Commit Graph

136 Commits

Author SHA1 Message Date
bd_
33c1230263 Fix localization folder asset 2022-10-19 20:12:39 -07:00
bd_
61b04fb1e5 Improve support for multiple objects in BlendshapeSync editor 2022-10-19 20:10:31 -07:00
bd_
232d0c43bc Add blendshape sync component 2022-10-19 19:42:33 -07:00
bd_
7e2534ebe3 Hide parameters list when empty and not in dev mode 2022-10-16 14:07:19 -07:00
bd_
2a2a450111 Add editor localizations 2022-10-16 14:07:05 -07:00
bd_
0bda80bca0 Add fingerpen sample 2022-10-16 13:15:30 -07:00
bd_
ce1c96d806 Allow internal parameters to be synced 2022-10-16 12:51:47 -07:00
bd_
ff75670ac9 Add warnings to menu installer 2022-10-16 12:47:51 -07:00
bd_
ea623a3030 Reorder clap sample components 2022-10-16 12:47:39 -07:00
bd_
7c7fa06083 0.5.0 2022-10-15 21:23:55 -07:00
bd_
bb08b17def Add support for automatically installing expression menus
Closes: #3
2022-10-16 11:20:05 +09:00
bd_
07a778cee8 UI for sync mode configuration 2022-10-16 11:20:05 +09:00
bd_
f7f512e3bd Add support for parameter renaming on merge 2022-10-16 11:20:05 +09:00
bd_
b3bf7ea600 Detect and display unconfigured properties 2022-10-16 11:20:05 +09:00
bd_
8ee6771229 Add initial editors for parameters/menu installers 2022-10-16 11:20:05 +09:00
bd_
c0ea7f7e7e Fix NPE when inspecting BoneProxy outside of an avatar 2022-10-15 14:38:34 -07:00
bd_
76d2adefd3 Add a context menu setup option for outfits 2022-10-05 11:44:13 +09:00
bd_
c40647e433 0.4.2 2022-10-04 17:54:49 -07:00
bd_
a585d31931 Fix spurious NPE 2022-10-05 09:54:21 +09:00
bd_
3db78a769c Fix PBs referencing constrained bones not working
When a PB references a bone controlled by a constraint, the subtree rooted at that
bone will be present only on the original armature tree, and not in the avatar's
main armature tree (except for a stub object that may or may not be used for a constraint
reference).

Previously, there was a bug in which PBs would reference the stub object, rather than the
object that contains the bones that need to be animated by PBs. This commit changes the order
of processing so bones are only registered for rewriting PB referenced if their subtrees will
be transferred to the main armature.
2022-10-05 09:53:34 +09:00
bd_
7ca52e5a0a [MergeArmature] Restore support for inferring prefix/suffix 2022-10-04 10:31:49 +09:00
bd_
b3693800e4 AvatarObjectReference defaults to a null referent
Fixes #47
2022-10-03 12:35:06 +09:00
bd_
0e16721898 0.4.1 2022-10-02 20:20:44 -07:00
bd_
5f4f26f106 Fixing more issues with constraint merging 2022-10-02 20:20:29 -07:00
bd_
594971b8e2 0.4.0 2022-10-02 19:12:26 -07:00
bd_
085e296d4c Fix incorrect pathnames for manual apply mode 2022-10-03 11:11:09 +09:00
bd_
eec44171b4 Add option to match avatar write defaults settings (#41) 2022-10-03 11:11:04 +09:00
bd_
ca19f86347 Fix Inspector.meta folderAsset declaration 2022-10-02 19:01:06 -07:00
bd_
cb91283c1c Fixing more issues with explicit constraint configurations 2022-10-02 18:58:33 -07:00
bd_
9b4d98a14d Fix missing using statement 2022-10-02 18:58:33 -07:00
bd_
922fcb5fb0 MergeArmature: Support moving between avatars in hierarchy
WARNING: Prefab compatibility broken!

