bd_
f40d02ceb9
fix: NRE when AnimatorControllerLayer.stateMachine
is null ( #1283 )
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Closes : #1056
2024-10-12 17:29:27 -07:00
bd_
6dafe72c3b
fix: play audio path mapping is broken
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Closes : #936
2024-09-29 14:28:44 -07:00
RayLight1732
4f77723906
Fix copy logic of sync layer ( #1135 )
2024-09-13 18:06:56 -07:00
bd_
668ab35b46
fix: avatar masks are not rewritten when merging animators ( #1093 )
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Closes : #228
2024-09-03 15:44:29 -07:00
bd_
28ed2e0ed1
fix: layer cross-references are broken by empty layer pruning in some cases ( #1075 )
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Fixes : #830
2024-09-01 16:55:42 -07:00
Jeremy Lam aka. Vistanz
90dfc1822c
Implement VRCAnimatorPlayAudio handling logic ( #899 )
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* feat: Implement VRCAnimatorPlayAudio handling logic (Quick & Dirty)
* chore: Remove redundant PlayAudioHolder and debug logs
2024-06-24 10:19:34 +09:00
bd_
628c07a505
fix: synced layers with substatemachines are broken ( #882 )
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repro case provided by @anatawa12
2024-06-17 08:26:00 +09:00
bd_
0ff1da0734
fix: type corrections not applied to substatemachine exit transitions ( #751 )
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Closes : #748
2024-03-09 18:55:31 +09:00
bd_
27f0557367
fix: float conversion breaks sub-state-machine entry transitions, including FaceEmo ( #674 )
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* fix: float conversion breaks substatemachine entry transitions
Closes : #669
* fix: unnecessary type conversions
2024-02-17 19:19:35 +09:00
bd_
54d4e974db
feat: convert animator parameters to float when types are inconsistent ( #662 )
2024-02-12 19:35:11 +09:00
kaikoga
5359e3b006
chore: Fix non-VRChat support ( #650 )
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* add referenced assembly
* remove unused usings
* MA Merge Blend Tree is VRC specific
because it expects VRC style Animator Layer setup
* PruneParametersPass is VRChat specific
* fix: use FindAvatarTransformInParents() to be more cross platform
* fix MergeArmatureHook: nop logic for PhysBones if we do not dedup PhysBones
* fix AnimatorCombiner: ignore VRC components when non-VRC
btw, is AnimatorCombiner VRC specific?
* conditional compile some VRChat specific tests
2024-02-12 14:59:23 +09:00
bd_
610ce40270
fix: remove duplicate animator merger and add parameter type mismatch error asset references ( #585 )
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Closes : #549
2023-12-27 20:30:04 +09:00
kaikoga
3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors ( #504 )
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* add version defines
* refactor: prefer BuildContext.ctor() overload taking GameObject
* wrap unit tests entirely with MA_VRCSDK3_AVATARS
* wrap unit tests smart with MA_VRCSDK3_AVATARS
* wrap runtime entirely with MA_VRCSDK3_AVATARS
* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS
* wrap editor entirely with MA_VRCSDK3_AVATARS
* fix AvatarObjectReference.Get(Component)
* wrap editor smart with MA_VRCSDK3_AVATARS
* wrap BuildContext smart with MA_VRCSDK3_AVATARS
* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS
* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00
bd_
ddbc3b164b
chore: restructure repository to put package at top-level ( #477 )
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* chore: rearrange package structure to have the package at the root
* ci: update CI workflows
* ci: fixing workflow bugs
* ci: recurse building .zip package
* ci: more fixes
* ci: add back in the nadena.dev VPM repo
* ci: fix tests
2023-10-08 15:39:57 +09:00