bd_
a837008f3a
chore: use SerializedObject to clone animations
2023-09-19 19:20:24 +09:00
bd_
b48fb90ad4
1.8.0-alpha.ndmf.1
2023-09-17 22:21:20 +09:00
bd_
2f27b13dc0
fix: Restore a couple of passes lost in the merge
2023-09-17 22:21:04 +09:00
bd_
370804a829
1.8.0-alpha.ndmf.0
2023-09-17 22:03:30 +09:00
bd_
a714cd9c14
Update NDMF version
2023-09-17 22:02:43 +09:00
bd_
b55fa356db
Merge remote-tracking branch 'origin/main' into 000/plugin
2023-09-17 22:01:26 +09:00
bd_
0f338ec353
namespace refactor
2023-09-17 18:26:06 +09:00
bd_
90806cb300
Move animation utility APIs back to Modular Avatar for now
2023-09-17 18:16:27 +09:00
bd_
685e690d3a
fix: workaround issues with double-Armature hack ( #436 )
...
fixes : #308
2023-09-15 21:00:08 +09:00
bd_
ee8b6d3119
1.7.6
2023-09-14 21:33:46 +09:00
bd_
6cbcde05f4
fix: avoid name collisions in setup outfit ( #435 )
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The human avatar mapping system seems to use bone _names_ rather than full
_paths_ to identify bones. When the avatar armature and an outfit armature
are both present under the avatar root, this can result in misidentification
of outfit bones as avatar bones on the avatar animator. This in turn results
in issues with Bone Proxy's editor-side tracking logic.
This change adjusts setup outfit to ensure that there is always a prefix
and/or suffix set, renaming bones if necessary.
Note that this does not fully use outfit human avatar data to map bones yet;
this is mostly intended as a patch to resolve the issues that have been
reported recently, particularly around the stricter validations in SDK
3.3.0.
2023-09-14 21:33:22 +09:00
bd_
ebda9cf7d5
fix: fixup expressions menus to avoid validation errors ( #434 )
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This change scales oversized expression menu items, and redacts undefined
parameters to avoid hard-to-diagnose build errors.
2023-09-14 21:24:20 +09:00
anatawa12
c8e535cd7e
fix: Animator can cache incorrect humanoid bone mappings ( #431 )
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When multiple bones with the same name exist in the initial hierarchy, the root Animator
can cache (prior to MA execution) bones that will later be deleted or renamed due to MA
action. While this isn't persisted to the avatar asset bundle, it can result in validation failures
blocking upload. To resolve this, invalidate this cache late in MA execution.
2023-09-14 19:28:49 +09:00
bd_
b1e763fdb0
Update to new NDMF API
2023-09-10 17:14:19 +09:00
bd_
5320c474dd
1.7.5
2023-09-08 20:32:31 +09:00
bd_
eecac2350e
fix: improve handling of scale correction when root bone is null ( #425 )
2023-09-08 20:32:03 +09:00
bd_
f9c19c6d67
fix: automatic bounds does not account for armature scale ( #423 )
2023-09-08 19:59:26 +09:00
bd_
b6537da650
ui: improve setup outfit usability ( #422 )
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Show a descriptive error when setup outfit fails (fixes #415 ).
Use HeuristicBoneMapper to fuzzy-match hips (fixes #414 )
2023-09-08 19:42:16 +09:00
bd_
75fe74da53
fix: non-unit scale armatures result in incorrect constraint behavior ( #421 )
2023-09-08 18:44:09 +09:00
bd_
36b13b8192
chore: protect against prefab instances leaking into play mode
2023-09-05 20:16:41 +09:00
bd_
99386fc756
feat: NDMF integration
2023-09-04 23:18:23 +09:00
bd_
b155202714
fix: incorrect scaling for Visible Head Accessory ( #412 )
2023-09-03 18:10:17 +09:00
bd_
8251f3fcf7
fix: missing load in background flag on clap sample asset ( #413 )
2023-09-03 18:10:06 +09:00
bd_
e3e7bc6e87
1.7.4
2023-08-28 21:25:49 +09:00
bd_
8da1c9d3be
fix: issues preventing error log from being displayed in some cases ( #409 )
2023-08-28 21:25:17 +09:00
bd_
798d38d1ce
1.7.3
2023-08-22 19:53:47 +09:00
bd_
34b973e9fe
1.7.3-rc.0
2023-08-22 18:58:11 +09:00
anatawa12
39da3b6742
chore: remove all components with missing script ( #404 )
...
