bd_
7061ab0a8c
BoneProxy: Support moving between avatars dynamically
2022-10-03 10:18:40 +09:00
bd_
74c725e987
Add an internal class that tracks obj refs by path
2022-10-03 10:18:40 +09:00
bd_
ea2011f68d
Fix merging armatures containing explicitly set constraints
2022-10-03 08:43:33 +09:00
bd_
3d4aba9bcd
Add an option to manually apply changes
2022-09-26 12:05:53 +09:00
bd_
f6a915c2b3
Support referencing the basePath object in relative mode ( #21 )
2022-09-18 02:00:20 +09:00
bd_
108df78f06
Support absolute referenced animator merging ( #22 )
...
also fix a bug where only one animator per layer could be merged, oops.
2022-09-18 02:00:20 +09:00
bd_
cba767b0fa
Invoke extension hooks before cleaning components
2022-09-18 01:21:36 +09:00
bd_
441865cd22
Adding some hooks for xdress benefit
2022-09-18 01:21:36 +09:00
bd_
995589b696
Support older (pre-VCC) SDKs
2022-09-14 23:53:23 +09:00
bd_
281c425f64
Fix stray reference to removed component
2022-09-11 15:28:02 -07:00
bd_
ab51e9dd82
Remove the need for an av3emu patch
2022-09-11 14:54:12 -07:00
bd_
4d6a143e79
Always cleanup assets when entering edit mode
2022-09-10 10:52:30 -07:00
bd_
5c0b62f295
Restore Merge Armature locked mode references on prefab instantiation
2022-09-10 10:52:30 -07:00
bd_
d5956d6d2d
Fix attempted destruction of constraint assets
2022-09-10 09:54:26 -07:00
bd_
1c6db2a01f
Avoid scary errors when entering play mode
...
As part of our hook processing, we destroy modular-avatar components;
however, when entering play mode (without av3emu), these components
might be prefab assets. To avoid scary unity errors, unpack these prefabs
when entering play mode.
2022-09-10 09:10:15 -07:00
bd_
113f7adbee
Merge pull request #16 from bdunderscore/fix-state-leak
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Fix state leakage across builds
2022-09-09 20:39:33 -07:00
bd_
2681c1d4c0
Fix state leakage across builds
2022-09-09 20:36:04 -07:00
bd_
6d2084aca2
Workaround vrc bug - exceptions don't halt build
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https://feedback.vrchat.com/sdk-bug-reports/p/exceptions-thrown-from-onpreprocessavatar-hooks-do-not-abort-the-build
2022-09-09 20:31:41 -07:00
bd_
f10aa6be18
Add license
2022-09-08 20:44:04 -07:00
bd_
4506605856
Remove a gratuitous SaveAssets call
2022-08-29 18:35:31 -07:00
bd_
4ee54d47a1
Avoid copying animators that have nothing merged in
2022-08-29 18:35:16 -07:00
bd_
5549332a68
Add option to auto-apply on play without av3emu
2022-08-29 18:34:22 -07:00
bd_
339fa77692
Revert "Remove bone proxy"
...
This reverts commit f0fa188d68
.
2022-08-29 16:28:53 -07:00
bd_
96a453ae67
Fix incorrect instantiation of animator state behaviors
2022-08-29 16:25:18 -07:00
bd_
f0fa188d68
Remove bone proxy
2022-08-29 16:24:11 -07:00
bd_
261967ea1f
Remove bootstrap for now
2022-08-29 16:22:01 -07:00
bd_
b154b01e45
Support editing original bone animations in modular components
...
This adds support for animation mapping for MergeArmature components, as well as supporting locking the position of
MergeArmature-controlled transforms to their original counterparts, to ease animation editing.
With this change it might be best to eliminate the bone proxy component, as it's a bit redundant now.
2022-08-29 15:13:26 -07:00
bd_
5b52ad45c1
Don't remap references to the animator itself
2022-08-29 14:00:40 -07:00
bd_
757eaa9a85
Rename MergeAnimator component, fix default layer references
2022-08-29 14:00:28 -07:00
bd_
e3f441ad89
Remove some dead code
2022-08-28 18:33:11 -07:00
bd_
91fb887dad
Add a self-importing stub
2022-08-28 18:31:37 -07:00