..
ActiveAnimationRetargeterTests
fix: blendshape sync not being processed ( #466 )
2023-10-01 00:09:43 +09:00
AnimateAddedBones
fix: missing references when VPM resolver is not present
2023-08-22 18:44:02 +09:00
Animation
fix: blendshape sync not being processed ( #466 )
2023-10-01 00:09:43 +09:00
BlendshapeSyncTests
fix: blendshape sync not being processed ( #466 )
2023-10-01 00:09:43 +09:00
DirectBlendTreeParameters
fix: missing references when VPM resolver is not present
2023-08-22 18:44:02 +09:00
DuplicatePBStripping
fix: duplicate PB stripping fails in some configurations
2023-01-17 00:01:08 +09:00
ExpressionMenuFixupTests
fix: fixup expressions menus to avoid validation errors ( #434 )
2023-09-14 21:24:20 +09:00
GameObjectGC
fix: workaround issues with double-Armature hack ( #436 )
2023-09-15 21:00:08 +09:00
MergeArmatureTests
fix: blendshape sync not being processed ( #466 )
2023-10-01 00:09:43 +09:00
MeshSettingsTests
chore: remove components merged into the Mesh Settings component
2023-06-05 20:46:04 +09:00
MiscAnimationTests
fix: high quality curve setting is not preserved properly ( #225 )
2023-02-25 17:53:02 +09:00
RenameParametersTests
fix: missing references when VPM resolver is not present
2023-08-22 18:44:02 +09:00
ReplaceObject
fix: blendshape sync not being processed ( #466 )
2023-10-01 00:09:43 +09:00
SerializationTests
feat: NDMF integration
2023-09-04 23:18:23 +09:00
SimpleArmatureToggle
fix: missing references when VPM resolver is not present
2023-08-22 18:44:02 +09:00
SyncedLayerHandling
fix: synced layer motion overrides not preserved over MA processing
2023-01-27 21:15:38 +09:00
TransformMappingThroughSwitchedObject
fix: direct blend parameters not being remapped ( #246 )
2023-03-25 15:29:00 +09:00
VirtualMenuTests
fix: missing references when VPM resolver is not present
2023-08-22 18:44:02 +09:00
WorldFixedObjectTest
fix: blendshape sync not being processed ( #466 )
2023-10-01 00:09:43 +09:00
ActiveAnimationRetargeterTests.meta
feat: MA World Fixed Object ( #385 )
2023-09-24 16:59:02 +09:00
AnimateAddedBones.meta
chore: Add AnimateAddedBones test
2023-01-16 21:15:30 +09:00
Animation.meta
Move animation utility APIs back to Modular Avatar for now
2023-09-17 18:16:27 +09:00
AvatarObjectReferenceTest.cs
fix: workaround issues with double-Armature hack ( #436 )
2023-09-15 21:00:08 +09:00
AvatarObjectReferenceTest.cs.meta
fix: workaround issues with double-Armature hack ( #436 )
2023-09-15 21:00:08 +09:00
BlendshapeSyncTests.meta
fix: blendshape sync not being processed ( #466 )
2023-10-01 00:09:43 +09:00
BoneProxyTest.cs
feat: NDMF integration
2023-09-04 23:18:23 +09:00
BoneProxyTest.cs.meta
[BoneProxy] feat: add support for keeping only one of world position/rotation
2023-01-17 20:40:42 +09:00
BuildAssetBundle.cs
test: add test for runtime build ( #452 )
2023-09-26 19:55:39 +09:00
BuildAssetBundle.cs.meta
test: add test for runtime build ( #452 )
2023-09-26 19:55:39 +09:00
ComponentSettingsTest.cs
feat: NDMF integration
2023-09-04 23:18:23 +09:00
ComponentSettingsTest.cs.meta
test: add test for icon of components ( #389 )
2023-08-13 17:15:25 +09:00
