modular-avatar/Assets/_ModularAvatar/EditModeTests
2023-09-15 21:00:08 +09:00
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AnimateAddedBones fix: missing references when VPM resolver is not present 2023-08-22 18:44:02 +09:00
DirectBlendTreeParameters fix: missing references when VPM resolver is not present 2023-08-22 18:44:02 +09:00
DuplicatePBStripping fix: duplicate PB stripping fails in some configurations 2023-01-17 00:01:08 +09:00
ExpressionMenuFixupTests fix: fixup expressions menus to avoid validation errors (#434) 2023-09-14 21:24:20 +09:00
GameObjectGC fix: workaround issues with double-Armature hack (#436) 2023-09-15 21:00:08 +09:00
MergeArmatureTests fix: missing references when VPM resolver is not present 2023-08-22 18:44:02 +09:00
MeshSettingsTests chore: remove components merged into the Mesh Settings component 2023-06-05 20:46:04 +09:00
MiscAnimationTests fix: high quality curve setting is not preserved properly (#225) 2023-02-25 17:53:02 +09:00
RenameParametersTests fix: missing references when VPM resolver is not present 2023-08-22 18:44:02 +09:00
ReplaceObject fix: missing references when VPM resolver is not present 2023-08-22 18:44:02 +09:00
SerializationTests chore: fix perf issues with new asset saving logic 2023-08-04 20:23:56 +09:00
SimpleArmatureToggle fix: missing references when VPM resolver is not present 2023-08-22 18:44:02 +09:00
SyncedLayerHandling fix: synced layer motion overrides not preserved over MA processing 2023-01-27 21:15:38 +09:00
TransformMappingThroughSwitchedObject fix: direct blend parameters not being remapped (#246) 2023-03-25 15:29:00 +09:00
VirtualMenuTests fix: missing references when VPM resolver is not present 2023-08-22 18:44:02 +09:00
AnimateAddedBones.meta chore: Add AnimateAddedBones test 2023-01-16 21:15:30 +09:00
AvatarObjectReferenceTest.cs fix: workaround issues with double-Armature hack (#436) 2023-09-15 21:00:08 +09:00
AvatarObjectReferenceTest.cs.meta fix: workaround issues with double-Armature hack (#436) 2023-09-15 21:00:08 +09:00
BoneProxyTest.cs fix: missing references when VPM resolver is not present 2023-08-22 18:44:02 +09:00
BoneProxyTest.cs.meta [BoneProxy] feat: add support for keeping only one of world position/rotation 2023-01-17 20:40:42 +09:00
ComponentSettingsTest.cs test: add test for icon of components (#389) 2023-08-13 17:15:25 +09:00
ComponentSettingsTest.cs.meta test: add test for icon of components (#389) 2023-08-13 17:15:25 +09:00
DirectBlendTreeParameters.meta feat: unified clothing menu 2023-05-14 20:18:41 +09:00
DuplicateObjectNameTest.cs fix: issues with build failures when there are duplicate object paths (#398) 2023-08-20 14:15:10 +09:00
DuplicateObjectNameTest.cs.meta fix: issues with build failures when there are duplicate object paths (#398) 2023-08-20 14:15:10 +09:00
DuplicatePBStripping.meta fix: duplicate PB stripping fails in some configurations 2023-01-17 00:01:08 +09:00
ExpressionMenuFixupTests.meta fix: fixup expressions menus to avoid validation errors (#434) 2023-09-14 21:24:20 +09:00
GameObjectGC.meta fix: "fake humanoid" bones can be pruned by game object GC pass 2023-05-21 17:01:07 +09:00
LocalizationTest.cs feat: use english localization for untranslated strings 2023-01-17 20:06:50 +09:00
LocalizationTest.cs.meta feat: use english localization for untranslated strings 2023-01-17 20:06:50 +09:00
MergeArmatureTests.meta fix: Don't strip objects which contain unrecognized components (#325) 2023-06-05 21:41:46 +09:00
MeshSettingsTests.meta chore: remove components merged into the Mesh Settings component 2023-06-05 20:46:04 +09:00
MinimalAvatar.prefab fix: "fake humanoid" bones can be pruned by game object GC pass 2023-05-21 17:01:07 +09:00
MinimalAvatar.prefab.meta [BoneProxy] feat: add support for keeping only one of world position/rotation 2023-01-17 20:40:42 +09:00
MiscAnimationTests.meta fix: high quality curve setting is not preserved properly (#225) 2023-02-25 17:53:02 +09:00
NullSubparameterTest.cs 自動生成などでsubParametersがnullのメニューアセットを指定した場合にエラるのを回避 (#263) 2023-04-10 20:18:59 +09:00
NullSubparameterTest.cs.meta 自動生成などでsubParametersがnullのメニューアセットを指定した場合にエラるのを回避 (#263) 2023-04-10 20:18:59 +09:00
PathMappingTest.cs fix: missing references when VPM resolver is not present 2023-08-22 18:44:02 +09:00
PathMappingTest.cs.meta feat: improved merge armature implementation (#174) 2023-01-05 04:10:22 -08:00
RenameParametersTests.meta fix: parameter drivers attached to state machines are not renamed properly (#226) 2023-02-25 17:53:15 +09:00
ReplaceObject.meta feat: add the Replace Object component 2023-07-30 02:32:57 +09:00
RetargetMeshesTest.cs fix: retarget is not performed if rootBone is the only bone to be retargeted (#241) 2023-04-09 19:08:57 +09:00
RetargetMeshesTest.cs.meta fix: retarget is not performed if rootBone is the only bone to be retargeted (#241) 2023-04-09 19:08:57 +09:00
SerializationSweepTest.cs fix: missing references when VPM resolver is not present 2023-08-22 18:44:02 +09:00
SerializationSweepTest.cs.meta fix: serialization GC not recursing into scriptable objects 2023-07-31 21:05:35 +09:00
SerializationTests.meta chore: fix perf issues with new asset saving logic 2023-08-04 20:23:56 +09:00
SimpleArmatureToggle.meta fix: simple asset-root toggles are not remapped correctly 2023-01-24 21:41:20 +09:00
SyncedLayerHandling.meta fix: synced layer motion overrides not preserved over MA processing 2023-01-27 21:15:38 +09:00
TestBase.cs chore: hopefully fixing CI issues 2023-07-30 02:32:57 +09:00
TestBase.cs.meta chore: Add AnimateAddedBones test 2023-01-16 21:15:30 +09:00
Tests.asmdef chore: enable code coverage 2023-01-16 21:15:30 +09:00
Tests.asmdef.meta feat: improved merge armature implementation (#174) 2023-01-05 04:10:22 -08:00
TransformMappingThroughSwitchedObject.meta chore: Add TransformMappingThroughSwitchedObject test 2023-01-16 21:15:30 +09:00
VirtualMenuTests.meta feat: add object-based menu system (#218) 2023-03-04 14:15:27 +09:00