bd_
7ae98d63b0
fix: missing localization strings for Replace Object errors ( #1282 )
...
Closes : #1281
2024-10-12 17:29:19 -07:00
nekobako
0b8cd3b3b6
feat: add support for drag-and-drop on MaterialSetter and ShapeChanger ( #1271 )
...
* feat: add support for drag-and-drop on MaterialSetter and ShapeChanger
* fix: allow adding known objects to MaterialSetter and ShapeChanger
2024-10-12 16:52:37 -07:00
Mooncake Sugar
7f9e65bcbc
docs: delete button group on top page ( #1270 )
2024-10-12 16:35:54 -07:00
Sayamame-beans
4a376f8723
Merge Armatureの"Reset position to base avatar"にA/Tポーズ変換オプションを追加 ( #1188 )
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* feat: A/T Pose conversion on "Reset position to base avatar"
* chore: reorder posReset options
* chore: unify FixAPose functions into SetupOutfit.FixAPose
2024-10-12 16:34:30 -07:00
bd_
1024f626e8
1.10.3
2024-10-05 17:55:29 -07:00
bd_
828e6b4548
fix: propagate shape changer effects through BlendshapeSync ( #1267 )
...
Closes : #1259
2024-10-05 17:46:45 -07:00
bd_
656a401684
fix: proxy animations are cloned in Merge Animator ( #1266 )
...
This fixes issues with しゃがみ置き換え+α among other things.
2024-10-05 15:19:42 -07:00
Kisaragi
394601d4a7
docs: ドキュメントへの誘導を微調整 ( #1265 )
2024-10-05 15:19:32 -07:00
bd_
4da4ebc984
1.10.2
2024-10-03 20:18:00 -07:00
bd_
30cafb21e4
fix: incorrect handling of shape key deletion ( #1258 )
...
This change reworks delete handling to be more consistent with other properties,
by treating it as a virtual property (`deletedShape.{blendshapeName}`) instead of
a weird additional field of blendshape keys. This then fixes a number of issues
(e.g. broken preview for delete keys).
Fixes : #1253
2024-10-03 20:16:53 -07:00
bd_
c379d730ca
chore: fix unit test broken by merge
2024-10-02 20:09:14 -07:00
bd_
d9c0a21f0d
1.10.1
2024-10-02 19:52:21 -07:00
bd_
816d2b28cb
fix: NRE from scale adjuster preview ( #1251 )
2024-10-02 19:51:17 -07:00
bd_
4ec36ca489
fix: shape changer preview overrides default blendshape values inappropriately ( #1250 )
...
Closes : #1227
2024-10-02 19:48:38 -07:00
bd_
409592f952
fix(rc): constant-off objects are not handled correctly ( #1249 )
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Closes : #1233
2024-10-02 19:42:19 -07:00
bd_
02204c272f
Revert "fix: remove unnecessory exit transitions for reactive components ( #1161 )" ( #1248 )
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This reverts commit 9dfa0dae23
. Those
transitions are needed when controlling the same object from multiple
parameters.
Closes : #1233
2024-10-02 19:03:44 -07:00
nekobako
36e035c8c7
fix: inverted reactive components on inactive objects didn't set defa… ( #1246 )
...
* fix: inverted reactive components on inactive objects didn't set default states
* chore: use `InitiallyActive` helper
---------
Co-authored-by: bd_ <bd_@nadena.dev>
2024-10-02 19:03:03 -07:00
bd_
6c55185895
docs: fix reactive component help URL link
2024-10-01 20:19:14 -07:00
bd_
1c29af20fb
docs: fix incorrect docusaurus directive
2024-10-01 20:16:29 -07:00
bd_
4b9d1128c6
chore: set harmony ID on UnpatchAll call
2024-10-01 20:16:17 -07:00
nekobako
2c9939dea8
chore: remove ShapeChanger migration for beta only
2024-10-01 20:15:24 -07:00
nadena-dev-ci
8150e05dd0
New translations en-us.json (Chinese Traditional)
2024-10-01 20:15:07 -07:00
bd_
f85d455c8f
fix: NRE issued when viewing Menu Item editor outside of an avatar
2024-10-01 20:14:58 -07:00
bd_
cb2afcc3d5
fix: Menu Installers on the same object as Merge Armature are not processed
...
Changes to pass ordering caused Merge Armature to destroy menus before being
processed by Menu Installer; fix this by hoisting menu generation to occur within
the animation services context, before Merge Armature runs. This is safe because
the menu installer pass does not interact with the avatar's animator controllers
directly.