DirectBlendTreeParameters.meta
feat: unified clothing menu
2023-05-14 20:18:41 +09:00
DuplicateObjectNameTest.cs
feat: NDMF integration
2023-09-04 23:18:23 +09:00
DuplicateObjectNameTest.cs.meta
fix: issues with build failures when there are duplicate object paths ( #398 )
2023-08-20 14:15:10 +09:00
DuplicatePBStripping.meta
fix: duplicate PB stripping fails in some configurations
2023-01-17 00:01:08 +09:00
ExpressionMenuFixupTests.meta
fix: fixup expressions menus to avoid validation errors ( #434 )
2023-09-14 21:24:20 +09:00
GameObjectGC.meta
fix: "fake humanoid" bones can be pruned by game object GC pass
2023-05-21 17:01:07 +09:00
LocalizationTest.cs
feat: use english localization for untranslated strings
2023-01-17 20:06:50 +09:00
LocalizationTest.cs.meta
feat: use english localization for untranslated strings
2023-01-17 20:06:50 +09:00
MergeArmatureTests.meta
fix: Don't strip objects which contain unrecognized components ( #325 )
2023-06-05 21:41:46 +09:00
MeshSettingsTests.meta
chore: remove components merged into the Mesh Settings component
2023-06-05 20:46:04 +09:00
MinimalAvatar.prefab
fix: "fake humanoid" bones can be pruned by game object GC pass
2023-05-21 17:01:07 +09:00
MinimalAvatar.prefab.meta
[BoneProxy] feat: add support for keeping only one of world position/rotation
2023-01-17 20:40:42 +09:00
MiscAnimationTests.meta
fix: high quality curve setting is not preserved properly ( #225 )
2023-02-25 17:53:02 +09:00
NullSubparameterTest.cs
自動生成などでsubParametersがnullのメニューアセットを指定した場合にエラるのを回避 ( #263 )
2023-04-10 20:18:59 +09:00
NullSubparameterTest.cs.meta
自動生成などでsubParametersがnullのメニューアセットを指定した場合にエラるのを回避 ( #263 )
2023-04-10 20:18:59 +09:00
RenameParametersTests.meta
fix: parameter drivers attached to state machines are not renamed properly ( #226 )
2023-02-25 17:53:15 +09:00
ReplaceObject.meta
feat: add the Replace Object component
2023-07-30 02:32:57 +09:00
RetargetMeshesTest.cs
fix: blendshape sync not being processed ( #466 )
2023-10-01 00:09:43 +09:00
RetargetMeshesTest.cs.meta
fix: retarget is not performed if rootBone is the only bone to be retargeted ( #241 )
2023-04-09 19:08:57 +09:00
SerializationTests.meta
chore: fix perf issues with new asset saving logic
2023-08-04 20:23:56 +09:00
SimpleArmatureToggle.meta
fix: simple asset-root toggles are not remapped correctly
2023-01-24 21:41:20 +09:00
SyncedLayerHandling.meta
fix: synced layer motion overrides not preserved over MA processing
2023-01-27 21:15:38 +09:00
TestBase.cs
Move animation utility APIs back to Modular Avatar for now
2023-09-17 18:16:27 +09:00
TestBase.cs.meta
chore: Add AnimateAddedBones test
2023-01-16 21:15:30 +09:00
Tests.asmdef
feat: NDMF integration
2023-09-04 23:18:23 +09:00
Tests.asmdef.meta
feat: improved merge armature implementation ( #174 )
2023-01-05 04:10:22 -08:00
TransformMappingThroughSwitchedObject.meta
chore: Add TransformMappingThroughSwitchedObject test
2023-01-16 21:15:30 +09:00
VirtualMenuTests.meta
feat: add object-based menu system ( #218 )
2023-03-04 14:15:27 +09:00
WorldFixedObjectTest.meta
feat: MA World Fixed Object ( #385 )
2023-09-24 16:59:02 +09:00