bd_
03bb8d85a6
Add logo rendering logic
2022-10-22 13:51:09 -07:00
bd_
d82df1f371
Add placeholder logo
2022-10-22 13:51:09 -07:00
bd_
0209a40749
Fixing bugs
2022-10-22 13:51:09 -07:00
bd_
432968f0ab
Adjustments to BoneProxyEditor UI
2022-10-20 20:53:46 -07:00
bd_
e839138cab
Add blendshape search feature
2022-10-19 21:56:07 -07:00
bd_
d038571a6c
Fix filename
2022-10-19 21:37:24 -07:00
bd_
75a0d66cce
Fix/remove some console messages
2022-10-19 20:44:46 -07:00
bd_
33c1230263
Fix localization folder asset
2022-10-19 20:12:39 -07:00
bd_
61b04fb1e5
Improve support for multiple objects in BlendshapeSync editor
2022-10-19 20:10:31 -07:00
bd_
232d0c43bc
Add blendshape sync component
2022-10-19 19:42:33 -07:00
bd_
7e2534ebe3
Hide parameters list when empty and not in dev mode
2022-10-16 14:07:19 -07:00
bd_
2a2a450111
Add editor localizations
2022-10-16 14:07:05 -07:00
bd_
ce1c96d806
Allow internal parameters to be synced
2022-10-16 12:51:47 -07:00
bd_
ff75670ac9
Add warnings to menu installer
2022-10-16 12:47:51 -07:00
bd_
bb08b17def
Add support for automatically installing expression menus
...
Closes : #3
2022-10-16 11:20:05 +09:00
bd_
07a778cee8
UI for sync mode configuration
2022-10-16 11:20:05 +09:00
bd_
f7f512e3bd
Add support for parameter renaming on merge
2022-10-16 11:20:05 +09:00
bd_
b3bf7ea600
Detect and display unconfigured properties
2022-10-16 11:20:05 +09:00
bd_
8ee6771229
Add initial editors for parameters/menu installers
2022-10-16 11:20:05 +09:00
bd_
c0ea7f7e7e
Fix NPE when inspecting BoneProxy outside of an avatar
2022-10-15 14:38:34 -07:00
bd_
76d2adefd3
Add a context menu setup option for outfits
2022-10-05 11:44:13 +09:00
bd_
3db78a769c
Fix PBs referencing constrained bones not working
...
When a PB references a bone controlled by a constraint, the subtree rooted at that
bone will be present only on the original armature tree, and not in the avatar's
main armature tree (except for a stub object that may or may not be used for a constraint
reference).
Previously, there was a bug in which PBs would reference the stub object, rather than the
object that contains the bones that need to be animated by PBs. This commit changes the order
of processing so bones are only registered for rewriting PB referenced if their subtrees will
be transferred to the main armature.
2022-10-05 09:53:34 +09:00
bd_
7ca52e5a0a
[MergeArmature] Restore support for inferring prefix/suffix
2022-10-04 10:31:49 +09:00
bd_
b3693800e4
AvatarObjectReference defaults to a null referent
...
Fixes #47
2022-10-03 12:35:06 +09:00
bd_
5f4f26f106
Fixing more issues with constraint merging
2022-10-02 20:20:29 -07:00
bd_
085e296d4c
Fix incorrect pathnames for manual apply mode
2022-10-03 11:11:09 +09:00
bd_
eec44171b4
Add option to match avatar write defaults settings ( #41 )
2022-10-03 11:11:04 +09:00
bd_
ca19f86347
Fix Inspector.meta folderAsset declaration
2022-10-02 19:01:06 -07:00
bd_
cb91283c1c
Fixing more issues with explicit constraint configurations
2022-10-02 18:58:33 -07:00
bd_
922fcb5fb0
MergeArmature: Support moving between avatars in hierarchy
...
WARNING: Prefab compatibility broken!
Fixes #38
2022-10-03 10:18:40 +09:00
bd_
7061ab0a8c
BoneProxy: Support moving between avatars dynamically
2022-10-03 10:18:40 +09:00
bd_
74c725e987
Add an internal class that tracks obj refs by path
2022-10-03 10:18:40 +09:00
bd_
ea2011f68d
Fix merging armatures containing explicitly set constraints
2022-10-03 08:43:33 +09:00
bd_
3d4aba9bcd
Add an option to manually apply changes
2022-09-26 12:05:53 +09:00
bd_
f6a915c2b3
Support referencing the basePath object in relative mode ( #21 )
2022-09-18 02:00:20 +09:00
bd_
108df78f06
Support absolute referenced animator merging ( #22 )
...
also fix a bug where only one animator per layer could be merged, oops.
2022-09-18 02:00:20 +09:00
bd_
cba767b0fa
Invoke extension hooks before cleaning components
2022-09-18 01:21:36 +09:00
bd_
441865cd22
Adding some hooks for xdress benefit
2022-09-18 01:21:36 +09:00
bd_
995589b696
Support older (pre-VCC) SDKs
2022-09-14 23:53:23 +09:00
bd_
281c425f64
Fix stray reference to removed component
2022-09-11 15:28:02 -07:00
bd_
ab51e9dd82
Remove the need for an av3emu patch
2022-09-11 14:54:12 -07:00
bd_
4d6a143e79
Always cleanup assets when entering edit mode
2022-09-10 10:52:30 -07:00
bd_
5c0b62f295
Restore Merge Armature locked mode references on prefab instantiation
2022-09-10 10:52:30 -07:00
bd_
d5956d6d2d
Fix attempted destruction of constraint assets
2022-09-10 09:54:26 -07:00
bd_
1c6db2a01f
Avoid scary errors when entering play mode
...
As part of our hook processing, we destroy modular-avatar components;
however, when entering play mode (without av3emu), these components
might be prefab assets. To avoid scary unity errors, unpack these prefabs
when entering play mode.
2022-09-10 09:10:15 -07:00
bd_
113f7adbee
Merge pull request #16 from bdunderscore/fix-state-leak
...
Fix state leakage across builds
2022-09-09 20:39:33 -07:00
bd_
2681c1d4c0
Fix state leakage across builds
2022-09-09 20:36:04 -07:00
bd_
6d2084aca2
Workaround vrc bug - exceptions don't halt build
...
https://feedback.vrchat.com/sdk-bug-reports/p/exceptions-thrown-from-onpreprocessavatar-hooks-do-not-abort-the-build
2022-09-09 20:31:41 -07:00
bd_
f10aa6be18
Add license
2022-09-08 20:44:04 -07:00
bd_
4506605856
Remove a gratuitous SaveAssets call
2022-08-29 18:35:31 -07:00