2024-10-01 20:13:02 -07:00
bd_
838f1dac7e
fix: ignore blendtree-only layers when determing animator WD state
2024-10-01 20:12:52 -07:00
bd_
a71af7ae0a
1.10.0
2024-09-29 15:02:58 -07:00
bd_
6dafe72c3b
fix: play audio path mapping is broken
...
Closes : #936
2024-09-29 14:28:44 -07:00
bd_
848f857728
docs: updates to outfit creator documentation
2024-09-29 13:34:15 -07:00
dependabot[bot]
01d75fb284
chore(deps): bump nathanvaughn/actions-cloudflare-purge
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Bumps [nathanvaughn/actions-cloudflare-purge](https://github.com/nathanvaughn/actions-cloudflare-purge ) from aa1121a867565ea71b60f445f441544df0c7b0b9 to cd4afdf666c2e6a6720048f27ac9cbdd664a673a.
- [Release notes](https://github.com/nathanvaughn/actions-cloudflare-purge/releases )
- [Commits](aa1121a867...cd4afdf666
)
---
updated-dependencies:
- dependency-name: nathanvaughn/actions-cloudflare-purge
dependency-type: direct:production
...
Signed-off-by: dependabot[bot] <support@github.com>
2024-09-29 12:50:13 -07:00
bd_
cd4cadf23f
docs: add discord link
2024-09-29 12:50:06 -07:00
bd_
0f28cf7aba
fix: warning is shown when using FPV on Android
2024-09-29 12:49:58 -07:00
nekobako
cc93c7e5ed
feat: replace checkboxes in ObjectToggle with dropdowns
2024-09-29 06:26:12 -07:00
bd_
7040e3992b
fix: ROSimulator UI refresh sometimes gets wedged
...
Closes : #1219
2024-09-28 20:05:53 -07:00
bd_
f3f2de3337
feat: add tracing points for the NDMF preview tracing system
2024-09-28 19:34:36 -07:00
bd_
b866628b24
chore: fix compiler warnings
2024-09-27 19:37:23 -07:00
bd_
7e5c227867
docs: update Visible Head Accessory docs
2024-09-27 18:57:50 -07:00
bd_
1fe8255f52
docs: update mesh settings docs
2024-09-27 18:57:50 -07:00
bd_
3f5d5a2013
1.10.0-rc.9
2024-09-27 18:35:19 -07:00
nadena-dev-ci
4f398d21c3
New Crowdin updates ( #1212 )
...
* New translations en-us.json (Japanese)
* New translations en-us.json (Korean)
* New translations en-us.json (Chinese Simplified)
* New translations en-us.json (Chinese Traditional)
* Update source file en-US.json
* New translations en-us.json (Japanese)
2024-09-27 18:06:53 -07:00
bd_
ee64cafe02
fix: remove ObjectIdentityComparer ( #1211 )
...
Apparently, it's safe to use Unity objects as keys in HashMaps, and doing
so actually fixes some edge cases where assets are recreated as a new C# object.
2024-09-25 21:39:01 -07:00
bd_
e63a34e2ba
fix: scale adjuster preview destroys proxy renderers inappropriately ( #1213 )
...
The scale adjuster preview system reparented proxy renderers under proxy
bones, in order to handle null root bones and MeshRenderers. However, it
then destroyed the entire proxy bone hierarchy, taking all proxy renderers
with it. This change instead tracks proxies, and reparents them back to the
root to avoid this issue.
Closes : #1177
2024-09-25 21:09:58 -07:00
bd_
a018df9219
chore: improve PropCache debuggability by adding a name property ( #1209 )
2024-09-25 20:01:59 -07:00
bd_
13b0ffe0b5
fix: missing observations in LocateReactions ( #1210 )
2024-09-25 20:01:55 -07:00
Sayamame-beans
de1744b080
chore: update some messages ( #1208 )
2024-09-25 19:35:25 -07:00
bd_
119c56878c
1.10.0-rc.8
2024-09-24 18:59:49 -07:00
nadena-dev-ci
d82c41c390
New translations en-us.json (Japanese) ( #1204 )
2024-09-24 18:56:57 -07:00
lilxyzw
2826c27d63
fix: cloned AnimatorController is not registered in ObjectRegistry #1205 ( #1206 )
2024-09-24 18:11:39 -07:00
bd_
51fedbd9b0
fix: ROSimulator registers multiple event handlers for state override buttons ( #1203 )
2024-09-23 20:27:56 -07:00
bd_
bf47a4c544
fix: reactive components break WD ON avatars ( #1202 )
...
Closes : #1199
2024-09-23 20:18:04 -07:00
Sayamame-beans
8e49df703f
fix: BoneProxy target couldn't be empty after assigned ( #1192 )
2024-09-23 19:14:26 -07:00