kaikoga
efa263b551
chore: Fix non-VRChat support (for MA 1.10.5) ( #1324 )
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* feat: add version defines for VRCSDK
* chore: early return if VRCSDK project but not VRChat avatar
2024-10-27 10:06:35 -07:00
Haï~
3b067e4664
Make compatible with Unity 6 projects ( #1232 )
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* Disable compilation for use in Unity 6 (6000.0.20f1):
- Do not compile some classes and code paths in non-VRChat projects.
- This has been tested in Unity 6 (6000.0.20f1).
* Fix hide internal components in Unity 6:
- [AddComponentMenu("")] does not work in Unity 6.
- Replace it with [AddComponentMenu("/")]
- This alternative is confirmed to also work in Unity 2022.
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Co-authored-by: Haï~ <hai-vr@users.noreply.github.com>
Co-authored-by: bd_ <bd_@nadena.dev>
2024-10-19 18:58:41 -07:00
bd_
9dc342e81e
fix: always-on toggles fail to animate objects to off ( #1300 )
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Closes : #1285
2024-10-19 17:15:23 -07:00
bd_
ae975506d7
fix: occasionally objects controlling reactive components "flicker" ( #1298 )
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Reported-by: @whipnice
2024-10-19 17:15:14 -07:00
bd_
f40d02ceb9
fix: NRE when AnimatorControllerLayer.stateMachine
is null ( #1283 )
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Closes : #1056
2024-10-12 17:29:27 -07:00
bd_
656a401684
fix: proxy animations are cloned in Merge Animator ( #1266 )
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This fixes issues with しゃがみ置き換え+α among other things.
2024-10-05 15:19:42 -07:00
bd_
6dafe72c3b
fix: play audio path mapping is broken
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Closes : #936
2024-09-29 14:28:44 -07:00
lilxyzw
2826c27d63
fix: cloned AnimatorController is not registered in ObjectRegistry #1205 ( #1206 )
2024-09-24 18:11:39 -07:00
bd_
5090d45cfe
prof: add some profiling annotations ( #1183 )
2024-09-20 20:46:35 -07:00
bd_
7bf5106246
fix: animation clips are not added to the persistent asset object on build ( #1182 )
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This resulted in data loss when `AssetDatabase.StopAssetEditing()` was called, which can happen if VRCF triggers Poi lockdown.
2024-09-20 20:32:27 -07:00
RayLight1732
4f77723906
Fix copy logic of sync layer ( #1135 )
2024-09-13 18:06:56 -07:00
bd_
668ab35b46
fix: avatar masks are not rewritten when merging animators ( #1093 )
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Closes : #228
2024-09-03 15:44:29 -07:00
bd_
28ed2e0ed1
fix: layer cross-references are broken by empty layer pruning in some cases ( #1075 )
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Fixes : #830
2024-09-01 16:55:42 -07:00
bd_
c6e863d409
fix: MA Parameters does not update animator parameter curves ( #1072 )
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Closes : #180
2024-08-31 20:47:13 -07:00
bd_
1c766e9fe8
fix: error when multiple gameobjects have the same path ( #957 )
2024-08-06 20:43:55 -07:00
bd_
489d3a7374
fix: actually fix cursed interaction with unity timeline ( #955 )
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Closes : #950
2024-08-06 20:30:29 -07:00
bd_
9a974f5f09
fix: shape changer would not generate animations when controlled only by object toggle ( #951 )
2024-08-05 21:50:35 -07:00
bd_
098a85af50
fix: not all clip settings are copied properly ( #953 )
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Closes : #949
2024-08-05 21:13:50 -07:00
bd_
2cd996db55
fix: cursed interaction with Unity Timeline causes animation curves to be lost ( #952 )
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Closes : #950
2024-08-05 21:13:41 -07:00
bd_
32dc864d8d
feat: add Object Toggle component ( #942 )
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* feat: add Object Toggle component
* docs: Object Toggle docs
* chore: add missing HelpURL
* chore: fix broken test
2024-08-03 19:56:07 -07:00
bd_
d8e01234f0
feat: delay GameObjects turning OFF by one frame, when they control ShapeChangers ( #934 )
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Closes : #918
2024-07-28 20:22:32 -07:00
bd_
57fe84548c
feat: shape changer can respond to multiple parent objects being animated ( #916 )
