[i].CurrentClip;
}
tree.children = children;
_clipCommitActions.Add(() =>
{
var dirty = false;
for (int i = 0; i < children.Length; i++)
{
var curClip = holders[i].CurrentClip;
if (children[i].motion != curClip)
{
children[i].motion = curClip;
dirty = true;
}
MaybeSaveClip(curClip);
}
if (dirty)
{
tree.children = children;
EditorUtility.SetDirty(tree);
}
});
return treeHolder;
}
private void MaybeSaveClip(Motion curClip)
{
Profiler.BeginSample("MaybeSaveClip");
if (curClip != null && !EditorUtility.IsPersistent(curClip) && EditorUtility.IsPersistent(_context.AssetContainer) && _context.AssetContainer != null)
{
try
{
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_context.AssetSaver.SaveAsset(curClip);
}
catch (Exception e)
{
Debug.LogException(e);
throw;
}
}
Profiler.EndSample();
}
}
}