bd_
c7d3cb6fa4
chore: use WD blend tree to avoid getting facial expressions stuck
2023-04-05 21:34:16 +09:00
bd_
023e8266ec
fix: add "add menu item" button
2023-04-04 19:33:19 +09:00
hill
7d97c75ef8
feat: improve usability of manual bake options
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* select output avatar on manual bake
* add GameObject context menus
2023-03-23 19:09:41 +09:00
bd_
f584f38303
chore: fix off-by-one error in ActionGenerator
2023-03-04 16:43:25 +09:00
bd_
e8366cd84a
improvements to error reporting
2023-03-04 14:41:13 +09:00
bd_
76edc43aca
feat: menu actions ( #231 )
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Add a new feature to generate animations for menu items automatically.
Currently this only supports generating blend-tree based GameObject toggles.
2023-03-04 14:31:23 +09:00
bd_
55a2229bc6
add missing Menu folder asset
2023-03-04 14:15:27 +09:00
bd_
2a321612fc
GC unused game objects ( #229 )
2023-03-04 14:15:27 +09:00
bd_
99f8052dd9
Add missing AddComponentMenu annotations
2023-03-04 14:15:27 +09:00
bd_
d39e17a8f6
feat: add object-based menu system ( #218 )
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This adds a GameObject/Component based menu editing system, heavily inspired by Hai's Expressions Menu Hierarchy editor (https://github.com/hai-vr/av3-expressions-menu-hierarchy-editor )
2023-03-04 14:15:27 +09:00
bd_
ce76bb2190
fix: exception in avatar parameters editor ( #230 )
2023-03-04 14:15:08 +09:00
bd_
f88f3e6225
1.4.5
2023-02-25 17:55:49 +09:00
bd_
319fd9a2ff
feat: add chest=bust mapping for the heuristic bone mapper ( #227 )
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Closes : #220
2023-02-25 17:55:42 +09:00
bd_
2f7e6ccd6f
fix: parameter drivers attached to state machines are not renamed properly ( #226 )
2023-02-25 17:53:15 +09:00
bd_
d39c098893
feat: improve handling of editoronly objects ( #224 )
2023-02-25 17:53:09 +09:00
bd_
db7be7107c
fix: high quality curve setting is not preserved properly ( #225 )
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This setting is set to _off_ on some imported animation files;
in this case, tangent data is not used and the curve is interpolated linearly.
Previously, we would sometimes set this to on as part of various animation
manipulations we perform in MA processing; this broke some avatars, e.g. "Fluria".
2023-02-25 17:53:02 +09:00
bd_
887f7d0dff
fix: improve parameter inspector perf when using lots of parameters
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This doesn't fully close #217 , but it's an improvement. Fully fixing it will require reworking the UI fully (or getting unity to fix their terrible code :/)
2023-02-22 23:29:45 +09:00
bd_
d385eb8800
fix: sometimes the MA icons aren't disabled properly
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It seems that sometimes static initializers are created before the icon annotations are updated. This change checks for this case, and defers the icon-disabling until after the necessary annotation records are created.
2023-02-19 16:04:08 +09:00
bd_
092274d11c
1.4.4
2023-02-18 16:01:13 +09:00
bd_
d4639e2d70
Move actual icon to the icons repository
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Since the icon isn't MIT-licensed, this change replaces it in the dev
repo with a placeholder and adds the real icon back in at package build
time (like we do with the main logo image).
2023-02-17 20:59:11 +09:00
Razgriz
46dd103f55
Disable MA icons on project load
2023-02-17 20:59:11 +09:00
Razgriz
7192f90e8e
Add MA Icon & Assign to MA Component Scripts
2023-02-17 20:59:11 +09:00
bd_
dcc1650dbd
fix: make generated assets easily visible in play mode
2023-02-08 22:35:44 +09:00
bd_
13e009b6fc
chore: fix incorrect parameters for certain errors
2023-02-08 22:33:48 +09:00
bd_
c2e6bb53cd
feat: Add error reporting UI
2023-02-08 22:19:10 +09:00
bd_
2a8c2ec3ce
fix: NPE in blendshape sync editor
2023-02-08 22:04:46 +09:00
bd_
6566fd7b79
1.4.3
2023-01-31 20:20:49 +09:00
bd_
85617735e9
fix(visible-head-accessory): workaround unity crash
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Reported-By: Momishiro
2023-01-30 22:55:56 +09:00
bd_
d6ab6c676f
1.4.2
2023-01-27 21:16:21 +09:00
bd_
8ac7217c26
fix: synced layer motion overrides not preserved over MA processing
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Reported-By: ぷも
2023-01-27 21:15:38 +09:00
bd_
0374a9a099
fix: ArgumentNullException when blend tree clips are missing/none
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fixes: 188
2023-01-27 21:15:26 +09:00
bd_
7e9dc20201
fix: proxy animations broken on legacy VRCSDK
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fixes : #187
2023-01-26 18:33:34 +09:00
bd_
91813c54e8
1.4.1
2023-01-24 21:41:54 +09:00
bd_
d1e047a3d2
fix: mesh processing aborts when encountering null sharedMesh
2023-01-24 21:41:33 +09:00
bd_
fb19fd6cc0
fix: simple asset-root toggles are not remapped correctly
2023-01-24 21:41:20 +09:00
bd_
26270d5691
1.4.0
2023-01-20 20:42:23 +09:00
bd_
1b4b373343
1.4.0-rc-4
2023-01-19 21:49:40 +09:00
bd_
592f469b8b
fix: wrong translations for new bone proxy modes
2023-01-19 21:45:01 +09:00
bd_
55827868f9
fix: keep position/keep rotation modes not applied in editor
2023-01-19 21:42:11 +09:00
bd_
231ae585bb
rc3
2023-01-18 19:11:05 +09:00
bd_
33895a58e8
fix: BoneProxy non-humanoid references did not save properly
2023-01-18 19:09:28 +09:00
bd_
be32ed55f5
fix: BoneProxy editor is missing pos/rot hold options
2023-01-18 19:09:16 +09:00
bd_
ef1699e4da
rc2
2023-01-17 20:41:45 +09:00
bd_
eb7af61a08
[BoneProxy] feat: add support for keeping only one of world position/rotation
2023-01-17 20:40:42 +09:00
Gizmo
51f7c5936d
Add missing translations
2023-01-17 20:08:03 +09:00
Gizmo
acdcaa991e
feat: add simplified chinese translation
2023-01-17 20:08:03 +09:00
bd_
305377c1bb
feat: use english localization for untranslated strings
2023-01-17 20:06:50 +09:00
bd_
9f9c2af1bd
chore: remove outdated comment
2023-01-17 19:56:12 +09:00
bd_
df47be245f
fix: duplicate PB stripping fails in some configurations
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The previous logic failed when duplicate PBs explicitly specify their root transform.
This change rewrites this logic and expands the cases in which PBs are pruned.
2023-01-17 00:01:08 +09:00
bd_
dd07acda1d
chore: mark AfterProcessing hook internal
2023-01-16 21:15:30 +09:00