Commit Graph

311 Commits

Author SHA1 Message Date
bd_
1b0cb3f75f chore: Add CodeCoverage directories to .gitignore 2023-01-16 21:16:24 +09:00
bd_
dd07acda1d chore: mark AfterProcessing hook internal 2023-01-16 21:15:30 +09:00
bd_
b30504c348 chore: enable code coverage 2023-01-16 21:15:30 +09:00
bd_
c3e0f94448 chore: Add TransformMappingThroughSwitchedObject test 2023-01-16 21:15:30 +09:00
bd_
f64f00e2d3 chore: Add AnimateAddedBones test 2023-01-16 21:15:30 +09:00
anatawa12
85676c5fbf chore: make RuntimeUtil internal via InternalsVisibleTo 2023-01-09 19:23:30 +09:00
bd_
76dfa2a6fc chore: more perf improvements 2023-01-05 21:47:37 +09:00
bd_
0217c0ecf0 1.4.0-rc-1 2023-01-05 21:31:15 +09:00
bd_
250e8be54c fix: improve build performance by ~10x
CreateAsset, as it turns out, can be extremely slow, particularly when used on Mesh objects.
By adding our generated objects as sub-objects of a container AnimatorController, we can
minimize this overhead.
2023-01-05 21:30:44 +09:00
bd_
b13f60e80f chore: remove debug print 2023-01-05 21:12:30 +09:00
bd_
1635b988a9
feat: improved merge armature implementation (#174)
This branch rewrites the merge armature logic to be both simpler and more reliable. In particular, all components in the merged armature will always be moved into the target armature, eliminating the need for complex and unreliable constraint adjustments. I also rewrite the path remapping logic to be more reliable by tracking actual GameObjects, rather than string paths.

This change fixes a number of constraint-heavy outfits, including:

* https://cloudz.booth.pm/items/3751948
* https://capettiya.booth.pm/items/4424678

It also fixes issues with some more advanced use cases, such as animating transforms on bones that are newly added using merge armature.
2023-01-05 04:10:22 -08:00
bd_
aba8d45bd8 docs: Link directly to latest release 2023-01-02 22:39:27 +09:00
dependabot[bot]
05523f7a54 Bump @algolia/client-search from 4.14.2 to 4.14.3 in /docs
Bumps [@algolia/client-search](https://github.com/algolia/algoliasearch-client-javascript) from 4.14.2 to 4.14.3.
- [Release notes](https://github.com/algolia/algoliasearch-client-javascript/releases)
- [Changelog](https://github.com/algolia/algoliasearch-client-javascript/blob/master/CHANGELOG.md)
- [Commits](https://github.com/algolia/algoliasearch-client-javascript/compare/4.14.2...4.14.3)

---
updated-dependencies:
- dependency-name: "@algolia/client-search"
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-01-02 20:34:28 +09:00
dependabot[bot]
986b36a1f1 Bump json5 from 2.2.1 to 2.2.3 in /docs
Bumps [json5](https://github.com/json5/json5) from 2.2.1 to 2.2.3.
- [Release notes](https://github.com/json5/json5/releases)
- [Changelog](https://github.com/json5/json5/blob/main/CHANGELOG.md)
- [Commits](https://github.com/json5/json5/compare/v2.2.1...v2.2.3)

