2022-09-09 11:40:52 +08:00
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/*
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* MIT License
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*
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* Copyright (c) 2022 bd_
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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2022-11-27 04:56:32 +08:00
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using System;
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2023-01-05 20:10:22 +08:00
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using System.Collections.Generic;
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using System.Linq;
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2022-11-27 04:56:32 +08:00
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using System.Reflection;
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2022-09-26 11:04:58 +08:00
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using JetBrains.Annotations;
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2022-09-09 11:40:52 +08:00
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using UnityEditor;
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2022-08-28 06:04:39 +08:00
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using UnityEditor.Animations;
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2022-12-03 12:32:40 +08:00
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using UnityEngine;
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2022-08-28 07:54:59 +08:00
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using VRC.SDKBase.Editor.BuildPipeline;
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2022-11-27 04:56:32 +08:00
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using Object = UnityEngine.Object;
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2022-08-28 06:04:39 +08:00
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2022-11-11 12:39:58 +08:00
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namespace nadena.dev.modular_avatar.core.editor
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{
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internal class CleanupTempAssets : IVRCSDKPostprocessAvatarCallback
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{
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public int callbackOrder => 99999;
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2022-09-12 06:30:57 +08:00
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public void OnPostprocessAvatar()
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{
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Util.DeleteTemporaryAssets();
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}
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}
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2022-09-12 06:30:57 +08:00
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2022-09-11 01:47:41 +08:00
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[InitializeOnLoad]
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internal static class Util
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{
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private const string generatedAssetsSubdirectory = "999_Modular_Avatar_Generated";
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private const string generatedAssetsPath = "Assets/" + generatedAssetsSubdirectory;
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2022-09-26 11:04:58 +08:00
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[CanBeNull] public static string OverridePath;
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2022-09-11 01:47:41 +08:00
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static Util()
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{
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RuntimeUtil.delayCall = (cb) => EditorApplication.delayCall += cb.Invoke;
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EditorApplication.hierarchyChanged += () => { RuntimeUtil.InvokeHierarchyChanged(); };
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}
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public static string GenerateAssetPath()
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{
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return GetGeneratedAssetsFolder() + "/" + GUID.Generate() + ".asset";
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}
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private static string GetGeneratedAssetsFolder()
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{
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var path = OverridePath ?? generatedAssetsPath;
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var pathParts = path.Split('/');
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for (int i = 1; i < pathParts.Length; i++)
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{
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var subPath = string.Join("/", pathParts, 0, i + 1);
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if (!AssetDatabase.IsValidFolder(subPath))
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{
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AssetDatabase.CreateFolder(string.Join("/", pathParts, 0, i), pathParts[i]);
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}
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}
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return path;
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}
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2022-09-12 06:30:57 +08:00
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internal static void DeleteTemporaryAssets()
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{
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EditorApplication.delayCall += () =>
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{
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AssetDatabase.SaveAssets();
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var subdir = generatedAssetsPath;
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AssetDatabase.DeleteAsset(subdir);
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FileUtil.DeleteFileOrDirectory(subdir);
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};
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}
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2022-10-20 10:42:33 +08:00
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public static bool IsTemporaryAsset(Object obj)
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{
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var path = AssetDatabase.GetAssetPath(obj);
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return path != null && path.StartsWith(GetGeneratedAssetsFolder() + "/");
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}
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2022-11-27 04:56:32 +08:00
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public static Type FindType(string typeName)
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{
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Type avatarValidation = null;
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foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
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{
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avatarValidation = assembly.GetType(typeName);
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if (avatarValidation != null)
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{
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break;
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}
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}
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return avatarValidation;
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}
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2022-12-03 12:32:40 +08:00
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private const int MAX_EXPRESSION_TEXTURE_SIZE = 256;
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2023-01-05 20:10:22 +08:00
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public enum ValidateExpressionMenuIconResult
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{
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Success,
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TooLarge,
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Uncompressed
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}
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2023-01-05 20:10:22 +08:00
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public static ValidateExpressionMenuIconResult ValidateExpressionMenuIcon(Texture2D icon)
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2022-12-03 12:32:40 +08:00
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{
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string path = AssetDatabase.GetAssetPath(icon);
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TextureImporter importer = AssetImporter.GetAtPath(path) as TextureImporter;
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if (importer == null) return ValidateExpressionMenuIconResult.Success;
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TextureImporterPlatformSettings settings = importer.GetDefaultPlatformTextureSettings();
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2022-12-03 12:32:40 +08:00
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// Max texture size;
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if ((icon.width > MAX_EXPRESSION_TEXTURE_SIZE || icon.height > MAX_EXPRESSION_TEXTURE_SIZE) &&
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settings.maxTextureSize > MAX_EXPRESSION_TEXTURE_SIZE) return ValidateExpressionMenuIconResult.TooLarge;
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2022-12-03 12:32:40 +08:00
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// Compression
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if (settings.textureCompression == TextureImporterCompression.Uncompressed)
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return ValidateExpressionMenuIconResult.Uncompressed;
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2022-12-03 12:32:40 +08:00
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return ValidateExpressionMenuIconResult.Success;
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}
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2023-01-05 20:10:22 +08:00
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internal static IEnumerable<AnimatorState> States(AnimatorController ac)
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{
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HashSet<AnimatorStateMachine> visitedStateMachines = new HashSet<AnimatorStateMachine>();
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Queue<AnimatorStateMachine> pending = new Queue<AnimatorStateMachine>();
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foreach (var layer in ac.layers)
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{
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if (layer.stateMachine != null) pending.Enqueue(layer.stateMachine);
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}
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while (pending.Count > 0)
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{
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var next = pending.Dequeue();
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if (visitedStateMachines.Contains(next)) continue;
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visitedStateMachines.Add(next);
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foreach (var child in next.stateMachines)
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{
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if (child.stateMachine != null) pending.Enqueue(child.stateMachine);
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}
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foreach (var state in next.states)
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{
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yield return state.state;
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}
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}
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}
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internal static bool IsProxyAnimation(Motion m)
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{
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var path = AssetDatabase.GetAssetPath(m);
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// This is a fairly wide condition in order to deal with:
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// 1. Future additions of proxy animations (so GUIDs are out)
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// 2. Unitypackage based installations of the VRCSDK
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// 3. VCC based installations of the VRCSDK
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// 4. Very old VCC based installations of the VRCSDK where proxy animations were copied into Assets
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return path.Contains("/AV3 Demo Assets/Animation/ProxyAnim/proxy");
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}
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2022-08-28 06:04:39 +08:00
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}
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}
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