Commit Graph

995 Commits

Author SHA1 Message Date
bd_
c0ee54e8c2 chore: remove obsolete .meta file 2024-08-13 19:59:23 -07:00
bd_
3644ffdb12 chore/fix: missing semicolon 2024-08-13 19:27:45 -07:00
bd_
622d846b9f
fix: menu item settings are overwritten when selecting multiple menu items (#999)
Closes: #994
2024-08-12 19:13:28 -07:00
nadena-dev-ci
3838014517
New Crowdin updates (#998)
* New translations en-us.json (Chinese Traditional)

* New translations en-us.json (Chinese Traditional)

* New translations en-us.json (Chinese Traditional)

* Update source file en-US.json

* New translations en-us.json (Japanese)
2024-08-12 18:47:44 -07:00
anatawa12
f4ab86fedc
feat: SetOrInherit mode in MA Mesh Settings for EasySetupOutfit (#981)
* feat: SetOrInherit for MA Mesh Settings

* chore: use SetOrInherit in EasySetupOutfit

* test: fix test data

* Delete Editor/CheckBoneMapping.cs
2024-08-12 18:45:51 -07:00
bd_
e2e0b88dfa 1.10.0-beta.2 2024-08-11 18:49:11 -07:00
bd_
4617575123
fix: recursive parameter mappings are not correctly handled (#987)
Closes: #808
2024-08-11 18:48:25 -07:00
nadena-dev-ci
13822f33e1
New Crowdin updates (#986)
* Update source file en-US.json

* New translations en-us.json (Japanese)

* New translations en-us.json (Korean)

* New translations en-us.json (Chinese Simplified)

* New translations en-us.json (Chinese Traditional)

* Update source file en-US.json

* New translations en-us.json (Japanese)

* New translations en-us.json (Japanese)

* New translations en-us.json (Chinese Simplified)

* New translations en-us.json (Chinese Traditional)

* Update source file en-US.json

* New translations en-us.json (Japanese)

* New translations en-us.json (Japanese)

* New translations en-us.json (Japanese)

---------

Co-authored-by: bd_ <bd_@nadena.dev>
2024-08-11 18:48:01 -07:00
bd_
3117275277
ui: make new menu item checkboxes translatable (#988)
Note: The menuitem.prop.is_default string is changed and needs to be retranslated.
2024-08-11 18:44:31 -07:00
bd_
ed4f5dfd31
fix: a bunch of bugs related to invalid jobs in ArmatureAwase (#985)
Closes: #839, #856
2024-08-11 18:39:50 -07:00
bd_
d49f87e754
ui: various MA Parameters UI adjustments (#984)
* chore: use ON/OFF for parameters default field

* ui: MA Parameters UI adjustments
2024-08-11 18:09:20 -07:00
nadena-dev-ci
5a7e02d591
New Crowdin updates (#980)
* Update source file en-US.json

* New translations en-us.json (Chinese Traditional)

* New translations en-us.json (Chinese Traditional)

* New translations en-us.json (Chinese Traditional)

* New translations en-us.json (Chinese Traditional)

---------

Co-authored-by: bd_ <bd_@nadena.dev>
2024-08-11 17:07:21 -07:00
bd_
915ddc0d5b
docs: new tutorials (#983)
* fix: missing localization key

* docs: new tutorials
2024-08-11 16:45:54 -07:00
bd_
a739598d13 chore: set icon for shape changer component 2024-08-10 20:05:26 -07:00
bd_
a3ce9b2505 docs: add new tutorial 2024-08-10 20:04:57 -07:00
bd_
4d246fa238 docs: add docs for material setter and update screenshots 2024-08-10 20:04:57 -07:00
bd_
cd366cab2d
additional minor fixes (#976)
* fix: shape changer preview does not respect inverted mode

* fix: incorrect parameter generation for non-direct-child MAMIs
2024-08-10 19:27:06 -07:00
bd_
6b99b763a7
ui adjustments; added toggle creation shortcuts (#975)
* ui: adjustments to reactive object UI

* ui: toggle creation shortcuts
2024-08-10 19:16:57 -07:00
bd_
d998763fbe
feat: add material switcher and inverse mode (#974)
* feat: add material switcher

Also refactor everything...

