modular-avatar/Packages/nadena.dev.modular-avatar/Editor/Util.cs

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/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using JetBrains.Annotations;
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using UnityEditor;
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using UnityEditor.Animations;
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using UnityEngine;
using VRC.SDKBase.Editor.BuildPipeline;
using Object = UnityEngine.Object;
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namespace nadena.dev.modular_avatar.core.editor
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{
internal class CleanupTempAssets : IVRCSDKPostprocessAvatarCallback
{
public int callbackOrder => 99999;
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public void OnPostprocessAvatar()
{
Util.DeleteTemporaryAssets();
}
}
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[InitializeOnLoad]
internal static class Util
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{
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private const string generatedAssetsSubdirectory = "999_Modular_Avatar_Generated";
private const string generatedAssetsPath = "Assets/" + generatedAssetsSubdirectory;
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[CanBeNull] public static string OverridePath;
static Util()
{
RuntimeUtil.delayCall = (cb) => EditorApplication.delayCall += cb.Invoke;
EditorApplication.hierarchyChanged += () => { RuntimeUtil.InvokeHierarchyChanged(); };
}
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public static string GenerateAssetPath()
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{
return GetGeneratedAssetsFolder() + "/" + GUID.Generate() + ".asset";
}
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private static string GetGeneratedAssetsFolder()
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{
var path = OverridePath ?? generatedAssetsPath;
var pathParts = path.Split('/');
for (int i = 1; i < pathParts.Length; i++)
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{
var subPath = string.Join("/", pathParts, 0, i + 1);
if (!AssetDatabase.IsValidFolder(subPath))
{
AssetDatabase.CreateFolder(string.Join("/", pathParts, 0, i), pathParts[i]);
}
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}
return path;
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}
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internal static void DeleteTemporaryAssets()
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{
EditorApplication.delayCall += () =>
{
AssetDatabase.SaveAssets();
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var subdir = generatedAssetsPath;
AssetDatabase.DeleteAsset(subdir);
FileUtil.DeleteFileOrDirectory(subdir);
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};
}
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public static bool IsTemporaryAsset(Object obj)
{
var path = AssetDatabase.GetAssetPath(obj);
return path != null && path.StartsWith(GetGeneratedAssetsFolder() + "/");
}
public static Type FindType(string typeName)
{
Type avatarValidation = null;
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
{
avatarValidation = assembly.GetType(typeName);
if (avatarValidation != null)
{
break;
}
}
return avatarValidation;
}
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private const int MAX_EXPRESSION_TEXTURE_SIZE = 256;
public enum ValidateExpressionMenuIconResult
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{
Success,
TooLarge,
Uncompressed
}
public static ValidateExpressionMenuIconResult ValidateExpressionMenuIcon(Texture2D icon)
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{
string path = AssetDatabase.GetAssetPath(icon);
TextureImporter importer = AssetImporter.GetAtPath(path) as TextureImporter;
if (importer == null) return ValidateExpressionMenuIconResult.Success;
TextureImporterPlatformSettings settings = importer.GetDefaultPlatformTextureSettings();
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// Max texture size;
if ((icon.width > MAX_EXPRESSION_TEXTURE_SIZE || icon.height > MAX_EXPRESSION_TEXTURE_SIZE) &&
settings.maxTextureSize > MAX_EXPRESSION_TEXTURE_SIZE) return ValidateExpressionMenuIconResult.TooLarge;
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// Compression
if (settings.textureCompression == TextureImporterCompression.Uncompressed)
return ValidateExpressionMenuIconResult.Uncompressed;
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return ValidateExpressionMenuIconResult.Success;
}
internal static IEnumerable<AnimatorState> States(AnimatorController ac)
{
HashSet<AnimatorStateMachine> visitedStateMachines = new HashSet<AnimatorStateMachine>();
Queue<AnimatorStateMachine> pending = new Queue<AnimatorStateMachine>();
foreach (var layer in ac.layers)
{
if (layer.stateMachine != null) pending.Enqueue(layer.stateMachine);
}
while (pending.Count > 0)
{
var next = pending.Dequeue();
if (visitedStateMachines.Contains(next)) continue;
visitedStateMachines.Add(next);
foreach (var child in next.stateMachines)
{
if (child.stateMachine != null) pending.Enqueue(child.stateMachine);
}
foreach (var state in next.states)
{
yield return state.state;
}
}
}
internal static bool IsProxyAnimation(Motion m)
{
var path = AssetDatabase.GetAssetPath(m);
// This is a fairly wide condition in order to deal with:
// 1. Future additions of proxy animations (so GUIDs are out)
// 2. Unitypackage based installations of the VRCSDK
// 3. VCC based installations of the VRCSDK
// 4. Very old VCC based installations of the VRCSDK where proxy animations were copied into Assets
return path.Contains("/AV3 Demo Assets/Animation/ProxyAnim/proxy");
}
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}
}