---
updated-dependencies:
- dependency-name: json5
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-01-02 20:34:19 +09:00
bd_
74dc37d0d7 chore: docs updates for new menu installer behavior 2023-01-02 20:29:07 +09:00
bd_
b9fde37285 1.3.0 2023-01-02 16:47:09 +09:00
bd_
435ce7b248 fix: NPE in menu installer editor 2023-01-02 16:44:52 +09:00
bd_
569275dcba fix: NPE on null submenu reference 2023-01-02 16:44:37 +09:00
らいちちゃん
a361789c43
feat: add support for nested Menu Installer operation
With this change it is now possible for Menu Installer to specify as its target a menu installed by another Menu Installer, or a submenu thereof. This allows prefabs to inject extension entries into other prefab menus.
2023-01-01 23:42:54 -08:00
bd_
549ce8f0d3 fix: add more heuristic bone mappings 2023-01-02 16:27:35 +09:00
bd_
db49e2e210 fix: blendshape sync breaks with default binding 2022-12-31 18:43:11 +09:00
bd_
2bfefc7bac 1.2.1 2022-12-20 21:33:10 +09:00
bd_
5351b7befb fix: multiple bugs in Activator
* Activator tries to mark scene dirty in play mode (fixes #164)
* Activator creates multiple hidden objects which build up over time
2022-12-20 04:32:49 -08:00
bd_
39be252f12 1.2.0 2022-12-19 18:56:42 +09:00
bd_
2bea35b9df chore: fix harmless use-after-destroy warning in Activator 2022-12-18 15:41:43 +09:00
bd_
9d63ca60e4 1.2.0-rc0 2022-12-18 14:42:07 +09:00
bd_
f49c6a0d2e ensure that MA processing runs even if all MA components are inactive 2022-12-17 21:31:16 -08:00
bd_
ab2761a30f Avoid recursive reprocessing of avatars 2022-12-17 21:21:50 -08:00
bd_
1a12a4b6bd chore: dev dep version and project config updates 2022-12-17 20:26:01 -08:00
bd_
df8d0d7981 Workaround Merge Armature breaking parent PBs
The Merge Armature logic is in need of an overall rewrite, but this works around
issues where added (duplicate) bones break PBs in parents, by adding these to parent PB ignore lists.
2022-12-17 00:28:46 -08:00
bd_
1a114b65fe Fix blendshape sync not using remapped names for animations 2022-12-16 23:55:33 -08:00
dependabot[bot]
880770ed01 Bump typescript from 4.9.3 to 4.9.4 in /docs
Bumps [typescript](https://github.com/Microsoft/TypeScript) from 4.9.3 to 4.9.4.
- [Release notes](https://github.com/Microsoft/TypeScript/releases)
- [Commits](https://github.com/Microsoft/TypeScript/compare/v4.9.3...v4.9.4)

---
updated-dependencies:
- dependency-name: typescript
  dependency-type: direct:development
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-12-12 16:18:37 -08:00
anatawa12
42d83304ab chore: reduce # of GetComponentsInChildren 2022-12-12 16:14:11 -08:00
anatawa12
664a6c3081 chore: extract mapping constraint source to one method 2022-12-12 16:14:11 -08:00
anatawa12
27bb7b6312 fix: worldUpObject of AimConstraint and LookAtConstraint is not fixed up 2022-12-12 16:14:11 -08:00
raiti-chan
622ea7d387 Fix validation methods to avoid infinite loops. 2022-12-12 16:02:31 -08:00
bd_
5b97455c0f Document new heuristic matching feature 2022-12-10 16:58:46 -08:00
bd_
223f96d04e Initial implementation of heuristic bone matching
Closes: #105
2022-12-10 16:58:46 -08:00
bd_
c70e821271 Import an initial list of bone name patterns 2022-12-10 16:58:46 -08:00
bd_
8bbe774ea1
Adjust callback order to support EditorOnly fully (#151) 2022-12-09 12:41:07 -08:00
bd_
56e08513a5
Prune duplicate PBs on merge armature (#150)
This fixes issues where outfits which duplicate the PB components from the
base avatar can result in PB motion breaking after merge.
2022-12-09 12:39:39 -08:00
bd_
2ac191555e
Sanitize invalid icons on menu installation (#146) 2022-12-09 11:40:22 -08:00
bd_
e7ec5b08b4
Add warning in inspector UI for incompatible VRCSDK versions. (#147) 2022-12-09 11:40:16 -08:00
bd_
b7b4fde863
Fix NRE caused by missing root bone (#149)
Fixes: #135
2022-12-09 11:40:07 -08:00
bd_
5911973e9d
Enable (but no-op) setup outfit when outfit is already setup (#148)
Closes: #132
2022-12-09 11:40:00 -08:00
らいちちゃん
811c934f40
Added support for AnimatorOverrideController (#139) 2022-12-09 10:55:17 -08:00
Narazaka
d72e529ad7
たぶんPathは「パス」とするのが一般的 (#137) 2022-12-08 13:58:47 -08:00
Narazaka
ba9efe218f
docs ja typo (#136) 2022-12-08 13:58:35 -08:00
らいちちゃん
19a6923051
Add validation for menu icons. (#130) 2022-12-02 20:32:40 -08:00
bd_
118c2bd961 1.1.2 2022-12-01 10:26:37 -08:00