Commit Graph

15 Commits

Author SHA1 Message Date
bd_
f3bf07b601
perf: switch to AssetSaver API (#1372) 2024-11-28 16:59:01 -08:00
bd_
f40d02ceb9
fix: NRE when AnimatorControllerLayer.stateMachine is null (#1283)
Closes: #1056
2024-10-12 17:29:27 -07:00
bd_
6dafe72c3b fix: play audio path mapping is broken
Closes: #936
2024-09-29 14:28:44 -07:00
RayLight1732
4f77723906
Fix copy logic of sync layer (#1135) 2024-09-13 18:06:56 -07:00
bd_
668ab35b46
fix: avatar masks are not rewritten when merging animators (#1093)
Closes: #228
2024-09-03 15:44:29 -07:00
bd_
28ed2e0ed1
fix: layer cross-references are broken by empty layer pruning in some cases (#1075)
Fixes: #830
2024-09-01 16:55:42 -07:00
Jeremy Lam aka. Vistanz
90dfc1822c
Implement VRCAnimatorPlayAudio handling logic (#899)
* feat: Implement VRCAnimatorPlayAudio handling logic (Quick & Dirty)

* chore: Remove redundant PlayAudioHolder and debug logs
2024-06-24 10:19:34 +09:00
bd_
628c07a505
fix: synced layers with substatemachines are broken (#882)
repro case provided by @anatawa12
2024-06-17 08:26:00 +09:00
bd_
0ff1da0734
fix: type corrections not applied to substatemachine exit transitions (#751)
Closes: #748
2024-03-09 18:55:31 +09:00
bd_
27f0557367
fix: float conversion breaks sub-state-machine entry transitions, including FaceEmo (#674)
* fix: float conversion breaks substatemachine entry transitions

Closes: #669

* fix: unnecessary type conversions
2024-02-17 19:19:35 +09:00
bd_
54d4e974db
feat: convert animator parameters to float when types are inconsistent (#662) 2024-02-12 19:35:11 +09:00
kaikoga
5359e3b006
chore: Fix non-VRChat support (#650)
* add referenced assembly

* remove unused usings

* MA Merge Blend Tree is VRC specific

because it expects VRC style Animator Layer setup

* PruneParametersPass is VRChat specific

* fix: use FindAvatarTransformInParents() to be more cross platform

* fix MergeArmatureHook: nop logic for PhysBones if we do not dedup PhysBones

* fix AnimatorCombiner: ignore VRC components when non-VRC

btw, is AnimatorCombiner VRC specific?

* conditional compile some VRChat specific tests
2024-02-12 14:59:23 +09:00
bd_
610ce40270
fix: remove duplicate animator merger and add parameter type mismatch error asset references (#585)
Closes: #549
2023-12-27 20:30:04 +09:00
kaikoga
3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors (#504)
* add version defines

* refactor: prefer BuildContext.ctor() overload taking GameObject

* wrap unit tests entirely with MA_VRCSDK3_AVATARS

* wrap unit tests smart with MA_VRCSDK3_AVATARS

* wrap runtime entirely with MA_VRCSDK3_AVATARS

* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS

* wrap editor entirely with MA_VRCSDK3_AVATARS

* fix AvatarObjectReference.Get(Component)

* wrap editor smart with MA_VRCSDK3_AVATARS

* wrap BuildContext smart with MA_VRCSDK3_AVATARS

* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS

* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00
bd_
ddbc3b164b
chore: restructure repository to put package at top-level (#477)
* chore: rearrange package structure to have the package at the root

* ci: update CI workflows

* ci: fixing workflow bugs

* ci: recurse building .zip package

* ci: more fixes

* ci: add back in the nadena.dev VPM repo

* ci: fix tests
2023-10-08 15:39:57 +09:00