* chore: remove all components with missing script
* Traverse disabled gameobjects when purging missing scripts
Co-authored-by: bd_ <bd_@nadena.dev>
2023-08-22 18:50:08 +09:00
anatawa12
6591f35a78
fix: missing references when VPM resolver is not present
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* chore: configure overrideReferences false and referenced dlls
* chore: clear unused using
* chore: remove unused meta file
* fix: missing reference
2023-08-22 18:44:02 +09:00
bd_
f3ff0bdb5b
1.7.2
2023-08-20 14:16:01 +09:00
bd_
0335c31725
fix: issues with build failures when there are duplicate object paths ( #398 )
2023-08-20 14:15:10 +09:00
bd_
5a5142bf62
chore: improve null checks in FixupAnimatorDebugData
2023-08-20 13:23:03 +09:00
bd_
8471a3134d
chore: Add missing metafile
2023-08-19 16:26:20 +09:00
bd_
86aca10ed5
1.7.1
2023-08-13 21:38:17 +09:00
bd_
c48ef9be0e
feat: disregard digits in heuristic bone mapper ( #393 )
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Closes : #387
2023-08-13 21:36:50 +09:00
bd_
06a473eaec
fix: menu installer GUI selection window is broken ( #392 )
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Fixes #391
2023-08-13 21:36:04 +09:00
anatawa12
897e9915bc
fix: MA Replace Object doesn't have icon ( #386 )
2023-08-13 16:21:17 +09:00
bd_
176e792137
1.7.0
2023-08-07 21:12:02 +09:00
bd_
16faa4d98a
1.7.0-beta.2
2023-08-06 19:33:49 +09:00
bd_
2fe0f45873
fix: replace object UI doesn't allow the target to be set ( #378 )
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Fixes : #377
2023-08-06 19:33:04 +09:00
bd_
fedf07c5c7
feat: add a feature to unpack generated assets to separate files ( #376 )
2023-08-06 19:24:53 +09:00
bd_
f63c2f9a1a
1.7.0-beta.1
2023-08-04 21:45:42 +09:00
bd_
3044969454
fix: issues with menu generation ( #371 )
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* chore: adding unit tests for #366 and #326
* fix: duplicate submenu controls not generated for multiple installers
When multiple installers referenced the same expressions menu asset,
only one submenu control would be generated.
* fix: submenus incorrectly deduping across different postprocessing contexts
Fixes : #366 , #326
* fix: postprocess context not being inherited into submenus (#326 )
This caused issues where parameter mappings were not being applied to
submenus.
2023-08-04 21:45:07 +09:00
bd_
333d4e8a95
chore: fix perf issues with new asset saving logic
2023-08-04 20:23:56 +09:00
anatawa12
6cb59f5fea
fix: MA is not performed in Awake if enter playmode settings is enabled
2023-08-03 21:13:17 +09:00
bd_
abdbecf26f
fix: attempting to add scene assets to avatar asset
2023-08-02 22:54:30 +09:00
bd_
0f2895c14e
fix: serialization GC not recursing into scriptable objects
2023-07-31 21:05:35 +09:00
bd_
9138205ace
fix: hands mask not set when merging if the initial configuration used the default
...
Fixed : #349
2023-07-30 21:05:13 +09:00
bd_
8aba9d4cc7
fix: adjust processing order for Mesh Settings
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Closes : #354
2023-07-30 21:05:04 +09:00
bd_
c10a2de7de
chore: hopefully fixing CI issues
2023-07-30 02:32:57 +09:00