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* refactor: generalize the shape changer implementation a bit
* feat: shape changer can respond to multiple parent objects being animated
Closes : #865
2024-07-06 21:39:42 -07:00
bd_
b3142d7f11
chore: minor cleanups, unit tests ( #901 )
2024-06-24 11:14:18 +09:00
Jeremy Lam aka. Vistanz
90dfc1822c
Implement VRCAnimatorPlayAudio handling logic ( #899 )
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* feat: Implement VRCAnimatorPlayAudio handling logic (Quick & Dirty)
* chore: Remove redundant PlayAudioHolder and debug logs
2024-06-24 10:19:34 +09:00
bd_
628c07a505
fix: synced layers with substatemachines are broken ( #882 )
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repro case provided by @anatawa12
2024-06-17 08:26:00 +09:00
bd_
8d3da50b37
feat: MA Shape Changer ( #863 )
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* chore: migrate Scale Adjuster to NDMF preview system
* feat: MA Shape Changer
* chore: update NDMF dependency
* fix: unit test failure
2024-06-03 09:52:08 +09:00
ZenithVal
2c69bb2b76
Fix Audio Clip References in Animator ( #780 )
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For the new VRC Play Audio State Behavior available in Open Beta
2024-03-16 15:55:34 +09:00
bd_
0ff1da0734
fix: type corrections not applied to substatemachine exit transitions ( #751 )
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Closes : #748
2024-03-09 18:55:31 +09:00
bd_
27f0557367
fix: float conversion breaks sub-state-machine entry transitions, including FaceEmo ( #674 )
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* fix: float conversion breaks substatemachine entry transitions
Closes : #669
* fix: unnecessary type conversions
2024-02-17 19:19:35 +09:00
bd_
54d4e974db
feat: convert animator parameters to float when types are inconsistent ( #662 )
2024-02-12 19:35:11 +09:00
kaikoga
5359e3b006
chore: Fix non-VRChat support ( #650 )
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* add referenced assembly
* remove unused usings
* MA Merge Blend Tree is VRC specific
because it expects VRC style Animator Layer setup
* PruneParametersPass is VRChat specific
* fix: use FindAvatarTransformInParents() to be more cross platform
* fix MergeArmatureHook: nop logic for PhysBones if we do not dedup PhysBones
* fix AnimatorCombiner: ignore VRC components when non-VRC
btw, is AnimatorCombiner VRC specific?
* conditional compile some VRChat specific tests
2024-02-12 14:59:23 +09:00
bd_
d0b4dd67e5
fix: issues with blendtree handling in AnimationDatabase ( #615 )
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Closes : #609
2024-01-07 17:07:50 +09:00
bd_
610ce40270
fix: remove duplicate animator merger and add parameter type mismatch error asset references ( #585 )
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Closes : #549
2023-12-27 20:30:04 +09:00
bd_
aa698565ab
feat: add merge blend tree component ( #572 )
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* chore: refactor state machine clone logic out as a separate class
* feat: add layer priority and relative path root options to Merge Animator
* feat: add Merge Blend Tree component
* chore: adjust NDMF dependency
* docs: update merge-animator docs
* docs: merge blend tree docs
2023-12-22 17:17:40 +09:00
kaikoga
3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors ( #504 )
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* add version defines
* refactor: prefer BuildContext.ctor() overload taking GameObject
* wrap unit tests entirely with MA_VRCSDK3_AVATARS
* wrap unit tests smart with MA_VRCSDK3_AVATARS
* wrap runtime entirely with MA_VRCSDK3_AVATARS
* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS
* wrap editor entirely with MA_VRCSDK3_AVATARS
* fix AvatarObjectReference.Get(Component)
* wrap editor smart with MA_VRCSDK3_AVATARS
* wrap BuildContext smart with MA_VRCSDK3_AVATARS
* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS
* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00
bd_
ddbc3b164b
chore: restructure repository to put package at top-level ( #477 )
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* chore: rearrange package structure to have the package at the root
* ci: update CI workflows
* ci: fixing workflow bugs
* ci: recurse building .zip package
* ci: more fixes
* ci: add back in the nadena.dev VPM repo
* ci: fix tests
2023-10-08 15:39:57 +09:00