* refactor: simplify object curve handling

* refactor: additional refactoring and bugfixes

* feat: inverse mode

* feat: add material setter inspector UI

* chore: set material setter icon

* chore: fix error on build

* chore: adjust order of inverted element
2024-08-10 18:03:50 -07:00
bd_
3d1b4f1c76
docs: add drop shadow to logo in light mode (#972)
Closes: #966
2024-08-08 21:53:29 -07:00
bd_
d4683f99e3
feat: add parameter introspection for automatic parameters (#970) 2024-08-08 21:51:56 -07:00
bd_
ead026a918
fix: only create autoparams when a reactive component is present (#969)
Closes: #968
2024-08-08 21:51:47 -07:00
bd_
586fb90dca 1.10.0-beta.1 2024-08-07 20:59:50 -07:00
bd_
053a0d464b
fix: multiple bugs discovered during dogfooding (#964)
* fix: initial state does not set proxy variables for toggled objects

* fix: incorrect constant analysis in property overlay pass

* fix: reactive objects respond to parent submenu active state inappropriately

* fix: property overlay pass does not register itself in animation database

* fix: object toggle default state is not applied properly
2024-08-07 20:59:13 -07:00
bd_
6d89db6a8a
fix: object toggle preview doesn't work when disabling objects (#962) 2024-08-07 18:19:49 -07:00
bd_
7d5860654a
feat: Visible Head Accessory can be used on Android builds (#961) 2024-08-06 21:09:22 -07:00
bd_
87ff50b161 1.10.0-beta.0 2024-08-06 20:49:22 -07:00
bd_
dee5241436
fix: missing layers in avatar descriptor can result in KeyNotFoundException (#959)
Closes: #958
2024-08-06 20:48:50 -07:00
bd_
1c766e9fe8
fix: error when multiple gameobjects have the same path (#957) 2024-08-06 20:43:55 -07:00
bd_
c2f37bb3a1
ui: redesign MA parameters UI (#956)
Closes: #860, #720
2024-08-06 20:43:32 -07:00
bd_
489d3a7374
fix: actually fix cursed interaction with unity timeline (#955)
Closes: #950
2024-08-06 20:30:29 -07:00
bd_
3d3aefd4f9
feat: use VRCHeadChop for VisibleHeadAccessory (#954)
Closes: #784
2024-08-06 05:53:37 -07:00
bd_
9a974f5f09
fix: shape changer would not generate animations when controlled only by object toggle (#951) 2024-08-05 21:50:35 -07:00
bd_
098a85af50
fix: not all clip settings are copied properly (#953)
Closes: #949
2024-08-05 21:13:50 -07:00
bd_
2cd996db55
fix: cursed interaction with Unity Timeline causes animation curves to be lost (#952)
Closes: #950
2024-08-05 21:13:41 -07:00
bd_
0806c621c5 docs: change JP translation of reactive component 2024-08-04 21:28:59 -07:00
bd_
7a3b782fae
docs: documentation for general reactive components (#946) 2024-08-04 20:44:10 -07:00
bd_
8e7526e711
Connect reactive components to MenuItems (#944)
* refactor: generalize support for arbitrary parameters as conditions

* feat: automatically assign Menu Item parameters

* feat: ReactiveComponents respond to MenuItems

* feat: AvatarObjectReference tracks both paths and direct object references

* feat: set isSaved/isSynced/default values from MenuItem

* feat: Object Toggle preview supports menu items and manipulating parent objects

* feat: reactive previews respond to menu item default value states

* chore: update NDMF dependency
2024-08-04 19:31:43 -07:00
bd_
bf9266f054 1.10.0-alpha.6 2024-08-03 21:06:31 -07:00
bd_
d999f799fb
fix: shapekey deletion logic broke all bones in the mesh (#940) 2024-08-03 21:05:58 -07:00
bd_
c50b3526f6
feat: expose per-component toggles to the NDMF plugin preview UI (#941) 2024-08-03 21:05:10 -07:00
bd_
32dc864d8d
feat: add Object Toggle component (#942)
* feat: add Object Toggle component

* docs: Object Toggle docs

* chore: add missing HelpURL

* chore: fix broken test
2024-08-03 19:56:07 -07:00
bd_
366ff0832f
fix: Scale Adjuster breaks physbones (#938)
Scale Adjuster introduces child transforms, and thus needs to add PB exclusions
to avoid breaking parent PB chains.

Closes: #924
2024-07-30 08:44:42 -07:00
bd_
08b3880d23 docs: actually actually fix the docs build this time 2024-07-28 20:46:19 -07:00
bd_
7beb5bf09b Revert "ci: fix docs build"
This reverts commit 17a85325f8.
2024-07-28 20:40:50 -07:00
bd_
22555632bf Revert "ci: actually fix docs configuration"
This reverts commit e6af038379.
2024-07-28 20:36:44 -07:00
bd_
e6af038379 ci: actually fix docs configuration 2024-07-28 20:35:12 -07:00
bd_
17a85325f8 ci: fix docs build 2024-07-28 20:31:44 -07:00
bd_
d8e01234f0
feat: delay GameObjects turning OFF by one frame, when they control ShapeChangers (#934)
Closes: #918
2024-07-28 20:22:32 -07:00
bd_
0bc64eb755 1.10.0-alpha.5 2024-07-28 19:11:29 -07:00