Fixes #38
2022-10-03 10:18:40 +09:00
bd_
7061ab0a8c BoneProxy: Support moving between avatars dynamically 2022-10-03 10:18:40 +09:00
bd_
74c725e987 Add an internal class that tracks obj refs by path 2022-10-03 10:18:40 +09:00
bd_
ea2011f68d Fix merging armatures containing explicitly set constraints 2022-10-03 08:43:33 +09:00
bd_
c50fb944ac v0.3.0 2022-09-25 20:06:27 -07:00
bd_
3d4aba9bcd Add an option to manually apply changes 2022-09-26 12:05:53 +09:00
bd_
f6a915c2b3 Support referencing the basePath object in relative mode (#21) 2022-09-18 02:00:20 +09:00
bd_
108df78f06 Support absolute referenced animator merging (#22)
also fix a bug where only one animator per layer could be merged, oops.
2022-09-18 02:00:20 +09:00
bd_
5455e0da87 Avoid using ParentConstraints for bone proxy position tracking 2022-09-18 01:37:49 +09:00
bd_
cba767b0fa Invoke extension hooks before cleaning components 2022-09-18 01:21:36 +09:00
bd_
441865cd22 Adding some hooks for xdress benefit 2022-09-18 01:21:36 +09:00
bd_
d96ee7a718 0.2.2 2022-09-14 07:53:37 -07:00
bd_
995589b696 Support older (pre-VCC) SDKs 2022-09-14 23:53:23 +09:00
bd_
17400cd77a 0.2.1 2022-09-11 15:28:54 -07:00
bd_
281c425f64 Fix stray reference to removed component 2022-09-11 15:28:02 -07:00
bd_
e88c46f9d2 0.2.0 2022-09-11 14:56:12 -07:00
bd_
12fe3f2c87 Improve stability of locked merge armature system 2022-09-11 14:54:52 -07:00
bd_
ab51e9dd82 Remove the need for an av3emu patch 2022-09-11 14:54:12 -07:00
bd_
cf82c93e55 0.1.4 2022-09-10 10:53:18 -07:00
bd_
4d6a143e79 Always cleanup assets when entering edit mode 2022-09-10 10:52:30 -07:00
bd_
5c0b62f295 Restore Merge Armature locked mode references on prefab instantiation 2022-09-10 10:52:30 -07:00
bd_
b889bc7323 Add VPM repo url 2022-09-10 09:58:48 -07:00
bd_
409a7fd5ec 0.1.3 2022-09-10 09:54:26 -07:00
bd_
d5956d6d2d Fix attempted destruction of constraint assets 2022-09-10 09:54:26 -07:00
bd_
78e2d2516a Disable write defaults on sample clap effect 2022-09-10 09:17:29 -07:00
bd_
bf1affa9b1 Rename assets 2022-09-10 09:17:26 -07:00
bd_
1c6db2a01f Avoid scary errors when entering play mode
As part of our hook processing, we destroy modular-avatar components;
however, when entering play mode (without av3emu), these components
might be prefab assets. To avoid scary unity errors, unpack these prefabs
when entering play mode.
2022-09-10 09:10:15 -07:00
bd_
1f12cab363 0.1.2 2022-09-09 20:39:57 -07:00
bd_
113f7adbee
Merge pull request #16 from bdunderscore/fix-state-leak
Fix state leakage across builds
2022-09-09 20:39:33 -07:00
bd_
2681c1d4c0 Fix state leakage across builds 2022-09-09 20:36:04 -07:00
bd_
6d2084aca2 Workaround vrc bug - exceptions don't halt build
https://feedback.vrchat.com/sdk-bug-reports/p/exceptions-thrown-from-onpreprocessavatar-hooks-do-not-abort-the-build
2022-09-09 20:31:41 -07:00
bd_
39f8c0b905 0.1.1 2022-09-09 18:16:51 -07:00
bd_
71dba91ca5 Add clap sample 2022-09-09 18:14:33 -07:00
bd_
5fccf13eca v0.1.0 2022-09-09 17:53:04 -07:00
bd_
1fb8785670 v0.0.2 2022-09-08 20:44:24 -07:00
bd_
f10aa6be18 Add license 2022-09-08 20:44:04 -07:00
bd_
413303528a wip 2022-09-07 20:46:39 -07:00
bd_
4506605856 Remove a gratuitous SaveAssets call 2022-08-29 18:35:31 -07:00
bd_
4ee54d47a1 Avoid copying animators that have nothing merged in 2022-08-29 18:35:16 -07:00
bd_
fb5f8c555e Fix warning due to multiple destruction of bone proxy constraints 2022-08-29 18:34:50 -07:00
bd_
5549332a68 Add option to auto-apply on play without av3emu 2022-08-29 18:34:22 -07:00
bd_
c1dd24835f Restore bone proxy constraint processing 2022-08-29 17:57:13 -07:00
bd_
339fa77692 Revert "Remove bone proxy"
This reverts commit f0fa188d68.
2022-08-29 16:28:53 -07:00
bd_
96a453ae67 Fix incorrect instantiation of animator state behaviors 2022-08-29 16:25:18 -07:00
bd_
f0fa188d68 Remove bone proxy 2022-08-29 16:24:11 -07:00
bd_
261967ea1f Remove bootstrap for now 2022-08-29 16:22:01 -07:00
bd_
b154b01e45 Support editing original bone animations in modular components
This adds support for animation mapping for MergeArmature components, as well as supporting locking the position of
MergeArmature-controlled transforms to their original counterparts, to ease animation editing.

With this change it might be best to eliminate the bone proxy component, as it's a bit redundant now.
2022-08-29 15:13:26 -07:00
bd_
5b52ad45c1 Don't remap references to the animator itself 2022-08-29 14:00:40 -07:00
bd_
757eaa9a85 Rename MergeAnimator component, fix default layer references 2022-08-29 14:00:28 -07:00
bd_
ca32c75811 MergeArmature: Correctly mark dirty 2022-08-29 14:00:01 -07:00
bd_
e3f441ad89 Remove some dead code 2022-08-28 18:33:11 -07:00
bd_
91fb887dad Add a self-importing stub 2022-08-28 18:31:37 -07:00
bd_
9376fddc6e Animator merging & bone proxy support 2022-08-27 19:04:53 -07:00
bd_
625878e698 Retain components (e.g. PhysBones) at their original hierarchy path 2022-08-27 16:54:59 -07:00
bd_
f7c6a81a4e Add pose rebinding support 2022-08-27 15:04:57 -07:00
bd_
b64dc0496f Initial checkin 2022-08-27 13:38:52 -07:00