Commit Graph

  • 5b52ad45c1 Don't remap references to the animator itself bd_ 2022-08-29 14:00:40 -0700
  • 757eaa9a85 Rename MergeAnimator component, fix default layer references bd_ 2022-08-29 14:00:11 -0700
  • ca32c75811 MergeArmature: Correctly mark dirty bd_ 2022-08-29 14:00:01 -0700
  • 5ca2728b4a WIP-workflows bd_ 2022-08-28 20:16:02 -0700
  • 3f9f86b53b Add holding directory for unitypackage generation bd_ 2022-08-28 19:58:15 -0700
  • e3f441ad89 Remove some dead code bd_ 2022-08-28 18:33:11 -0700
  • 91fb887dad Add a self-importing stub bd_ 2022-08-28 18:30:08 -0700
  • 9376fddc6e Animator merging & bone proxy support bd_ 2022-08-27 19:04:53 -0700
  • 625878e698 Retain components (e.g. PhysBones) at their original hierarchy path bd_ 2022-08-27 16:54:59 -0700
  • f7c6a81a4e Add pose rebinding support bd_ 2022-08-27 15:04:39 -0700
  • b64dc0496f Initial checkin bd_ 2022-08-27 13:38:52 -0700